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Stephan Wayne wrote:Every day is Fool's Day on CC.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Stephan Wayne wrote:Every day is Fool's Day on CC.
Anarkistsdream wrote:I still think it should have to be a mutual thing... But, especially with these Trench games, sometimes you know you are beat but you still have to play through multiple rounds because the opponent must advance so slowly.
trevor33 wrote:Anarkistsdream wrote:I still think it should have to be a mutual thing... But, especially with these Trench games, sometimes you know you are beat but you still have to play through multiple rounds because the opponent must advance so slowly.
And now with poly games if a player deadbeats you have to wait 9 days and 9 turns to pick up the win. 9 turns wasted. Should be changed to 6. 3, they still have a chance but not after missing 6 turns in a row.
Stephan Wayne wrote:Every day is Fool's Day on CC.
nvrijn wrote:I know ... no one wants to hear it.
But how can having a resign button IN A 2-PLAYER game be subject to abuse? This allows a player to "tip over his king" in graceful fashion, instead of slogging it out or deliberately missing 3 turns in a row.
A two-player game "resign". Why not?
Nvrijn
battlemania wrote:how about for 1vs 1 trench, it can save a huge amount of wasted time and energy only to see the inevitable happen. No one loses. If players want to point dump, there are easier setups for this.
People whinge about deadbeating far more often than point dumping . This only hurts that player, and not really cos they want it. It could be harmful in multi player matches, but not in one on one.
It is necessary. It has been suggested many times for this reason
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