

Champions of Europe 1966
- Congratulations to the winner, Teflon Kris.
Details:
Can you eclipse the late great Bill Shankley by taking Liverpool to their first of many triumphs in Europe? Or, can you turn the tide to halt the Mighty Red Army's rise to rule over Europe?
This 1 v 1 knock-out (bracket) tournament is based on the European exploits of Liverpool FC.
8 places are reserved for Liverpool fans, the other 8 places are therefore anti-scousers.
Each round will be based on the actual ties that took place. Each two-legged tie involves 4 to 7 games (except the final which is one match: 2 to 5 games).
Freemiums must be ready to join 2 games at all times, or be removed from the competition by UEFA.

Special Rules:
[spoiler]Each match will involve two halves (each half being a seperate CC 'game'). The team which kicks-off the first-half will go second in the second-half.
Therefore all 'games' (including each half of extra-time (where applicable) but not penalties) will have freestyle settings. The team starting each half (green) will be sent the second invite so that they can start.
Although freestyle settings are used, players should start each half sequentially. If the player designated to go second (red) takes his turn within the first 2 hrs of the round (if green hasn't completed his turn), it will result in a red card for serious foul play, with a penalty and goal scored by the opposing team. Missing a turn or messing about with accepting an invite then dropping, or inviting someone (this is the TO's job) will be treated similarly.
If green doesn't take his first turn within 2 hours then it is a legitimate tackle for red to regain possession and take his go. If red then finishes his turn before green then he has gained possession and is going first in the the next round. After the first turn (or 2 hours) both players can legitimately take their turn at any time and keep 'tackling' one another.
To stay within UEFA rules:
(1) Accept invites.
(2) Dont drop a game after accepting the invite.
(2.5) Don't invite someone to join you in a game (!).
(3) Remember, in the first round, green should go first, so, if you are green then play whenever you are ready. Red must wait 2 hours to take the first turn.
(4) Report any rule violations by your opponent to FIFA officials.
Question: If green misses his first turn, or he takes more than 2 hours, would red end up going first?
Answer: Red would end up going first. In the following round, red would be set to go first (although green can attempt to tackle back at any time).
.[/spoiler]
Matches & Scoring:
[spoiler]First half
Very tactical with both teams trying to sus-out each other's tactics - therefore fog of war.
Players have plenty of energy therefore chained reinforcements.
Defences are tight and well organised therefore no spoils.
Win the game before round 6 and you score 3 goals.
Win the game before round 8 and you score 2 goals.
Win the game before round 10 and you score 1 goal.
If the game goes into round 10 or beyond, then no goals are scored.
(Other settings are default).
Second half
Both teams have a better idea of each others' tactics - therefore no fog of war.
Players should still have plenty of energy therefore chained reinforcements.
Defences are not so tight - the game is more stretched - therefore escalating spoils.
Win the game before round 6 and you score 3 goals.
Win the game before round 8 and you score 2 goals.
Win the game before round 10 and you score 1 goal.
If the game goes into round 10 or beyond, then no goals are scored.
(Other settings are default).
Extra-time (if aggregate scores and away goals are equal at the end of the second leg / final)
If scores are equal then two halves of extra time are played:
Both teams have a clear idea of each others' tactics - therefore no fog of war.
Players are tired therefore adjacent reinforcements.
Defences are very tight, scared to concede - therefore no spoils.
Win the game before round 6 and you score 2 goals.
Win the game before round 8 and you score 1 goal.
If the game goes into round 8 or beyond, then no goals are scored.
(Other settings are default).
Penalties (if scores are still equal after extra-time)
If the scores are still equal then penalties take place:
Goalkeepers have no idea where the penalty taker will place his shot - therefore fog of war.
Players are very tired therefore adjacent reinforcements.
Chance plays a big part - therefore flat rate spoils.
Penalties continue on and on until there is a winner.
(Other settings are default - and penalties are sequential).[/spoiler]
Signing-Up
[spoiler]To sign-up you must state: (a) Whether you will represent Liverpool or the Rest of Europe; (b) That you have read, understood and will abide by the special rules.[/spoiler]
Results:
[spoiler]Will appear in the next post.[/spoiler]
Details:
[spoiler]Second Round
Liverpool v Standard Liège
First leg at home – British Isles map.
Second leg away – Flanders 1302 Map.
Quarter-Final
Budapest Honvéd FC v Liverpool
First leg away – Austro-Hungarian Empire map.
Second leg at home – British Isles Map.
Semi-Final
Celtic v Liverpool
First leg away - Scotland Map.
Second leg at home – British Isles Map.
Final
Liverpool v Club Brugge
Neutral Venue - Hampden Park, Glasgow – Scotland Map.[/spoiler]
Some of the other Tournaments by Teflon Kris
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[/spoiler]Teflonic Tournament Series Index
[spoiler=Teflonic Tournament Series Index]ALLIANCE SERIES INDEX
EVOLVING STORYLINE SERIES INDEX
NATIONALITY-BASED SERIES INDEX
SHORT TERMINATOR SERIES INDEX
1 v 1 CHAMPION SERIES INDEX
SPECIAL AGENT SERIES INDEX
RED ARMY FOOTBALL SERIES INDEX
WORLD CUP FOOTBALL SERIES INDEX
BETA MAPS CHAMPION SERIES INDEX
TRAINEE TRIPLES SERIES INDEX
ST PATRICK'S DAY SERIES INDEX
ATP TOUR SERIES INDEX
SPEED TOURNAMENT INDEX
(Shows All Community-Run Speed Tournaments)
Tournaments Coming Soon
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