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Gweeedo wrote:I would say it is a valid strategy...Kinda crappy in a speed game, only because it nullifies the speediness in a 'speed' game.
If it works why not use it?
Although it can be a bit frustrating at times, you should focus on overcoming...learn to counter such strategies.
Rate accordingly.
Some players think it legit others think it crappy (forum poll is about 50/50); You are playing a game that allows for this, best play accordingly.
It would benefit CC to post this as ''allowable'' in accordance with the rules.
Nothing worse than having discrepancies in the rule book...never to be clarified.
It is clear to most of us.
Yes, it is A legit rule (however shitty you might think it to be).
Unintentionally missing a turn (hitting wrong button, answering the phone, Lag, more lag, etc.) can be equally satisfying to you as it can be to the player who misses his turn on purpose.
Overall, missing a turn is a disadvantage, no reason to ever look at it any different.
Feel free to play with it.
I have contemplated missing my turn at times, always forget or can't be bothered to do so...enjoyed the benefit in a nuke game a few times.
Gweeedo wrote:
iAmCaffeine wrote:The only time it's advantageous is in large multiplayer games, provided people don't attack said player. It's lame if done deliberately, but sometimes it's unavoidable.
Shannon Apple wrote:I have been playing a polymorphic no spoils game vs a guy and he was doing the same, missing 2 turns sometimes with one colour so that he'd drop a stack against me. He did it several times after he realised that the game was lost. To be honest, I just don't want to play with people like this. They suck all the fun out of the game by making it drag on for several rounds more than needed in the hopes that you'll get fed up or something. No idea really why they'd do it. I checked and the guy was taking all of his other turns. If it's lost, just flippin end it and quick being a butthead.
iAmCaffeine wrote:Shannon Apple wrote:I have been playing a polymorphic no spoils game vs a guy and he was doing the same, missing 2 turns sometimes with one colour so that he'd drop a stack against me. He did it several times after he realised that the game was lost. To be honest, I just don't want to play with people like this. They suck all the fun out of the game by making it drag on for several rounds more than needed in the hopes that you'll get fed up or something. No idea really why they'd do it. I checked and the guy was taking all of his other turns. If it's lost, just flippin end it and quick being a butthead.
If it something they do on a regular basis you can report them. It falls under being intentionally annoying; like people who miss two consecutive turns in a 1v1 and play the third, and do so frequently.
Dukasaur wrote:There may be an exploit in a few situations like that, but in the vast majority of cases a person misses a turn simply because real life gets too busy. When you miss a turn you already miss a chance to take a card and/or expand your bonus and/or anything else that might give you an edge. To also lose your deferred troops would be double jeopardy.
clowncar wrote:I have a bigger problem just with the fact they are sort of intentionally wasting my time. I don't want people crushed for missing a turn ... imagine something keeping you from playing your turn or contacting a sitter and you have a ton of open games. Eliminating deferred troops is too harsh a punishment for a person whose life just gets in the way of an online board game. With that said, some punishment is in order. Perhaps a punishment where one gets half of their troops deferred to them on their next turn thus punishing them for missing their turn but not crushing them for it. It would largely remove the strategic advantages of most missed turns as well. My two cents anyway.
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