Dukasaur wrote:It's a bad idea. People in round limited games stop taking chances about halfway to the round limit. In the early going these games are still fun, but if they don't end by around the half-way mark, people stop fighting and start stacking in preparation for a round limit win. Thus, any round limit game which reaches the halfway point is certain to degenerate into sitzkrieg tedium.
As a TO, I use round limits because they've become a necessity, but I hate doing it.
For a 500 round limit? That's what was discussed. If it's 500, you think after 250 people will just start stacking? I'm pretty sure that if it's not resolved by 250, there is
already stacking going on. I mean, I don't care much either way, because I don't let the game get that way because I start attacking, but if it's getting to 500, the game should be called. And I don't think I can give an argument that a 500 round limit effects the gameplay.