Concise description:
- Establish a 'resign" button that penalizes the player who resigned but only awards half points to the other player.
- Add "Resigns too often" to the "cheating and abuse" violations.
- Calculate the number of points the player who resigns would have lost and subtract 1.5x the normal points reduction.
- Calcuate half those points for the remaining player(s).
- If "Assassin" have the system put up a new target just as it does when someone deadbeats - but still incurring the resign penalty to the player who resigned.
- Program a pop-up "warning" if resign is hit indicating the points penalty (similar to the "you can only do this once do you wish to continue?" warning that comes up when making forts.
- "Resign" button is proposed by a variety of players, which indicates the idea is extremely popular with many players.
- As I understand it, the main reason a "resign" button seems to keep getting rejected is that it can lead to farming or encourage multis.
- If "resign" penalizes the player but gives only partial rewards to the remaining player(s) the potential for abuse goes way down.
---The resigning party loses more points, which discourages him/her from doing it.
---The remaining player(s) get less reward from the other player's resignation, which minimizes the "benefit" of using multi resignations to increase rank. - If "resigns too often" is also added as a "cheating or abuse" violation further penalties could be imposed if someone is continually resigning when they are losing.
Penalizing points lost by an additional 50% discourages using that option too much.
If the remaining player(s) only get half the points, the potential to use this for false rank-ups is minimized.
The points structure for "resign' games being "different" serves to show that the site preference is to play a game out.





