Aug 20, 2018 --- Start of 6 week period
Aug 27, 2018 --- Gain Privileges and Acknowledgement from the CDs
Sept 3, 2018 --- Exchange Set One - 5D, 4T and 5Q
Sept 10, 2018 --- Fill Set One Games
Sept 24, 2018 --- Exchange Set Two - 4D, 5T, 4Q
Oct 1, 2018 --- All games must be filled, end of 6 week period
Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There can be round limits
Trench is permitted
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set 12 Hour Fog Rule will be in effect; (administered by Clan Leaders, games will not be remade unless decided by Clan Leaders)
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 20 games in total in Round 4
Tie break game is a Triples game, Classic, ns, ch and sunny; it will be created by OSA during Set 1. It will not coount in the maximum games per player
All other rules as per the CC8 main thread
Last edited by benga on Tue Oct 30, 2018 3:11 am, edited 11 times in total.
Aug 20, 2018 --- Start of 6 week period
Aug 27, 2018 --- Gain Privileges and Acknowledgement from the CDs
Sept 3, 2018 --- Exchange Set One - 5D, 4T and 5Q
Sept 10, 2018 --- Fill Set One Games
Sept 24, 2018 --- Exchange Set Two - 4D, 5T, 4Q
Oct 1, 2018 --- All games must be filled, end of 6 week period
Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There can be round limits
Trench is permitted
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set 12 Hour Fog Rule will be in effect; (administered by Clan Leaders, games will not be remade unless decided by Clan Leaders)
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 20 games in total in Round 4
Tie break game is a Triples game, Classic, ns, ch and sunny; it will be created by OSA during Set 1. It will not coount in the maximum games per player
All other rules as per the CC8 main thread
Not the semifinal I predicted and therefore I am very interested in how this plays out. I think LHDD has been having a "resurgence" if I may even call it that, but OSA had such a strong showing against TOP that I wouldn't be surprised to see a very even war again.
Well ladies and gents.
THOTA, KORT, TSM, TOFU, AFOS, FALL
One of you will be the seventh clan ever to make it to a Cup final. Very nice that it will be a first no matter who wins.
It was CC3. We faced KORT in the semi, Then AFOS in the final.
I can't remember who they faced in the Semi, but must have been brutal, cause they were spent, and started to fall apart.
A bit like ourselves in CC4 after giving everything to beat ACE. Kort destroyed us.
Arama86n wrote:It was CC3. We faced KORT in the semi, Then AFOS in the final.
I can't remember who they faced in the Semi, but must have been brutal, cause they were spent, and started to fall apart.
A bit like ourselves in CC4 after giving everything to beat ACE. Kort destroyed us.
Funny how that can work. I think in CC5 the hard path sharpened Fallen, but in CC6 it exhausted them, like CC3 & CC4.
Arama86n wrote:Well ladies and gents.
THOTA, KORT, TSM, TOFU, AFOS, FALL
One of you will be the seventh clan ever to make it to a Cup final. Very nice that it will be a first no matter who wins.
May the best clan win.
Best case scenario is a LHDD win, that way it's our first presence in the finals and a first loss in semis for OSA
Everybody wins
Arama86n wrote:Well ladies and gents.
THOTA, KORT, TSM, TOFU, AFOS, FALL
One of you will be the seventh clan ever to make it to a Cup final. Very nice that it will be a first no matter who wins.
May the best clan win.
Best case scenario is a LHDD win, that way it's our first presence in the finals and a first loss in semis for OSA
Everybody wins
I'm not sure OSA would agree with your analysis
But a vigorous tossing of dice on your behalf may convince them otherwise!
Whoever wins this is going to have to step up their friendly banter & trashtalk game.
We can't have a dead finals thread, that just won't do!
Get it together guys
very close war. for the moment score is 12-11 for LHDD with same number of games decided for each clan. For 1st set, it will be a tigh score.
2nd set will be the decider!
I won't complain about dices here. But I'm very surprised. In most of my games the dices have been extreme.
In one side or in the other, I'm not talking about any advantage on one side.
I achieved a 22v2, I've seen 13v1, many 0v8, and so on.
This war is a bit frustrating, as I get the feeling that most of my games have been decided by dices instead of strat.