First Contact & Privs holder - Benga
Second Contact - Dukasaur
LOW
First Contact & Privs holder - JJ41375
Second Contact - Chard
Schedule and Round Breakdown
1 Week for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games - Starting on January 15th
2 Weeks for filling the first set of games and exchanging the second set of games - Starting January 29th.
1 Week to fill all game
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by OSA)
Games
Round One
Dubs
Game 19602706
Game 19602708
Game 19602709
Game 19602710
Trips
Game 19602725
Game 19602728
Game 19602730
Quads
Game 19602731
Game 19602732
Game 19602735
Game 19602738
OSA Home
Dubs
Game 19598401
Game 19598405
Game 19598407
Game 19598408
Trips
Game 19598410
Game 19598411
Game 19598412
Quads
Game 19598415
Game 19598418
Game 19598423
Game 19598425
Round Two
Dubs
Game 19632146
Game 19632151
Game 19632156
Trips
Game 19632158
Game 19632162
Game 19632163
Game 19632188
Quads
Game 19632189
Game 19632192
Game 19632194
OSA Home
Dubs
Trips
Quads
Tie-breaker
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect


