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Reported for being metsfan's multi. I should ve known earlier!nietzsche wrote:I am not convinced that we should be going out of our way to implement things to assist people who enforce fictitious rules.


This has nothing to do with it. It is often necessary to make some team kills on some territories, or just to completely kill a teammate. This is for your own team s good.owenshooter wrote:eh... you can attack your own team members in a team game, so why protect them in a game with imaginary rules? makes no sense... if they can't code it so teams can hold a shared bonus/space by having the entire space between them all (person with most terits gets the bonus), why would they bother coding this? sounds like a crappy way to eliminate the risk of going into an alliance with someone... sometimes you get screwed over and sometimes you screw the other guy over, that is the beauty of diplomacy, isn't it?-Jésus noir

This is one of the best sentences I have seen in Suggestions.Lord_Bremen wrote:This seems a bit like adding a "No Bluffing" option in poker. Diplomacy - and the inherently risky nature of alliances - is part of risk. I'm not sure why you would want to take it out.
Stephan Wayne wrote:Every day is Fool's Day on CC.
it would add a few strategies if you think about it. you could know more or less the timing when a guy gets kicked out of the alliance once reaching the 50% total troops on the board. It's much more perverse than you think. Also, chosing the amount of rounds you will get stuck with someone is pretty interesting too.JamesKer1 wrote:This is one of the best sentences I have seen in Suggestions.Lord_Bremen wrote:This seems a bit like adding a "No Bluffing" option in poker. Diplomacy - and the inherently risky nature of alliances - is part of risk. I'm not sure why you would want to take it out.

Lord_Bremen wrote:This seems a bit like adding a "No Bluffing" option in poker. Diplomacy - and the inherently risky nature of alliances - is part of risk. I'm not sure why you would want to take it out.
ok... sooo, no bluffing for 4 rounds... still takes away an aspect of the game that is inherent to the game, right?-Jnbetiko wrote:it would add a few strategies if you think about it. you could know more or less the timing when a guy gets kicked out of the alliance once reaching the 50% total troops on the board. It's much more perverse than you think. Also, chosing the amount of rounds you will get stuck with someone is pretty interesting too.JamesKer1 wrote:This is one of the best sentences I have seen in Suggestions.Lord_Bremen wrote:This seems a bit like adding a "No Bluffing" option in poker. Diplomacy - and the inherently risky nature of alliances - is part of risk. I'm not sure why you would want to take it out.

It doesn t remove an aspect to the game given that the whole point is to make it a different kind of game! A different way to aprehend diplomacy in multoplayer games. Also, if on your turn drop your alliance has over 50% of the board troops, the weakest is out of the alliance. That brings tons of strategies and anticipations. It is not supposed to be used for all games, just as an option!!!!owenshooter wrote:Lord_Bremen wrote:This seems a bit like adding a "No Bluffing" option in poker. Diplomacy - and the inherently risky nature of alliances - is part of risk. I'm not sure why you would want to take it out.ok... sooo, no bluffing for 4 rounds... still takes away an aspect of the game that is inherent to the game, right?-Jnbetiko wrote:it would add a few strategies if you think about it. you could know more or less the timing when a guy gets kicked out of the alliance once reaching the 50% total troops on the board. It's much more perverse than you think. Also, chosing the amount of rounds you will get stuck with someone is pretty interesting too.JamesKer1 wrote:This is one of the best sentences I have seen in Suggestions.Lord_Bremen wrote:This seems a bit like adding a "No Bluffing" option in poker. Diplomacy - and the inherently risky nature of alliances - is part of risk. I'm not sure why you would want to take it out.

Stephan Wayne wrote:Every day is Fool's Day on CC.