[CC7] S&M [29] vs RET [14] - S&M Wins!!! - Final 5/20

Finished challenges between two competitive clans.

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davekettering
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[CC7] S&M [29] vs RET [14] - S&M Wins!!! - Final 5/20

Post by davekettering »

Contacts:
Spoiler
S&M
1st Contact: davekettering
2nd Contact: merch313


RET
1st Contact: The_Samurai
2nd Contact: CaronylKluster


Round 2: 43 Games, including 1 Tie-Breaker Game:
21 Home Games
7 Doubles
7 Triples
7 Quads

February 5, 2017 --- Start of 6 week period
February 5, 2017 --- Gain Privs and acknowledgement from CDs
February 12, 2017 --- Exchange Set 1
February 26, 2017 --- Exchange Set 2
March 17, 2017 --- All games must be filled


LINK TO CLAN WAR - S&M vs RET

Set 1: [created and exchanged by February 12th, 2017 of (4D,3T,4Q)]

S&M
Dubs:
D1: Game 17215951 Conquer Rome - ns, ch, fog
D2: Game 17215956 Monsters - ns, para, fog
D3: Game 17215957 City Mogul - esc, ch, fog
D4: Game 17215958 1982 - esc, para, fog, tr, 30 rnds

Trips:
T1: Game 17215975 Age of Realms 1; Might - esc, ch, fog
T2: Game 17215976 Cricket - ns, ch, fog
T3: Game 17215977 Trafalgar - ns, ch, fog

Quads:
Q1: Game 17215979 Battle of Actium - nuc, unl, fog
Q2: Game 17215982 Conquer man - nuc, unl, fog
Q3: Game 17215984 World 2.1 - ns, ch, fog
Q4: Game 17215985 USA 2.1 - ns, adj, fog

RET
Dubs:
D1: Game 17218379 World 2.1 - flat, ch, fog, tr, 30 rnds
D2: Game 17218383 Eastern Hemisphere - flat, ch, fog, tr, 30 rnds
D3: Game 17218387 USApocalypse - ns, ch, fog
D4: Game 17218399 Das Schloss - ns, ch, fog, tr, 30 rnds

Trips:
T1: Game 17218407 New World - ns, ch, fog
T2: Game 17218413 WWII Australia - esc, ch, fog, tr, 30 rnds
T3: Game 17218417 Supermax - fr, pa, fog

Quads:
Q1: Game 17218421 Peloponnesian War - nsp, ch, fog
Q2: Game 17218424 Classic Cities: Pot Mosbi - nsp, ch, fog

Q3: Game 17218425 Hive - ns, ch, fog, tr, 30 rnds
Q4: Game 17218427 New Zealand - ns, ch, fog

Set 2: [created and exchanged by February 26th, 2017 (3D,4T,3Q), plus tie breaker game]

S&M
Dubs:
D1: Game 17256341 Kings Court 2 - ns, ch, fog
D2: Game 17256343 World 2.1 - ns, ch, fog

D3: Game 17256344 Knights - esc, ch, fog

Trips:
T1: Game 17256349 1982 - esc, para, fog, tr, 30 rnds
T2: Game 17256351 Jamaica - ns, ch, fog
T3: Game 17256355 Eurasia - fl, ch, sunny
T4: Game 17256357 Napoleonic Europe - ns, ch, fog

Quads:
Q1: Game 17256359 Hive - esc, para, fog
Q2: Game 17256362 Labyrinth - ns, para, fog
Q3: Game 17256364 First Nations America - ns, ch, fog

TB1: Game 17256365 Classic - ns, ch, sunny

RET
Dubs:
D1: Game 17259274 USA 2.1 - ns, ch, fog, tr, 30 rnds
D2: Game 17259276 Three Kingdoms of Korea - ns, ch, fog
D3: Game 17259277 Island of Doom - nsp, ch, fog

Trips:
T1: Game 17259278 Africa - ns, ch, fog, tr, 30 rnds
T2: Game 17259279 City Mogul - ns, pa, fog
T3: Game 17259280 Oasis - ns, ch, fog, tr, 30 rnds
T4: Game 17259281 Conquer 500 - ns, ch, fog

Quads:
Q1: Game 17259283 Kings Court II - nsp, para, fog
Q2: Game 17259285 Land and Sea - ns, para, sunny, tr, 30 rnds
Q3: Game 17259286 US Senate - ns, ch, fog

All games MUST be filled no later than March 17, 2017.

RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for Trench games (30 round limit for Trench)
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 16 games in total in Round 2
Tie break game is a Triples game, Classic, ns, ch and sunny
All other rules as per the main thread: viewtopic.php?f=438&t=215510
PLAYER USAGE/ ELIGIBILITY:
Spoiler
The following rules apply to player eligibility:
This year, there is an amended "cup tied" rule:

If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
This would only impact us if one of us had a new player from a clan that played in round 1 and lost.

Usage:
Maximum amount of games a player can participate in this round is 16, (not including the tie breaker game):
S&M:
RET:

CaronylKluster - 16
The_Samurai - 14 (plus tie breaker)
Ltrain - 12
schiballs - 10 (plus tie breaker)
danervinsucks - 8
tankgirl99 - 7

davekettering - 7
chakon - 6
cpusurfer - 6
spanishclaret - 6

All Black Rugby - 6
laughingcavalier - 6

sonofabs - 5
theheadholes - 5 (plus tie breaker)
thelord - 5
jdmcinty - 5

emilywink - 5
MTIceman41 - 5
watsy - 5
enjoycocacola - 5
Astoriana - 5
jcmagno - 5
xroads - 5
Pirlo - 5

trlester - 4
skillfull - 4 (plus tie breaker)
dustin800 - 4 (plus tie breaker)
vlademir - 4
ender_w99 - 4
kjg21 - 4
IanG7 - 4
random21 - 4
niMic - 4
merch313 - 4
ballenus - 4
Teegee - 4
Shannon Apple - 4
Junior Bee - 4

poundcake2000 - 3
josko.ri -3
bruceswar - 3
wizz00 - 3 (plus tie breaker)
fishydance - 3
mageplunka69 -3

Al B. Damned - 2
puffball - 2
Chris98 - 2
cmbdiesel - 2
Anthrax821 - 2
riverj - 1
King Engineer - 1
Healybr - 1
wamd9060 - 1
Last edited by davekettering on Wed Apr 26, 2017 4:03 pm, edited 53 times in total.
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rockfist
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Gender: Male
Location: On the Wings of Death.

Re: [CC7] Round 2, S&M vs RET (0 of 43)

Post by rockfist »

Is it that time already? I'll have to start prepping for our match then :/

Good luck to both sides here :)
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The_Samurai
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Re: [CC7] Round 2, S&M vs RET (0 of 43)

Post by The_Samurai »

Terms of war accepted on behalf of RET.

Happy warring, S&M ! Go softly on us !
davekettering wrote:Contacts:
Spoiler
S&M
1st Contact: davekettering
2nd Contact: merch313


RET
1st Contact: The_Samurai
2nd Contact: CaronylKluster


Round 2: 43 Games, including 1 Tie-Breaker Game:
21 Home Games
7 Doubles
7 Triples
7 Quads

February 5, 2017 --- Start of 6 week period
February 5, 2017 --- Gain Privs and acknowledgement from CDs
February 12, 2017 --- Exchange Set 1
February 26, 2017 --- Exchange Set 2
March 17, 2017 --- All games must be filled


Set 1: [created and exchanged by February 12th, 2017 of (4D,3T,4Q)]

S&M
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:

Quads:
Q1:
Q2:
Q3:
Q4:

RET
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by February 26th, 2017 (3D,4T,3Q), plus tie breaker game]

S&M
Dubs:
D1:
D2:
D3:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:

TB1: Classic - ns, ch, sunny (Trips)

RET
Dubs:
D1:
D2:
D3:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:

All games MUST be filled no later than March 17, 2017.

RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for Trench games (30 round limit for Trench)
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 16 games in total in Round 2
Tie break game is a Triples game, Classic, ns, ch and sunny
All other rules as per the main thread: [url]viewtopic.php?f=438&t=215510[/url]
PLAYER USAGE/ ELIGIBILITY:
Spoiler
The following rules apply to player eligibility:
This year, there is an amended "cup tied" rule:

If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
This would only impact us if one of us had a new player from a clan that played in round 1 and lost.

Usage:

S&M:
RET:
___________________________________________________________
Best rank: Brigadier - ranked #45 | high score 3306 | 6 August 2015
Proud member of The Republic clan, and Co-leader of FBRD tribe
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Lindax
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Posts: 11220
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Re: [CC7] Round 2, S&M vs RET (0 of 43)

Post by Lindax »

War thread approved.

Lx
davekettering wrote:Contacts:
Spoiler
S&M
1st Contact: davekettering
2nd Contact: merch313


RET
1st Contact: The_Samurai
2nd Contact: CaronylKluster


Round 2: 43 Games, including 1 Tie-Breaker Game:
21 Home Games
7 Doubles
7 Triples
7 Quads

February 5, 2017 --- Start of 6 week period
February 5, 2017 --- Gain Privs and acknowledgement from CDs
February 12, 2017 --- Exchange Set 1
February 26, 2017 --- Exchange Set 2
March 17, 2017 --- All games must be filled


Set 1: [created and exchanged by February 12th, 2017 of (4D,3T,4Q)]

S&M
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:

Quads:
Q1:
Q2:
Q3:
Q4:

RET
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by February 26th, 2017 (3D,4T,3Q), plus tie breaker game]

S&M
Dubs:
D1:
D2:
D3:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:

TB1: Classic - ns, ch, sunny (Trips)

RET
Dubs:
D1:
D2:
D3:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:

All games MUST be filled no later than March 17, 2017.

RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for Trench games (30 round limit for Trench)
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 16 games in total in Round 2
Tie break game is a Triples game, Classic, ns, ch and sunny
All other rules as per the main thread: [url]viewtopic.php?f=438&t=215510[/url]
PLAYER USAGE/ ELIGIBILITY:
Spoiler
The following rules apply to player eligibility:
This year, there is an amended "cup tied" rule:

If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
This would only impact us if one of us had a new player from a clan that played in round 1 and lost.

Usage:

S&M:
RET:
"Winning Solves Everything" - Graeko
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davekettering
Posts: 854
Joined: Wed Jul 04, 2012 3:06 pm

Re: [CC7] Round 2, S&M [22] vs RET [7]

Post by davekettering »

With 22 wins, this war has been decided!! Well played RET.

We will be facing PACK in the next round.

Dave
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rockfist
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Re: [CC7] Round 2, S&M [22] vs RET [7] ; S&M Wins!!!

Post by rockfist »

Wow, that was quick. You look to be on impressive form. If we face off we will have to find the form we had in the finals again to stand any chance.
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groovysmurf
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Re: [CC7] S&M [29] vs RET [14] - S&M Wins!!! - Final 5/20

Post by groovysmurf »

Privileges removed, databases updated, medals awarded, topic moved.
MTIceman41
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Re: [CC7] S&M [29] vs RET [14] - S&M Wins!!! - Final 5/20

Post by MTIceman41 »

groovysmurf wrote:Privileges removed, databases updated, medals awarded, topic moved.
Do you get a medal for participating and winning? I think I went 5-0 in games for this but was not awarded a medal...I took 4years off so a few extra medals here and there helps the street cred a little :D
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groovysmurf
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Re: [CC7] S&M [29] vs RET [14] - S&M Wins!!! - Final 5/20

Post by groovysmurf »

MTIceman41 wrote: Do you get a medal for participating and winning? I think I went 5-0 in games for this but was not awarded a medal...I took 4years off so a few extra medals here and there helps the street cred a little :D
Actually, yes and I did award them. According to the data from the war page you did not play in any of the games. I do see above in player usage that it says you played five, but I go by the info in the war tab. Not sure if this is a data error or just a basic human error, but I will inform IcePack.

In searching further I am finding you in at least two games from this war. That means there is definitely a problem here.
Game 17259285 and Game 17218379

Further research
Game 17256343, Game 17215984 and Game 17215982 - definitely 5 games played
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groovysmurf
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Re: [CC7] S&M [29] vs RET [14] - S&M Wins!!! - Final 5/20

Post by groovysmurf »

It was my error. I didn't wait for the data to update properly before closing the war out. I have double checked all players and you were the only one who did not receive a medal as you should have. I am very sorry about this MTIceman41! Thank you very much for noticing and I have issued the medal now. :-)
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