Not so jonty! Not if the logic was flawed in the first place he should not justify it!You can't just say regardless. You need to actually rebuff the points he made with some reasoning!
Moderator: Community Team
Not so jonty! Not if the logic was flawed in the first place he should not justify it!You can't just say regardless. You need to actually rebuff the points he made with some reasoning!
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
Rodion has a daykill and one the other 4 are likely going to be killed. Does it sit right with you 4 that you're now going to be examined very closely by the town and then one of you will be marked to die? I guess Rodion will be looked at too but it seems like he thinks he could ignore the rules save his own skin provided that he's town. You guys might just be better off not knowing who's going to end up without a horse. If the potato gets passed around as per the spirit of the game I think it'll boost activity by the 5 participating players.jonty125 wrote:JokeVote + Drivel
Hello all. vote TFO for been late. unvote, vote Doom because I'm watching him, unvote, vote sheepofdoom for watching me. You know what all this drivel reminds of me a tongue twister: two witches were watching two watches which would watch which watch.
Serious time now unvote, vote Lootifer the post he made was poor.
Horse Game Activity - if pcm wanted to sure activity he would have included surely more than 5 players. Also, why not prod those who don't post, that usually works.
The Removal of the Horse Game - I can't remember the exact phrase but it goes along the lines of if town has an open setup and town don't exploit the set up then town deserve to lose. Anyway, the fact of the matter is Rodion is trying to use the horse game to his advantage. Now currently, I can't say whether he is town or mafia, merely a probability, but the point I am trying to get at is, Rodion is trying to exploit the system in a way to benefit town, which is good, not bad. Also, you said it would lower activity if the horse game were to be removed. I don't think it would, in fact I think it might increase activity, because we now have 2 lynches to talk about, the traditional and the horse. Granted, the horse is gonna be difficult to manipulate but I believe we can. We could goat people instead of voting them (i.e. goat Rodion) and he who the most goats, can end up without a horse, claim, and then be judged.
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
I believe it to be some external factor. I got a PM at the start of the Day saying I don't have a vote for today.Rodion wrote:Spiesr, would you feel comfortable clarifying whether your vote loss derives from your own role or from external factors?
Could you try to place a vote to see if it's true? (Never trust CYOC or pancake.)spiesr wrote:I believe it to be some external factor. I got a PM at the start of the Day saying I don't have a vote for today.Rodion wrote:Spiesr, would you feel comfortable clarifying whether your vote loss derives from your own role or from external factors?
Maxleod wrote:Not strike, he's the only one with a functioning brain.
I am not happy being one of the 5 that is at risk of dying... I just hope some of the others at risk are scum so it's not a guaranteed town death. I guess that depends on if it was mod's choice as to who to include, or if someone was picking people at random, or if it is a scum role to pick in which case we'll all be town or third parties.sheepofdumb wrote:Rodion has a daykill and one the other 4 are likely going to be killed. Does it sit right with you 4 that you're now going to be examined very closely by the town and then one of you will be marked to die? I guess Rodion will be looked at too but it seems like he thinks he could ignore the rules save his own skin provided that he's town. You guys might just be better off not knowing who's going to end up without a horse. If the potato gets passed around as per the spirit of the game I think it'll boost activity by the 5 participating players.jonty125 wrote:JokeVote + Drivel
Hello all. vote TFO for been late. unvote, vote Doom because I'm watching him, unvote, vote sheepofdoom for watching me. You know what all this drivel reminds of me a tongue twister: two witches were watching two watches which would watch which watch.
Serious time now unvote, vote Lootifer the post he made was poor.
Horse Game Activity - if pcm wanted to sure activity he would have included surely more than 5 players. Also, why not prod those who don't post, that usually works.
The Removal of the Horse Game - I can't remember the exact phrase but it goes along the lines of if town has an open setup and town don't exploit the set up then town deserve to lose. Anyway, the fact of the matter is Rodion is trying to use the horse game to his advantage. Now currently, I can't say whether he is town or mafia, merely a probability, but the point I am trying to get at is, Rodion is trying to exploit the system in a way to benefit town, which is good, not bad. Also, you said it would lower activity if the horse game were to be removed. I don't think it would, in fact I think it might increase activity, because we now have 2 lynches to talk about, the traditional and the horse. Granted, the horse is gonna be difficult to manipulate but I believe we can. We could goat people instead of voting them (i.e. goat Rodion) and he who the most goats, can end up without a horse, claim, and then be judged.
aage wrote:Never trust CYOC or pancake.
Well, looks like all of us on the hot seat better check in at least once a day or risk getting caught without a horse. Since you have to take your turns in the actual games once a day anyway, this shouldn't be a problem I assume, just forces a little more activity.pancakemix wrote:
While I'm on the subject, "cooking" the horse goes against the spirit of the game. As such, I'm implementing a 24 hour time limit on how long you can hold on to the potato. Don't pass it along in 24 hours, you'll be killed at the end of the day. Since this wasn't in effect before, the timer starts at the timestamp of this post.
Even when he's voting a man using his flawed logic?! He should either unvote, or back himself up not just say regardless.edocsil wrote:Not so jonty! Not if the logic was flawed in the first place he should not justify it!You can't just say regardless. You need to actually rebuff the points he made with some reasoning!
Rodion is currently horseless, or "it."HotShot53 wrote:Anarkistsdream hasn't been horseless yet... so Anarkistsdream, that's my horse!
FOS whatsausage for skimming.whatsausage wrote:So we don't have any confirmation on edoc's "daykill" yet do we? It seems unlikely to be true, because if he had that power, it wouldn't make any sense to do it right away.
Edoc said there he didn't have a daykill and pancake didn't post a death scene which reinforces that.Whatsausage wrote:So we don't have any confirmation on edoc's "daykill" yet do we? It seems unlikely to be true, because if he had that power, it wouldn't make any sense to do it right away.
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
Is a town with more power to kill really a good thing with 22 people? The odds are much higher that we lynch a townie than not - I don't care what you tell me, correctly lynching scum on D1 is guess work based on limited posts and mountains out of molehills at best. We'd be lucky to go 1 for 2 between the lynch and horse game today.Whatsausage wrote:So we don't have any confirmation on edoc's "daykill" yet do we? It seems unlikely to be true, because if he had that power, it wouldn't make any sense to do it right away.
I'll unvote my joke vote since that's all it was. (That had him at L-12 lol)
So some speculation on the horse game.
1. It is a ploy by the mod to give the town more power for daykills; meaning a. possibly not a totally random group (meaning it has like ~1 scum) or b. if it is a truly random group, it is totally possible that we lose a town no matter what. (Also the possibility of multiple scum that we could use for connections info later on) and c. It is likely just for today, with something different possible tomorrow
2. It is someone's role; could be either pro or anti-town, more likely anti considering the kills. If this the case, it is more likely to be around than I believe for Case 1, so we could see tomorrow. The one reason I doubt this is someone's power....The list was available at the beginning of the first day. How could that person have been certain to be able to get the list in before the day started if it truly was to start with 3/4ths confirmed?
FP'd by pcm
So the daykill clearly didn't work![]()
Interesting about the time limit on passing it. So if the person doesn't pass it for 24 hours, they are killed at the end of the day... So could theoretically, everyone in the group die from that? Or does the "potato" disappear after?
It can be. Actually, it definitely would be good. However, if the horse thing is a player ability and the player has actively chosen to use it on day 1, that player is most likely anti town. Additional killing power on day 1 is quite useless unless some very fruitful discussion arises.kgb007 wrote:Is a town with more power to kill really a good thing with 22 people?
You're using the entirely wrong reason to suggest this. Your post reeks of "hey guyz lets no lynch". FoS.The odds are much higher that we lynch a townie than not - I don't care what you tell me, correctly lynching scum on D1 is guess work based on limited posts and mountains out of molehills at best. We'd be lucky to go 1 for 2 between the lynch and horse game today.
Another option would be to focus strictly the 5 "chosen" ones and decide who to lynch from that group to limit the killing/damage done to town in case we're wrong. Mechanically we'd just need to ensure whoever hammers also ensures that player is horseless. I'm not advocating this strategy, just posing it as an option.
For the mod to select 5 townies to play horse doesn't seem right so either pcm's used some unbiased tool to select 5 players truly at random, it's part of some player's role or he hand selected the players...
He has not posted since the game started...he may be a goner without a horse...HotShot53 wrote:Anarkistsdream hasn't been horseless yet... so Anarkistsdream, that's my horse!
First, you say more killing power for town is good, then you qualify that statement by saying it's "useless" unless good discussion comes from it. If one of the 5 is marked for death anyway, we might as well ensure some discussion surrounding those players occurs, rather than have them flood the thread with pass the horse posts with no other substance before they expire.aage wrote: It can be. Actually, it definitely would be good. However, if the horse thing is a player ability and the player has actively chosen to use it on day 1, that player is most likely anti town. Additional killing power on day 1 is quite useless unless some very fruitful discussion arises.
Am I? Did I ever suggest we should no lynch? No, so I can't be using the wrong reason to suggest a no lynch. Let me be very clear on this in case others arrive at the same conclusion based on my previous post. I'm not in favor of no lynch. I'm in favor of starting with the 5 before moving on to other playersaage wrote:You're using the entirely wrong reason to suggest this. Your post reeks of "hey guyz lets no lynch". FoS.
That's my quote that I stole from rainbowdash over at mafiascum. It's why you assume perfect play in an open setup. If everybody voted randomly and cops and docs worked randomly then anything could happen and town deserves to lose.jonty125 wrote: I can't remember the exact phrase but it goes along the lines of if town has an open setup and town don't exploit the set up then town deserve to lose.
Alignment is random and looks like it is done after the role is created. Just sayin'aage wrote:The odds are much higher that we lynch a townie than not - I don't care what you tell me, correctly lynching scum on D1 is guess work based on limited posts and mountains out of molehills at best. We'd be lucky to go 1 for 2 between the lynch and horse game today.
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
Can't argue against that, in that I was the third to pick apart Loot, but I was the first and so far only to vote him.DoomYoshi wrote: I am going to stand by an old adage for now. Third on the wagon is scum (i am counting neb and edoc in that).
vote jonty
Well this was before, the rule clarification from pcm but trying to control who dies is better than random isn't it?sheepofdumb wrote:Rodion has a daykill and one the other 4 are likely going to be killed. Does it sit right with you 4 that you're now going to be examined very closely by the town and then one of you will be marked to die? I guess Rodion will be looked at too but it seems like he thinks he could ignore the rules save his own skin provided that he's town. You guys might just be better off not knowing who's going to end up without a horse. If the potato gets passed around as per the spirit of the game I think it'll boost activity by the 5 participating players.