cairnswk wrote:these are the new bonuses i propose...
These are worked with adjustments made for
1. minus hat bonuses
iancanton wrote:the hat bonuses haven't been deducted correctly: they have to be done at the end of the calculation, not in the middle, since each hat reduces the bonus by only 0.17 at the moment (the correct deduction is 0.5 for a 2-station hat and 0.67 for a 3-station hat).
ian.
this is the new bonus list with the hats removed at the end.
Line Bonus CONTINENT Plus Hat Bonus
1 H - Central America 0
3 O - Columbian 3
0 D - Ecuadorian 1
2 P - Peruvian 2
2 C - Chilean 3
1 V - Bolivean 3
2 U - Venezuelan 2
1 K - Guyanese 1
2 Y - Paraguayan 1
3 G - Uraguayan 0
4 B - Belem Line 1
6 R - Rio Line 2
4 A - Soa Paulo Line 2
4 Z - Porto Alegre Line 1
4 I - Campo Grande Line 0
3 L - Porto Velho Line 2
2 J - Amazon Line 2
1 M - Manaus Line 1
3 Q - Teresina Line 0
2 N - Santiago Line 0
2 E - Bahia Line 1
3 S - Santa Fe Line 1
2 T - Cordoba Line 1
But i am sorry, i have to say, i don't agree with many of those bonuses, particularly when some continents have 4 stations to defend but only get 3 to defend it with.
sorry for the delay, cairns. i think i know what's wrong. deducting 0.5 for each 2-station hat is perfectly logical because, by grabbing 1 extra station, u increase the bonus by 1 without increasing border count. deducting 0.67 for each 3-station hat makes no sense at all if u have to conquer 2 extra stations and increase border count by 1, the extreme example being bolivia, which has 3 3-station hat bonuses. when combined with an upward adjustment for the more difficult bonuses to allow for the existence of the 2-station hat bonuses elsewhere, a good number of the line bonuses in the 18/08/2013 spreadsheet that u prepared therefore look more suitable, as given below.
at +1, H, D, K and M are good as they stand.
at +1, V is low and ur +3 is better.
at +2, Y, B, N, E and T are good as they stand.
at +2, P is low and ur +3 is better.
at +2, C, U and J are low and ur +4 is better.
at +3, G looks high and i suggest +2.
at +3, Q and S are good as they stand.
at +3, O and L are low and ur +5 is better.
at +4, I is good as it stands.
at +4, A is low and ur +6 is better.
at +4, Z is low and ur +6 is better.
at +6, R is low and ur +8 is better.
earlier comments from koontz about the ease of cutting off the south by occupying the N line also hint at the BUA hub bonus, which is at the edge of the map and adjacent to the N line, having an unbalancing effect, in which case +5 or +6 rather than +10 might be more appropriate. BSB, even at +12, does not upset the gameplay like this because it's not a natural expansion from anywhere, so can stay as is.
ian.