even worse. If people were playing a Freestyle RT game and they hit end attack then watch as thier opponet takes one of thier territorys that breaks a continent bonus and the first player can easily take it back he would hit abort. It wouldnt be fairmagneticgoop wrote:ok maybe a abort button that lasts 10 seconds would be better
AK_iceman wrote:Most people on the site have made mistakes like this, but they learn from it. Try slowing down a little on taking your turns.
But in case you just like to go fast, there's a Greasemonkey script for that.
Confirmation Script by Ishiro
Lets you confirm "End Attacks", "End Fortification", etc...
AK_iceman wrote:But this really is just a human error problem. Once you get into a routine you start acting quickly and thats when you make mistakes. I'm sure that after people had the confirmations going for quite a bit that hitting the "Yes" button would become automatic and they wouldn't be checking to make sure they had the correct options selected, which would make this pointless to implement. I really don't see this as ever being an option here.
magneticgoop wrote:I feel really retarded because instead of pressing "fortify" i pressed "end fortifications" leaving me totally vulnerable. On that note can we add a redundant are you sure you want to end fortification/attack mode with a Yes or no button?
this would prevent all of us from making those mistakes we all hate
Please give feedback
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
norsemsn1066 wrote:Can't install bob at work and at home my PC wont load it for some reason.
Thank you for your time and attention.
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