[CC6] Round 5: TOFU v FALL 40-21 - TOFU Win FINAL 4/17

Finished challenges between two competitive clans.

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Kexor
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[CC6] Round 5: TOFU v FALL 40-21 - TOFU Win FINAL 4/17

Post by Kexor »

Contacts:
[spoiler]TOFU - The Odd Fellows Union
First Contact: Kexor
Second Contact: rockfist

FALL - the Fallen
First Contact: IcePack
Second Contact: nolefan5311[/spoiler]

Schedule:
[spoiler]Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
[/spoiler]

Rules:
[spoiler]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils (negotiable)
  • All forts are allowed except "no forts" (negotiable)
  • There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
  • Trench is permitted in a maximum of 50% of home games (negotiable)
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets (negotiable)
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
    If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
  • Each player can participate in a maximum of 22 Games.
[/spoiler]

Games:
[spoiler=Set 1]5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th

TOFU Home:
D:
[game]17099159[/game] Draknor Level 1 - TOFU
[game]17099162[/game] Texas Wars - FALL
[game]17099166[/game] WWI Galip - TOFU
[game]17099172[/game] Hive - FALL
[game]17099175[/game] Rail Asia - TOFU

T:
[game]17099176[/game] Salem - TOFU
[game]17099177[/game] WWII Europe - TOFU
[game]17099180[/game] Hive - TOFU
[game]17099179[/game] Battle of Actium - TOFU
[game]17099182[/game] Cricket - FALL

Q:
[game]17099184[/game] Bamboo Jack - TOFU
[game]17099186[/game] First Nations Americas - TOFU
[game]17099189[/game] WWI Gallipoli - TOFU
[game]17099190[/game] USA 2.1 - FALL
[game]17099192[/game] Frac China - TOFU

FALL Home:
D:
[game]17102093[/game] Antarctica - FALL
[game]17102095[/game] Treasures of Galapagos - FALL
[game]17102096[/game] Spanish Armada - FALL
[game]17102097[/game] Dawn of Ages - TOFU
[game]17102098[/game] Czecho Slovak Fragmentation - TOFU

T:
[game]17102072[/game] Conquer Rome - TOFU
[game]17102074[/game] KC II - TOFU
[game]17102078[/game] Dark Content - TOFU
[game]17102083[/game] Cricket - TOFU
[game]17102089[/game] Poison Rome - TOFU

Q:
[game]17102051[/game] Antarctica - TOFU
[game]17102052[/game] Classic Cities: Pot Mosbi - TOFU
[game]17102068[/game] Conquer Rome - TOFU
[game]17102058[/game] Stalingrad - TOFU
[game]17102065[/game] Conquer Man - TOFU

Tie-Breaker:
[game]17099194[/game] Classic - FALL[/spoiler]
[spoiler=Set 2]5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd

TOFU Home:
D:
[game]17174319[/game] Rail Australia - FALL
[game]17174320[/game] Rail Europe - TOFU
[game]17174322[/game] USA 2.1 - FALL
[game]17174323[/game] Malta - TOFU
[game]17174325[/game] Bamboo Jack - FALL

T:
[game]17174326[/game] Europe 1914 - FALL
[game]17174328[/game] First Nations Americas - TOFU
[game]17174331[/game] Tribal War - Ancient Israel - TOFU
[game]17174334[/game] WWII Gazala - TOFU
[game]17174335[/game] World 2.1 - TOFU

Q:
[game]17174339[/game] WWII Europe - TOFU
[game]17174342[/game] Rail Africa - TOFU
[game]17174344[/game] Middle Ages - FALL
[game]17174345[/game] Supermax: Prison Riot! - TOFU
[game]17174353[/game] Battle Of Actium - FALL

FALL Home:
D:
[game]17177596[/game] Baltic Crusades - TOFU
[game]17177606[/game] France 2.1 - TOFU
[game]17177607[/game] District of Alaska - FALL
[game]17177610[/game] 1982 - TOFU
[game]17177611[/game] Austerlitz - TOFU

T:
[game]17177614[/game] Baltic Crusades - FALL
[game]17177617[/game] Berlin 1961 - TOFU
[game]17177618[/game] Battle For Iraq! - TOFU
[game]17177619[/game] All Your Base Are Belong To Us - FALL
[game]17177620[/game] Spanish Armada - FALL

Q:
[game]17177624[/game] Labyrinth - TOFU
[game]17177626[/game] USA 2.1 - TOFU
[game]17177631[/game] All Your Base Are Belong To Us - FALL
[game]17177632[/game] WWII Poland - FALL
[game]17177637[/game] Feudal Epic - FALL[/spoiler]
Last edited by Kexor on Tue Feb 28, 2017 5:32 am, edited 12 times in total.
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IcePack
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Re: [CC6] Round 5: TOFU v FALL

Post by IcePack »

Kexor wrote:Contacts:
[spoiler]TOFU - The Odd Fellows Union
First Contact: Kexor
Second Contact: rockfist

FALL - the Fallen
First Contact: IcePack
Second Contact: nolefan5311[/spoiler]

Schedule:
[spoiler]Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
[/spoiler]

Rules:
[spoiler]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils (negotiable)
  • All forts are allowed except "no forts" (negotiable)
  • There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
  • Trench is permitted in a maximum of 50% of home games (negotiable)
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets (negotiable)
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
    If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
  • Each player can participate in a maximum of 22 Games.
[/spoiler]

Games:
[spoiler=Set 1]5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th

TOFU Home:

FALL Home:

Tie-Breaker:[/spoiler]
[spoiler=Set 2]5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd

TOFU Home:

FALL Home:[/spoiler]


the Fallen agrees to the above rules and negotiations. Thanks Kexor for running the thread!
Looking forward to this, for the Cup!
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Arama86n
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Re: [CC6] Round 5: TOFU v FALL

Post by Arama86n »

*ding ding*
Round two.

Let's make this one for the ages!
Good luck, have fun, and in the eternal words of... well, myself:
Do try not to get any blood on the carpet. :twisted:

PS: was going too add a "1st! with a giggle, but damn IP fastposted me :|
I say "damn" with love ofc ;)
Last edited by Arama86n on Fri Dec 16, 2016 4:29 pm, edited 1 time in total.
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Kexor
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Re: [CC6] Round 5: TOFU v FALL

Post by Kexor »

Kexor wrote:Schedule:
[spoiler]Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
[/spoiler]
Rules:
[spoiler]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils (negotiable)
  • All forts are allowed except "no forts" (negotiable)
  • There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
  • Trench is permitted in a maximum of 50% of home games (negotiable)
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets (negotiable)
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
    If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
  • Each player can participate in a maximum of 22 Games.
[/spoiler]

TOFU agrees as well.

Have a great war everyone!
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Re: [CC6] Round 5: TOFU v FALL

Post by IcePack »

Arama86n wrote:*ding ding*
Round two.

Let's make this one for the ages!
Good luck, have fun, and in the eternal words of... well, myself:
Do try not to get any blood on the carpet. :twisted:

PS: was going too add a "1st! with a giggle, but damn IP fastposted me :|
I say "damn" with love ofc ;)


First full final's rematch, I hope it ends up being as exciting to experience as I see it in my head!

A reminder to all of what's at stake:
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Re: [CC6] Round 5: TOFU v FALL

Post by Lindax »

Approved. Although I wouldn't mind set 2 going out a little earlier and not so close to the deadline. But if you guys think you're ok I'm ok too. In the end it's up to you.

Lx

Kexor wrote:Contacts:
[spoiler]TOFU - The Odd Fellows Union
First Contact: Kexor
Second Contact: rockfist

FALL - the Fallen
First Contact: IcePack
Second Contact: nolefan5311[/spoiler]

Schedule:
[spoiler]Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
[/spoiler]

Rules:
[spoiler]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils (negotiable)
  • All forts are allowed except "no forts" (negotiable)
  • There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
  • Trench is permitted in a maximum of 50% of home games (negotiable)
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets (negotiable)
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
    If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
  • Each player can participate in a maximum of 22 Games.
[/spoiler]

Games:
[spoiler=Set 1]5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th

TOFU Home:

FALL Home:

Tie-Breaker:[/spoiler]
[spoiler=Set 2]5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd

TOFU Home:

FALL Home:[/spoiler]
"Winning Solves Everything" - Graeko
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Re: [CC6] Round 5: TOFU v FALL

Post by loutil »

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Re: [CC6] Round 5: TOFU v FALL

Post by hopalong »

IcePack wrote:
Arama86n wrote:*ding ding*
Round two.

Let's make this one for the ages!


First full final's rematch, I hope it ends up being as exciting to experience as I see it in my head!

A reminder to all of what's at stake:
Image


i am making room in my firepit for that end table - gonna burn real good!!!
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Re: [CC6] Round 5: TOFU v FALL

Post by Extreme Ways »

Looking forward to this. Lets make it an enjoyable and sportsmanlike war.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: [CC6] Round 5: TOFU v FALL

Post by Armandolas »

GO TOFU!!!

Merry Xmas all
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Re: [CC6] Round 5: TOFU v FALL

Post by IcePack »

Happy Holidays guys! :)

Anyone here making predictions? There's no poll option so let's see them before we get started ;)
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donche64
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Re: [CC6] Round 5: TOFU v FALL

Post by donche64 »

TOFU gets a close revenge, 32-29
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Re: [CC6] Round 5: TOFU v FALL

Post by rockfist »

As Gandalf would say "the deep breath before the plunge."
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Re: [CC6] Round 5: TOFU v FALL

Post by benga »

wth is round 5? warm up for finals?
lets see some ass burning
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Re: [CC6] Round 5: TOFU v FALL

Post by willedtowin1 »

benga wrote:wth is round 5? warm up for finals?
lets see some ass burning



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GL to Both...........
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Re: [CC6] Round 5: TOFU v FALL

Post by Arama86n »

:lol: :!:

"Warmup for the finals"! F*** that. I remember CC4... ACE (went to tiebreaker gameS) then KORT. Shoot me, seriously.
One final is bad enough.
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Re: [CC6] Round 5: TOFU v FALL

Post by IcePack »

Both sides have all invites out. Excited to see this thing getting off the ground :)
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Re: [CC6] Round 5: TOFU v FALL

Post by Extreme Ways »

TOFU draws first blood!
[game]17102098[/game] Congratulations to Kexor and Catnipdreams.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: [CC6] Round 5: TOFU v FALL

Post by hopalong »

Extreme Ways wrote:TOFU draws first blood!
[game]17102098[/game] Congratulations to Kexor and Catnipdreams.


purrrrrr-fect!
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Re: [CC6] Round 5: TOFU v FALL

Post by IcePack »

Extreme Ways wrote:TOFU draws first blood!
[game]17102098[/game] Congratulations to Kexor and Catnipdreams.


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...come back here and take what's coming to you! I'll bite your legs off!
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Re: [CC6] Round 5: TOFU v FALL 1-0

Post by IcePack »

TOG has Fallen
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Re: [CC6] Round 5: TOFU v FALL 1-0

Post by rockfist »

If I get a chance on Monday I'll post some thoughts on games, if anyone would like, but I don't have time now.
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Re: [CC6] Round 5: TOFU v FALL 1-1

Post by nolefan5311 »

Antarctica dubs has Fallen.
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Re: [CC6] Round 5: TOFU v FALL 1-1

Post by Extreme Ways »

My opinion on the games:

Games:
[spoiler=Set 1]5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th

TOFU Home:
D:
[game]17099159[/game] Draknor Level 1 TOFU
[game]17099162[/game] Texas Wars FALL
[game]17099166[/game] WWI Galip TOFU
[game]17099172[/game] Hive even
[game]17099175[/game] Rail Asia TOFU

T:
[game]17099176[/game] Salem leaning TOFU?
[game]17099177[/game] WWII Europe TOFU
[game]17099180[/game] Hive slightly TOFU. +6 deploy differential might be very a lot, but it's only round 4.
[game]17099179[/game] Battle of Actium TOFU
[game]17099182[/game] Cricket Leaning FALL, but would need to see the map/troopcounts.

Q:
[game]17099184[/game] Bamboo Jack 80% TOFU (playing this one myself)
[game]17099186[/game] First Nations Americas even
[game]17099189[/game] WWI Galipoli quite even, but I prefer our position over theirs (playing this one)
[game]17099190[/game] USA 2.1 Quite even. Not sure who has better map positioning atm, dont want to call every map I'm playing TOFU either :D
[game]17099192[/game] Frac China leaning FALL, would need to see map to call it with more precision

FALL Home:
D:
[game]17102093[/game] Antarctica FALL
[game]17102095[/game] Treasures of Galapagos - FALL
[game]17102096[/game] Spanish Armada too early to call anything
[game]17102097[/game] Dawn of Ages even
[game]17102098[/game] Czecho Slovak Fragmentation - TOFU

T:
[game]17102072[/game] Conquer Rome even, liking our position more (playing this one)
[game]17102074[/game] KC II even? dont know the map
[game]17102078[/game] Dark Content looks even. Next round is going to be very important.
[game]17102083[/game] Cricket TOFU
[game]17102089[/game] Poison Rome more even than it looks, but I like our position once again (playing this one)

Q:
[game]17102051[/game] Antarctica too explosive of a map to call, seems to be advantage FALL though.
[game]17102052[/game] Classic Cities: Pot Mosbi leaning TOFU. but maybe they will counter with an elimination of their own + it's escalating.
[game]17102068[/game] Conquer Rome too early to say anything
[game]17102058[/game] Stalingrad looks even
[game]17102065[/game] Conquer Man TOFU

Tie-Breaker:
[game]17099194[/game] Classic FALL[/spoiler]
[spoiler=Set 2]5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd

TOFU Home:

FALL Home:[/spoiler]

So if I count all decided and leaning games including tiebreaker except those with a question mark: TOFU 11-7 FALL. It is important to note that I consider many of FALL's homegames "too early to call". The majority of the score I presented here is based on TOFU's homegames (7-3 in TOFU homegames I counted), and because of that it appears like we're leading even though FALL will realistically win more homegames than awaygames. Once again, don't attribute too much value to this. It's way too early to have a good estimate on these games, but I simply wanted to write something while looking at the games.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: [CC6] Round 5: TOFU v FALL 1-1

Post by hopalong »

i want to play on that Dark Content map ... how many drab stars do i have to use to unlock it? it is only available on the dark web? sounds dangerous!
;)
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