12 hour fog games

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Kevi
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12 hour fog games

Post by Kevi »

12 hour fog

A fog game that will not start for 12 hours

Specifics/Details:
Working like the current freestyle games which have a 1 hr delay. This should be easy to implement.
A ready button would be good to accelerate the start but may be more difficult to code.
Players have a choice to start/join a fog game with a delay or to start/join a regular fog game with no delay.

How this will benefit the site and/or other comments:
  • It would stop all the confusion and arguments about whether or not there is or is not a 12 hour fog rule.
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TheForgivenOne
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Re: 12 hour fog games

Post by TheForgivenOne »

This has been suggested before.

And jsyk, there is no 12 hour fog rule in the rule-book.
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2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
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Kevi
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Re: 12 hour fog games

Post by Kevi »

Apparently there is or was a fog rule - which I believe is active in clan warfare - although I do not have permission to read the forum which the link leads to.
Keefie wrote:Found it :)

It's in the CD and Friends archive.

http://www.conquerclub.com/forum/viewto ... 8&t=154654


If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information). If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.

The agreement can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start. (Conquer Style Maps ie. Antartica, AoR I, AoR II, AoR III, Clandemonium, Feudal, Feudal Epic, Jamaica, King’s Court, Lunar War, Monsters, Peloponnesian War, Woodboro, WWII Poland)

b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.

In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.
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IcePack
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Re: 12 hour fog games

Post by IcePack »

Kevi the 12 hour fog rule is generally optional and up to clans to agree / not agree in wars. But FYI here is the post in entirety from your link that you don't have access to:
peanutsdad wrote:This template is here for any and all members of the CLA to use if they so choose to use a fog agreement in there clan wars/tournaments. Please do not post comments under this announcement, it is here for informational purposes only.

Official 12 Hour Fog Agreement

In negotiating a clan challenge, clan leaders who so wish will have the opportunity to invoke a gentleman's handshake to
use the 12 Hour Fog Agreement before a challenge is to commence. If no mention of the agreement is made in the conditions of war, it will be assumed that the 12 hour Fog of War Agreement is not in effect.

If you do choose to use this agreement, please use “12H Fog” in the game label so that all players are aware of this request.

In the unlikely event that the two clans involved in the challenge cannot agree, then the Fog of War Agreement will not be instituted.

Official 12 Hour Fog Agreement

Spoiler
If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information). If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.

The agreement can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start. (Conquer Style Maps ie. Antartica, AoR I, AoR II, AoR III, Clandemonium, Feudal, Feudal Epic, Jamaica, King’s Court, Lunar War, Monsters, Peloponnesian War, Woodboro, WWII Poland)

b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.


In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.
Purpose
Spoiler
The 12 hour fog agreement is intended to promote sportsmanship and honor between competing clans, by removing a factor of luck from foggy games where the second team to join gets to go first, thus gaining an advantage from logging in at an opportune time…an advantage that has little to do with skill. The objective of the agreement is not to hunt for forfeitures and remakes, but to start the games in a friendly, fair, and honorable fashion.
Possible Compromise
Spoiler
If the opposition to the fog of war is logistical and not philosophical, a possibility to come to an agreement may be reached by the clan strongly in favor of the 12 Hour Fog Agreement being the last to join all foggy games, and in return, would give the opposing clan 12 hours to get their snaps. If however the opposition to the fog of war agreement is philosophical, again, the agreement will not be used.
Clans who come to a Fog of War Agreement will need to define the punishments for a breech of the agreement in terms of the war. Forfeitures cannot be executed as part of this punishment if clan medals are to be awarded for the challenge.
Suggestions: If the agreement is broken, the team upon which the infraction occurred has a right to invoke a remake of the game.

Further Help for dealing with Logistical Issues
Spoiler
It is also good practice (not obligatory), to have any clan member leave a reminder of the rule in the gamechat, once they see the game has started. It is of further help for the clan leader to post a reminder on the clan forum.

If the player up first cannot wait 12 hours due to their schedule, there are a couple easy workarounds. The second team to join could PM the other team and establish a time where one or more members of both teams are online. Said player could arrange for a teammate to join the game last instead. In short, by communicating with the rival clan, it's easy to keep from having to wait 12 hours.
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TheForgivenOne
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Re: 12 hour fog games

Post by TheForgivenOne »

Kevi wrote:Apparently there is or was a fog rule - which I believe is active in clan warfare - although I do not have permission to read the forum which the link leads to.
Keefie wrote:Found it :)

It's in the CD and Friends archive.

http://www.conquerclub.com/forum/viewto ... 8&t=154654


If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information). If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.

The agreement can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start. (Conquer Style Maps ie. Antartica, AoR I, AoR II, AoR III, Clandemonium, Feudal, Feudal Epic, Jamaica, King’s Court, Lunar War, Monsters, Peloponnesian War, Woodboro, WWII Poland)

b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.

In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.
That is an "agreed upon rule" that the Clan Wars use. Outside of Clan Wars, nobody HAS to abide by the "Fog rule".
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Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
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