ATL (16) vs A^ (27) - A^ Wins - Final 10/25/19

Finished challenges between two competitive clans.

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Caymanmew
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ATL (16) vs A^ (27) - A^ Wins - Final 10/25/19

Post by Caymanmew »

Contacts
ATL: Caymanmew and Tin Trumpet
A^: Elddir and itake

War Link
https://www.conquerclub.com/public.php? ... WarId=3422

Best of 43 Games
• 7 doubles, 7 triples, 7 quads
• A player can only be used in 15 games
• The tiebreaker is Random map – trips, no spoils, chained, fog. Tiebreaker does not count toward the game total.

Rules:
• Beta maps are not allowed
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have a 24-hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• Round limit of 30 on all games
• 12 Hour Fog Rule in effect - any breach requires both move and status of previously visible territories to be notified immediately - game void and to be remade if not complied with.
• Maps can be used twice, but only once per game type (Dubs/Trips/Quads)
• Each clan will pick the map and settings for exactly half of the games
• 4 days to fill games.

Schedule:
August 25th - Set 1 - 11 games home and away (4 doubles, 4 triples, 3 quads) (22 games)
September 8th - Set 2 - 10 games home and away (3 doubles, 3 triples, 4 quads) + Tiebreaker (21 Games)
Last edited by Caymanmew on Tue Oct 29, 2019 10:54 pm, edited 4 times in total.
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elddir
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Re: ATL(0) vs A^(0)

Post by elddir »

Accepted. GL, ATL!! :)
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JPlo64
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Re: ATL(0) vs A^(0)

Post by JPlo64 »

Caymanmew wrote:
Spoiler
Contacts
ATL: Caymanmew and Tin Trumpet
A^: Elddir and itake

Best of 43 Games
• 7 doubles, 7 triples, 7 quads
• A player can only be used in 15 games
• The tiebreaker is Random map – trips, no spoils, chained, fog. Tiebreaker does not count toward the game total.

Rules:
• Beta maps are not allowed
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have a 24-hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• Round limit of 30 on all games
• 12 Hour Fog Rule in effect - any breach requires both move and status of previously visible territories to be notified immediately - game void and to be remade if not complied with.
• Maps can be used twice, but only once per game type (Dubs/Trips/Quads)
• Each clan will pick the map and settings for exactly half of the games
• 4 days to fill games.

Schedule:
August 25th - Set 1 - 11 games home and away (4 doubles, 4 triples, 3 quads) (22 games)
September 8th - Set 2 - 10 games home and away (3 doubles, 3 triples, 4 quads) + Tiebreaker (21 Games)
elddir wrote:Accepted. GL, ATL!! :)
War approved and privs granted.
Have fun guys, should be a great battle!
JP
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Re: ATL(0) vs A^(0)

Post by elddir »

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hopalong
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Re: ATL(0) vs A^(0)

Post by hopalong »

in please.
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misteryforall
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Re: ATL(0) vs A^(0)

Post by misteryforall »

hopalong wrote:in please.
No candy(s) for u....
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Re: ATL(0) vs A^(0)

Post by hopalong »

misteryforall wrote:
hopalong wrote:in please.
No candy(s) for u....
if i cant have Candy, can i have Larry?
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Re: ATL(0) vs A^(0)

Post by misteryforall »

hopalong wrote:
misteryforall wrote:
hopalong wrote:in please.
No candy(s) for u....
if i cant have Candy, can i have Larry?
I will ask cay to send u a picture first :)
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elddir
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Re: ATL(1) vs A^(0)

Post by elddir »

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Caymanmew
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Re: ATL(7) vs A^(3)

Post by Caymanmew »

Close war so far, I have it scored 10-8 ATL, 13-12 A^ with leans.

I'd expect it to be within 3-5 wins max at the end, could go either way. :)
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hopalong
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Re: ATL(7) vs A^(3)

Post by hopalong »

Caymanmew wrote:could go either way. :)
Just like me! i knew we had something in common, caym.
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Re: ATL(7) vs A^(3)

Post by misteryforall »

hopalong wrote:
Caymanmew wrote:could go either way. :)
Just like me! i knew we had something in common, caym.
What was that :oops: :lol:
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groovysmurf
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Re: ATL(7) vs A^(3)

Post by groovysmurf »

hopalong wrote:
Caymanmew wrote:could go either way. :)
Just like me! i knew we had something in common, caym.
:lol:
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JPlo64
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Re: ATL(7) vs A^(3)

Post by JPlo64 »

This looks tight!

Any new word from the guys in the trenches?
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hopalong
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Re: ATL(7) vs A^(3)

Post by hopalong »

JPlo64 wrote:Any new word from the guys in the trenches?
In the Trenches:
I snatched two poppies
From the parapet's edge,
Two bright red poppies
That winked on the ledge.

Behind my ear
I stuck one through,
One blood red poppy
I gave to you.

The sandbags narrowed
And screwed out our jest,
And tore the poppy
You had on your breast…
Dawn – a shell – O! Christ
I am choked ... safe ... dust blind, I
See trench floor poppies
Strewn. Smashed, you lie.
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mdhill
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Re: ATL(7) vs A^(3)

Post by mdhill »

JPlo, our count looks good for us, but we named ourselves Ascension, so we're obviously optimists of some stripe. Even by my count, though, ATL could still win if things were to break right for them. 15-15 on decided matches. Going to continue to be a fun battle.

Also, did Hop compose original poetry for us?

mdhill
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hopalong
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Re: ATL(7) vs A^(3)

Post by hopalong »

math says the war is over - been a great battle, may god save the queen!
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A^ Win

Post by hopalong »

this war hasnt closed yet? the bodies are leaving a stench on the battlefield. clean-up, please.
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misteryforall
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Re: A^ Win

Post by misteryforall »

hopalong wrote:this war hasnt closed yet? the bodies are leaving a stench on the battlefield. clean-up, please.
Nope, u will be disqualified from the war....was nice to play against u all.... :P
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Re: ATL(16) vs A^(27) - A^ Win

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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