special ops quad games!

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betiko
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special ops quad games!

Post by betiko »

here's an idea: quads game where each player has a special ability. Is it ballanced? no idea but sounds fun.

red/pink: the muscle. receives +1 troop to drop every round. the special attack force!
green/teal: the wheelman. Can perform 2 forts at the end of his turn! (note that unlimited forts can't be applied to this game mode)
blue/orange: the doc. receives 1 extra troop at the end of his turn that he can place anywhere on the team (like a deferred troop)
yellow/grey: the brain. If he holds a region but one held by a teammate, he doesn't need to teamkill to get the region bonus. (example, if yellow has lima, sao paolo bogota and blue has buenos aires, yellow has the SA bonus)
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HardAttack
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Re: special ops quad games!

Post by HardAttack »

pretty interesting idea, game play.
=D>
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betiko
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Re: special ops quad games!

Post by betiko »

So no one interested apart from ha?
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iamkoolerthanu
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Re: special ops quad games!

Post by iamkoolerthanu »

This might actually be a fun idea

I read it once and thought it was bad but then before posting I thought for a minute and realised it would be fun and add a whole new different kind of strategy when playing these games!
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BigBallinStalin
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Re: special ops quad games!

Post by BigBallinStalin »

Sounds fun to me. IMPLEMENT ALL TEH SUGGESTION IMMEDIATELY!!
betiko
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Re: special ops quad games!

Post by betiko »

iamkoolerthanu wrote:This might actually be a fun idea

I read it once and thought it was bad but then before posting I thought for a minute and realised it would be fun and add a whole new different kind of strategy when playing these games!
the thing is that i've already seen players ask what type of team player they are. But it all depends on the drop, and you will be the attacker/supplier ect depending on this. Withthis type of teams each player can decide what he wants to be in the team. You could build up special quad teams where each one has a determined role. When people start having experience on this type of game it can be awesome I think... not sure I would still play regular quads!
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HardAttack
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Re: special ops quad games!

Post by HardAttack »

betiko wrote:So no one interested apart from ha?
and guess what betiko,
instead of distributing these roles in linear fashion, what about these roles are assigned randomly through players for each team ?
or what about players are given to pick what role they will like to play in 24 hours preperation period of the game just same manner in manual deploys ?

you have the brain betiko =D>
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jsnyder748
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Re: special ops quad games!

Post by jsnyder748 »

I would definitely be the attacker. Zidane - 21 has the worst dice ever so he would be the medic. Tiller has the brains.....and whoever could be the wheelman.

Great idea! These would be really fun in clan wars
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Swifte
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Re: special ops quad games!

Post by Swifte »

I think this sounds like a lot of fun... I wonder though if the 4th special op with the territory bonus would require an xml change to the map for it to work? If so, I think that in itself would be a lotof extra work to implement. (Think of updating Hive's xml so that every bonus checks if player 4/8 has all but 1 territory... ahhhhh! haha)

Good thoughts though, wonder what other special ops we could come up with!
chapcrap
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Re: special ops quad games!

Post by chapcrap »

BigBallinStalin wrote:Sounds fun to me. IMPLEMENT ALL TEH SUGGESTION IMMEDIATELY!!
Why didn't we think of that before now?! ;)


I think this may fall into the category of things that are fun, but might not really work on CC. We'd have to get a techie to take a look, but I think I could safely say that this would have least be a difficult implementation, if not impossible. Would I play it in RL with some friends? Sure. Would it work here? I'm not so sure.
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perchorin
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Re: special ops quad games!

Post by perchorin »

Sounds really fun, but getting a CC clock on the main page would take 5 minutes worth of work and hasn't happened yet in 6 years so this I can see coming sometime in the 23rd century.
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betiko
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Re: special ops quad games!

Post by betiko »

yup I think you guys re right about the xml and the "brain" thingy. we can always make it trips special ops! (unless you can come up with an additional perk that wouldn t totally destroy the ballance)

also i was thinking that maybe the medic could only drop on the player from his team with the least troops?
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greenoaks
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Re: special ops quad games!

Post by greenoaks »

unless this would work for all team sizes i am definately against it.
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Agent 86
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Re: special ops quad games!

Post by Agent 86 »

I think it would be awesome too!!, problem is coding this..it could be done but so difficult it would be put on the back burner. There are so many things that need to be tweaked before this could happen.

Great suggestion though ;)
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DoomYoshi
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Re: special ops quad games!

Post by DoomYoshi »

Next time I'm in Europe, I will look you up betiko and we can play this live. I don't think it fits the sites milieu though.
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betiko
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Re: special ops quad games!

Post by betiko »

hey now that we have a new leadership doing tos of stuff; does this seem like more possible to do? :)
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