Kevi wrote:In many multiplayer games when surrounded by different opponents there would be no option to reduce an opponents stack and this would seriously detract from the strategy if it were compulsory. This would make it a totally different game. Vote -1
Yeah, it would make it a totally different game.
A much more exciting game.
And it doesn't become less strategic, just strategic in a different sense. Just like in real life, once you punch somebody in the nose you can't take it back, so you have to be very, very certain that's what you really want to do.
This is the default option in the DOS-based version of Risk. Don't know if it is in the Windows version, but you might check it out. It makes for a very fast-paced and exciting game. Probably not something you would ever play in a clan war, but when you were playing for fun I think you would enjoy it.
Just try it before you knock it. I'm sure the DOS version of Risk is available as abandonware by now, you should be able to find a copy and try it.