Yes, I was definitely referring to 1v1 games but so was the OP. There hasn't been any discussion about larger games. I'm curious why you think it's such a great benefit for those games.Dukasaur wrote:I think the discussion has turned from multiplayer games to 1v1.Metsfanmax wrote:Yeah. Looking back, I'm surprised I was so in favor of this initially.agentcom wrote:Isn't part of the strategy in these types of games to deploy so that you are in the best position whether you go first or second? If you put the indicator there, the first player will have a really big advantage.macbone wrote:I agree, too. This would be a welcome change.
In 1v1 this will probably increase the already huge advantage that the first player gets. For what most of us would consider "normal" 5- and 6- player games, it is still a very good idea.
Looking back, I was strongly in favor of it, too. Definitely not in support anymore at least for 1v1 games. Considering I don't think there should be a lot of game mechanics that happen differently for different game types, the reasoning behind adding this for large games only would have to be fairly convincing for me to like this in any form.Metsfanmax wrote:Yeah. Looking back, I'm surprised I was so in favor of this initially.agentcom wrote:Isn't part of the strategy in these types of games to deploy so that you are in the best position whether you go first or second? If you put the indicator there, the first player will have a really big advantage.macbone wrote:I agree, too. This would be a welcome change.
Also, I think part of the support behind this suggestion is based on a distaste for certain poorly designed games. Manual, 1v1 on Classic probably goes to the first player to move. The advantage is probably even bigger on other maps. The solution to this problem is not to create or join those games when you can help it. But I can see how manual (especially in conjunction with fog) would be interesting on certain larger maps or ones where players are often/always separated by many neutrals.




