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i can not answer the question but i would say if you are going to go escalating and speed, you might as well add in freestyle. may i recommend a 8 player freestyle, escalating, game on doodle with freefalling123?universalchiro wrote:If I have a slower Internet connection, am I at a disadvantage playing against others that have faster Internet connection in 1 minute speed Escalating game?
How much does Internet speed factor in, for I have a slow Internet speed?

universalchiro wrote:If I have a slower Internet connection, am I at a disadvantage playing against others that have faster Internet connection in 1 minute speed Escalating game?
How much does Internet speed factor in, for I have a slow Internet speed?
ChrisPond wrote:i can not answer the question but i would say if you are going to go escalating and speed, you might as well add in freestyle. may i recommend a 8 player freestyle, escalating, game on doodle with freefalling123?universalchiro wrote:If I have a slower Internet connection, am I at a disadvantage playing against others that have faster Internet connection in 1 minute speed Escalating game?
How much does Internet speed factor in, for I have a slow Internet speed?

betiko wrote:ChrisPond wrote:i can not answer the question but i would say if you are going to go escalating and speed, you might as well add in freestyle. may i recommend a 8 player freestyle, escalating, game on doodle with freefalling123?universalchiro wrote:If I have a slower Internet connection, am I at a disadvantage playing against others that have faster Internet connection in 1 minute speed Escalating game?
How much does Internet speed factor in, for I have a slow Internet speed?luulz chris
Well chiro, you know yourself if you re a fast player, but basically on doodle you should have all the time in the world, on world 2.1 even the fastest don t have enough time to do all they need to do.
universalchiro wrote:Okay I'm picking up that there is a clear disadvantage to me playing speed multiple player freestyle and I should steer clear so as not to donate points because of my slower Internet speed.
Let's be fair and hear from the other side of the coin:
Is it a disadvantage to have too high of an Internet speed when playing speed multiple player escalating games?
asked an answered... it is never such.. you can't be "too fast".. this is objectively true..universalchiro wrote:Yes yes. Freestyle speed. Seems there is a consensus that me having a slower (let's say one who is at crowded Barnes & Noble public Internet sharing download and up load with other patrons) Internet is a clear disadvantage in speed multi-, freestyle, escalating, standard (or assassin ), then players with faster Internet speed. Is there anyone who claims its a disadvantage to having too fast an Internet speed in same settings?

freestyle doodle with 1 min is too little if you don't have a fast connection because the other player could run and you don't get to kill him, might even miss the card, then he has another shot.betiko wrote:ChrisPond wrote:i can not answer the question but i would say if you are going to go escalating and speed, you might as well add in freestyle. may i recommend a 8 player freestyle, escalating, game on doodle with freefalling123?universalchiro wrote:If I have a slower Internet connection, am I at a disadvantage playing against others that have faster Internet connection in 1 minute speed Escalating game?
How much does Internet speed factor in, for I have a slow Internet speed?luulz chris
Well chiro, you know yourself if you re a fast player, but basically on doodle you should have all the time in the world, on world 2.1 even the fastest don t have enough time to do all they need to do.
idon't know how you check and if the way i do is accurate, i check on the live chat, but maybe the chat server is different from the cc one... anyway, i get 300msFreeFalling123 wrote:betiko, you obviously haven't watched my hive 1v1 in 1 min moves. Everyone says the same thing it comes down to speed. Chiro is going to be at somewhat of a disadvantage, but if everyone plays perfectly there is never going to be an end to these 6p doodles I play. I think that's part of what he wants to know, but as soon as someone makes a mistake Chiro needs to have the fastest reaction if not the fastest internet to get the edge. I'm sure some players can get away with 150ms I've definitely won games with 250-400ms and a struggle, but I'm much more comfortable around the 50-150 ms which is giving me maybe 2 attacks in 1 second if I optimize, which most of the time isn't even part of my goal.

i was originally answering this post as a question regarding 1 minute sequential since originally nothing about freestlye was mentioned. i have no idea how many terts per second i take when i play real fast games, all i know is that i never disable the advance confirmation and that i always have a finger pressing enter for every tert taken lol. you made me look at my most recent game where speed wasn't important and I was just following a trail. i actually take 3s per tert lol. so let's say if i try to go fast probably 2s; but i can't click faster than the troops advance on the screen. if the game was hosted on my computer and i removed the advance confirmation i sure could hit 1 tert per second at the very least.FreeFalling123 wrote:Well if it's freestyle and you are out deploying eventually they won't be able to accommodate your deployment advantage. In general when u are speeding around a map it's going to break connection for both players and lag due to activity. If you use clickies and have some mouse skills you should be able to get at least 2 regions every 3 seconds. If u are a god and can go 5 regions per 4 seconds more power to you. I shoot for 1 per 1 and that seems to be good enough and you only need around 200ms to get there. Of course in tense moments it always spikes the ms for some reason and of course you have to have found the right move processes prior to this or mistakes come or missed opportunity finds you.

i was more thinking of examples of multiplayer singles game where with 3 minutes you would go for a kill giving benefits, but since you have only 1 minute and you're not sure you'll make it you'd rather not weaken a player to make it even easier for someone else to kill.FreeFalling123 wrote:Agreed, even in seq example you outdeploy at some point you are going to break all their bonuses and find a win. Unless you are saying with esc it's impossible to stay ahead against someone so much faster than you are. I might agree but at the same time I've seen many players just outsmart the speed player. Although it's probably rare if there is any skill behind the speed. Which makes me want to play 1 minute hive sequential esc just to try it lol



+1Tenebrus wrote:That's exactly right Betiko, speed of thought and execution and ping all matter. But of those three, ping is by far the least important.

Tenebrus wrote:That's exactly right Betiko, speed of thought and execution and ping all matter. But of those three, ping is by far the least important.