Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by February 23rd and Round 2 to be exchanged by March 9th. Clans will have 4 days to fill away games.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by A^)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
No game number limit on trench games
50 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 16 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before next turn if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by February 23rd and Round 2 to be exchanged by March 9th. Clans will have 4 days to fill away games.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by A^)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
No game number limit on trench games
50 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 16 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before next turn if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
Thanks for the war guys, well played as always. Really closed the gap in the second set, but I wouldn't expect anything less. Now go win everything else.