
Emperor of the East
Nationality-Based Tournament Series
Congratulations to the Supremo of the Americas - Risk_Averse
This tournament groups players from the same countries / continents together at the start of the tournament.
When signing-up players will be allocated to groups according to their nationality (please state in your post or it will be assumed).
The tournament will start with four groups of 5 players:
- One group of Invaders from the Americas (North / South / Central / Caribbean)
- One group from Oceania
- One group from Europe
- One group from Africa / Middle East / Asia
Tournament Format
[spoiler]Initial Stage
In Phase I, 4 groups of 5 competitors will undertake 2 terminator battles on:
- The North and South America maps
- The Oceania & Australia maps
- The Europe and Europa maps
- The Africa II and Far East map
In each battle, the winning competitor will score 2 points. All players will also score 1 point for each termination.
The top 2 competitors* from each group will progress to the next round. Third-placed competitors* will undertake a 1 v 1 tie-break play-off to determine who progresses (New World map).
Second Stage
In Phase II, 2 groups of 5 competitors will undertake 2 terminator battles on:
- The Eurasia Map (Invaders and Oceanic qualifiers)
- The Middle East Map (European and African / Asian qualifiers)
Points scoring will be as above (points are reset to 0).
The top 2 competitors* from each group will progress to the next round. Third-placed competitors will undertake a 1 v 1 tie-break play-off to determine who progresses (New World map).
Final Stage
In the Final Phase, 5 competitors will undertake 4 terminator battles (Europe, Africa II, Middle East and Eastern Hemisphere maps).
Points scoring will be as above (points are reset to 0).
The competitor with most points will be declared the Winner.
In the event of competitors finishing with equal points, a tie-break battle will be played (New World map).
* If necessary competitors will also be compared on the number of terminations, then number of rounds survived in the phase in question. If this does not prove to determine qualifying competitors then a tie-break battle will occur.[/spoiler]
Settings
[spoiler]Settings will be terminator, sequential, automatic, escalating, chained, fog, no trench and a 20-round limit.[/spoiler]
Competitor Requirements
[spoiler]There will be 16 competitors.
Competitors must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Fremiums must have 2 slots open by the tournament start and aim to have 3 open for the final stage.
Competitors will have 24 hours to join their battles from when the joining invite is sent. Failure to do so will result in a reserve being sought (harsh, I know).[/spoiler]
Reserves
[spoiler]All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
For the first stage, reserves will be drawn from the reserve list.
In the second stage & final stage, reserves will be drawn from competitors eliminated from the previous stage (initially to the competitor finishing 4th in the group from which the missing player came (in the case of play-offs), or from the first losing play-off competitor to respond (in the case of a group stage), then from the first competitor finishing in 3rd or 4th place to respond, then from the first of any knocked-out competitor to respond).[/spoiler]
Missing Turns
[spoiler]If a player misses a turn then he cannot score any points in the game in question. If a player deadbeats at any stage then he will be ejected from the tournament.
Players must contact the Tournament Organiser by PM to alert him to any indiscretions of the rule.[/spoiler]
Partnerships / Regular opponents
[spoiler]Competitors must inform the tournament organiser if they have a regular partner or opponent that is also featuring in the tournament. The organizer can then ensure these competitors do not play together to avoid any potential claims of foul play by other players.
If reports of suspected foul play are made and the competitors in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.[/spoiler]
First Turn Fog of War Courtesy Rule
[spoiler]Where fog of war is present, the competitor who goes first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and who from. Failure to do either will mean the competitor in question is unable to score any points in the game.
Players must contact the Tournament Organiser by PM to alert him to any indiscretions of the rule.[/spoiler]
Some of the other Tournaments by Teflon Kris
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- Click on the links for details:






































[/spoiler]Coming Soon
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