Moderator: Community Team
Buhahahahahaha... Don't put your head in things you know nothing about. You have no idea how horrible you sound.DoomYoshi wrote:How about Win Differential where win % is presented as a difference from expected wins? i.e. a win is recorded as a win per # of players, and every loss is recorded as one loss. What you are proposing will cause a lot more server strain.
The monthly challenge scoreboards cause problems for the servers, this is why we only show top 100. Every individual datapoint is one extra request.GoranZ wrote:Buhahahahahaha... Don't put your head in things you know nothing about. You have no idea how horrible you sound.DoomYoshi wrote:How about Win Differential where win % is presented as a difference from expected wins? i.e. a win is recorded as a win per # of players, and every loss is recorded as one loss. What you are proposing will cause a lot more server strain.
His proposal will not create any problems for the servers, it will be done on DB level and it will be super fast and easy to be implemented.
I am all for any improvements, I do not know the inner workings of the database here etc. I just simply... if possible... would like to see more stats. They don't even have to be live, those stats can update on a schedule, if the server load is too high then once per day, or even once per week. A lot of the data can be converted over to static tables or files since once the games are over they don't ever change again. Stats don't necessarily have to be *live* to be *better*DoomYoshi wrote:How about Win Differential where win % is presented as a difference from expected wins? i.e. a win is recorded as a win per # of players, and every loss is recorded as one loss. What you are proposing will cause a lot more server strain.
Thats stats he is proposing are easy retrievable, no extra requests, only the one that is being in use now... The difference would be that it will give more data.DoomYoshi wrote:The monthly challenge scoreboards cause problems for the servers, this is why we only show top 100. Every individual datapoint is one extra request.GoranZ wrote:Buhahahahahaha... Don't put your head in things you know nothing about. You have no idea how horrible you sound.DoomYoshi wrote:How about Win Differential where win % is presented as a difference from expected wins? i.e. a win is recorded as a win per # of players, and every loss is recorded as one loss. What you are proposing will cause a lot more server strain.
His proposal will not create any problems for the servers, it will be done on DB level and it will be super fast and easy to be implemented.
its super easy and its not server demanding... no need for updatesch0rn wrote:I have to imagine adding more stats won't take up that much server load if it's done on a schedule with cached or static data. I realize how much data there is, but it doesn't have to pull a query every page load, it can just updated on a weekly basis with only the new data added somehow. There's a lot of data, but it's at least all integers and simple data to create stats.
But either way, it would be a nice enhancement.