peanutsdad wrote:This template is here for any and all members of the CLA to use if they so choose to use a fog agreement in there clan wars/tournaments. Please do not post comments under this announcement, it is here for informational purposes only.
Official 12 Hour Fog Agreement
In negotiating a clan challenge, clan leaders who so wish will have the opportunity to invoke a gentleman's handshake to
use the 12 Hour Fog Agreement before a challenge is to commence. If no mention of the agreement is made in the conditions of war, it will be assumed that the 12 hour Fog of War Agreement is not in effect.
If you do choose to use this agreement, please use “12H Fog” in the game label so that all players are aware of this request.
In the unlikely event that the two clans involved in the challenge cannot agree, then the Fog of War Agreement will not be instituted.
Official 12 Hour Fog Agreement
If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information). If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.
The agreement can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start. (Conquer Style Maps ie. Antartica, AoR I, AoR II, AoR III, Clandemonium, Feudal, Feudal Epic, Jamaica, King’s Court, Lunar War, Monsters, Peloponnesian War, Woodboro, WWII Poland)
b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.
In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.
Purpose
The 12 hour fog agreement is intended to promote sportsmanship and honor between competing clans, by removing a factor of luck from foggy games where the second team to join gets to go first, thus gaining an advantage from logging in at an opportune time…an advantage that has little to do with skill. The objective of the agreement is not to hunt for forfeitures and remakes, but to start the games in a friendly, fair, and honorable fashion.
Possible Compromise
If the opposition to the fog of war is logistical and not philosophical, a possibility to come to an agreement may be reached by the clan strongly in favor of the 12 Hour Fog Agreement being the last to join all foggy games, and in return, would give the opposing clan 12 hours to get their snaps. If however the opposition to the fog of war agreement is philosophical, again, the agreement will not be used.
Clans who come to a Fog of War Agreement will need to define the punishments for a breech of the agreement in terms of the war. Forfeitures cannot be executed as part of this punishment if clan medals are to be awarded for the challenge.
Suggestions: If the agreement is broken, the team upon which the infraction occurred has a right to invoke a remake of the game.
Further Help for dealing with Logistical Issues
It is also good practice (not obligatory), to have any clan member leave a reminder of the rule in the gamechat, once they see the game has started. It is of further help for the clan leader to post a reminder on the clan forum.
If the player up first cannot wait 12 hours due to their schedule, there are a couple easy workarounds. The second team to join could PM the other team and establish a time where one or more members of both teams are online. Said player could arrange for a teammate to join the game last instead. In short, by communicating with the rival clan, it's easy to keep from having to wait 12 hours.