[CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15

Finished challenges between two competitive clans.

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fishydance
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[CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15

Post by fishydance »

S&M Contacts: davekettering (Primary)

TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)

[spoiler=Games]Set 1 - S&M
Dubs:
D1. [game]16432125[/game] --- 1982: esc, para, fog, tr, 30 rnds
D2. [game]16432131[/game] --- Conquer Rome: ns, ch, fog
D3. [game]16432133[/game] --- Monsters: para, ns, fog

Trips
T1. [game]16432138[/game] --- Europe 1914: ns, ch, fog
T2. [game]16432141[/game] --- New Zealand: esc, ch, fog
T3. [game]16432143[/game] --- Cricket: ns, ch, fog
T4. [game]16432145[/game] --- 1982: esc, para, fog, tr, 30 rnds

Quads
Q1. [game]16432148[/game] --- USA 2.1: ns, adj, fog, tr, 30 rnds
Q2. [game]16432154[/game] --- First Nations: esc, ch, fog
Q3. [game]16432156[/game] --- Peloppenesian War: ns, ch, fog
Q4. [game]16432157[/game] --- Waterloo: ns, ch, fog


Set 2 - S&M
Dubs:
D1: [game]16470309[/game] Arms Race - ns, ch, fog
D2: [game]16470310[/game] Age of Merchants -ns, ch, fog
D3: [game]16470311[/game] Berlin 1961 - ns, ch, fog
D4: [game]16470313[/game] Middle East - esc, ch, sunny

Trips:
T1: [game]16470314[/game] WW2 Europe - nuc, unl, fog
T2: [game]16470318[/game] Conquer Rome - ns, ch, fog
T3: [game]16470320[/game] Baltic Crusades - ns, ch, fog

Quads:
Q1: [game]16470323[/game] World 2.1 - nuc, unl, fog
Q2: [game]16470325[/game] Hive - nuc, unl, fog
Q3: [game]16470327[/game] Labyrinth - ns, ch, fog

Tie Breaker
TB1: [game]16470328[/game] Classic - ns, ch, sunny[/spoiler]

[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)

Round 2 begins Feb 28th for schedule timeline

Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan

Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]

[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510

*Changes from the standard rules are highlighted in red.[/spoiler]
Last edited by fishydance on Sun Jun 19, 2016 4:00 pm, edited 26 times in total.
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cooldeals
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Re: [CC6] R2 S&M vs TNC

Post by cooldeals »

TNC agrees to these terms.

We have also agreed that if our games aren't sent until March 14 that is ok with S&M.
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Re: [CC6] R2 S&M vs TNC

Post by fishydance »

cooldeals wrote:TNC agrees to these terms.

We have also agreed that if our games aren't sent until March 14 that is ok with S&M.


S&M confirms that this was agreed to.
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Re: [CC6] R2 S&M vs TNC

Post by Lindax »

Approved.

Lx

fishydance wrote:S&M Contacts: davekettering (Primary) fishydance (Secondary)

TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)

[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)

Round 2 begins Feb 28th for schedule timeline

Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan

Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]

[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510

*Changes from the standard rules are highlighted in red.[/spoiler]
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Re: [CC6] R2 S&M vs TNC

Post by cooldeals »

Round 1 TNC Home
Dubs:
Kings Court II - trench [game]16432984[/game]
District of Alaska - trench [game]16432985[/game]
Waterloo [game]16432986[/game]

Trips:
Prohibition Chicago [game]16432990[/game]
Bamboo Jack [game]16432994[/game]
Poison Rome [game]16432995[/game]
Kings Court [game]16432996[/game]

Quads:
Kings Court [game]16432999[/game]
Rail Africa [game]16433001[/game]
Rail Europe [game]16433004[/game]
King's Court II - trench [game]16433005[/game]
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Re: [CC6] R2 S&M vs TNC

Post by Keefie »

Can we have the games posted in the 'Active War Games List' thread please.

Plus the scores should be kept up to date in the Subject line.
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Re: [CC6] R2 S&M vs TNC - 6-3 of 43

Post by rockfist »

S&M looks to be in great form in this war. You'll likely have an even larger lead at the conclusion of your first set than we will in ours.
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Re: [CC6] R2 S&M vs TNC

Post by HardAttack »

cooldeals wrote:TNC agrees to these terms.

We have also agreed that if our games aren't sent until March 14 that is ok with S&M.


i agreed on terms & conditions too,
just sayin. :lol:
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Re: [CC6] R2 S&M vs TNC - 13-4 of 43

Post by Lindax »

Unfortunately TNC did not manage to fill all away games in time. There are 2 games still not filled, one is hereby forfeited: 16470313

Game 16470309 is the only game left to fill and has to be filled today to avoid another forfeit.

Lx
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Re: [CC6] R2 S&M vs TNC - 29-11 of 43

Post by Swifte »

This war is complete. Final score: S&M 30 - TNC 13.

Congrats to S&M, and good luck with the rest of CC6! =D>

Now let's never speak of this again ;)
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Re: [CC6] R2 S&M vs TNC - 29-11 of 43

Post by Lindax »

Swifte wrote:This war is complete. Final score: S&M 30 - TNC 13.

Congrats to S&M, and good luck with the rest of CC6! =D>

Now let's never speak of this again ;)


fishydance, please update the subject of this thread with the final score and mark it "FINAL".

In the database I only see 42 games (29-13), did you guys remake a game or something like that?

Lx
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Re: [CC6] R2 S&M vs TNC - 29-11 of 43

Post by Swifte »

Lindax wrote:
Swifte wrote:This war is complete. Final score: S&M 30 - TNC 13.

Congrats to S&M, and good luck with the rest of CC6! =D>

Now let's never speak of this again ;)


fishydance, please update the subject of this thread with the final score and mark it "FINAL".

In the database I only see 42 games (29-13), did you guys remake a game or something like that?

Lx


See your post just above mine ;) - we forfeited one for not joining in time.
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Re: [CC6] R2 S&M vs TNC - 29-11 of 43

Post by Lindax »

Swifte wrote:
Lindax wrote:
Swifte wrote:This war is complete. Final score: S&M 30 - TNC 13.

Congrats to S&M, and good luck with the rest of CC6! =D>

Now let's never speak of this again ;)


fishydance, please update the subject of this thread with the final score and mark it "FINAL".

In the database I only see 42 games (29-13), did you guys remake a game or something like that?

Lx


See your post just above mine ;) - we forfeited one for not joining in time.


Oops! Thanks.

Lx
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Re: [CC6] R2 S&M vs TNC - 29-11 of 43

Post by Arama86n »

Well done S&M.
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Re: [CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15

Post by Lindax »

Privileges removed, databases updated, medals issued, topic moved.

Lx
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