CCX R2: S&M (34) vs A^ (15) - S&M Wins - Final 8/10/20

Finished challenges between two competitive clans.

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davekettering
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CCX R2: S&M (34) vs A^ (15) - S&M Wins - Final 8/10/20

Post by davekettering »

Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


A^/ Ascension:
Itake- First Contact (privs holder)
elddir - Second Contact
[/spoiler]

The War: Round 1
[spoiler]Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads[/spoiler]

Schedule:
[spoiler]March 29, 2020 - Begin 6 week period
April 5, 2020 - Request Privs
April 12, 2020 - Exchange Round 1 games (4d, 4t, 4q)
April 16, 2020 - All players join Round 1 games
April 26, 2020 - Exchange Round 2 games (4d, 4t, 4q)
April 30, 2020 - All players join Round 2 games
May 10, 2020 - 6 week joining period expires[/spoiler]

Clan War Page

Set 1: [created and exchanged by April 12, 2020 (4d, 4t, 4q)]

S&M

Dubs:
D1: [game]19846044[/game] 1982 – ns, para, fog, tr, 30 rnds
D2: [game]19846045[/game] Conquer Rome – ns, ch, fog
D3: [game]19846046[/game] Kings Court 2 – ns, ch, fog
D4: [game]19846047[/game] City Mogul – esc, ch, fog, tr, 30 rnds

Trips:
T1: [game]19846052[/game] Eastern Hemisphere – esc, ch, fog
T2: [game]19846059[/game] Waterloo – ns, ch, fog
T3: [game]19846067[/game] WW2 Europe – nuc, unl, fog
T4: [game]19846069[/game] Cricket – ns, ch, fog

Quads:
Q1: [game]19846073[/game] World 2.1 – ns, ch, fog
Q2: [game]19846075[/game] USA2.1 – ns, adj, fog tr, 30 rnds
Q3: [game]19846082[/game] Conquer Man – ns, ch, fog
Q4: [game]19846085[/game] Hive – nuc, unl, sunny


A^:
Dubs:
D1: [game]19852586[/game] Rail South America – esc, ch, fog
D2: [game]19852587[/game] District of Alaska – ns, ch, fog
D3: [game]19852590[/game] Iberia – ns, adj, sunny, tr, 30 rnds
D4: [game]19852592[/game] Europe 1914 – ns, adj, sunny, tr, 30 rnds

Trips:
T1: [game]19852595[/game] Battle for Iraq – ns, ch, fog
T2: [game]19852602[/game] Napoleonic Europe – ns, ch, fog tr, 30 rnds
T3: [game]19852605[/game] Quad Cities – ns, adj, sunny, tr, 30 rnds
T4: [game]19854105[/game] France 2.1 – ns, ch, fog, tr, 30 rnds

Quads:
Q1: [game]19854108[/game] NYC – ns, adj, sunny
Q2: [game]19852623[/game] First Nations America – ns, para, fog, tr, 30 rnds
Q3: [game]19852629[/game] D-Day: Omaha Beach – ns, ch, fog
Q4: [game]19852630[/game] Classic Cities: Pot Mosbi – ns, ch, fog

Set 2: [created and exchanged by April 26, 2020 (4d, 4t, 4q)]

S&M:
Dubs:
D1: [game]19903686[/game] World 2.1 – ns, ch, fog
D2: [game]19903689[/game] Feudal Epic – ns, ch, fog, tr, 30 rnds
D3: [game]19903690[/game] Knights – esc, ch, fog, tr, 30 rnds
D4: [game]19903692[/game] WW1 Gallipoli – ns, ch, fog, tr, 30 rnds

Trips:
T1: [game]19903696[/game] Hive – nuc, unl, sunny
T2: [game]19903700[/game] Eurasia – fl, ch, sunny
T3: [game]19903705[/game] Das Schloss – ns, ch, fog, tr, 30 rnds
T4: [game]19903707[/game] Trafalgar – ns, ch, fog

Quads:
Q1: [game]19903708[/game] WW1 Gallipoli – ns, ch, fog
Q2: [game]19903709[/game] Battle of Actium – nuc, unl, sunny
Q3: [game]19903711[/game] Eurasia – nuc, unl, sunny
Q4: [game]19903716[/game] Waterloo – ns, ch, fog

Tie Break:
TB1:[game]19903718[/game] Classic – ns, ch, sunny


A^:
Dubs:
D1: [game]19907579[/game] King's Court II - ns, ch, fog, tr, 30 rnds
D2: [game]19907582[/game] Montreal - ns, adj, sunny, tr, 30 rnds
D3: [game]19907587[/game] Vancouver - ns, adj, sunny, tr, 30 rnds
D4: [game]19907590[/game] England - ns, adj, sunny, tr, 30 rnds

Trips:
T1: [game]19907593[/game] Feudal Epic - ns, ch, fog, tr, 30 rnds
T2: [game]19907646[/game] Northwest Passage - ns, para, fog
T3: [game]19907602[/game] Conquer Rome - ns, ch, fog
T4: [game]19907639[/game] Tribal War - Ancient Israel - ns, ch, fog

Quads:
Q1: [game]19907605[/game] NYC - ns, adj, sunny
Q2: [game]19907611[/game] All Your Base Belong To Us - ns, ch, fog, tr, 30 rnds
Q3: [game]19907616[/game] USA 2.1 - ns, para, fog, tr, 30 rnds
Q4: [game]19907618[/game] Peloponnesian War - esc, para, fog

Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 30 Round limit for Trench games.
Trench is permitted in a maximum of 68% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:[/spoiler]

Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
A^:

Bariclaw - 13
davekettering – 12
Josko.ri – 12

elddir – 11
kjg21 – 11
MTIceman41 – 11

mdhill – 10
Ferris Wheels – 10
hopalong – 10
2007spaceodyssey – 10

IanG7 – 10
Astoriana – 10

itake – 9
Frox333 – 8
chuck D – 8
Ruffington – 8

ballenus – 8
mookiemcgee – 7 (1)
dshedd – 7 (1)
hudds – 7

Pirlo – 7
All Black Rugby – 7

hyposquasher – 6
lewnard – 6 (1)

niMic – 6
Junior Bee – 6 (1)
emilywink – 6

craigv – 5
hmsps – 5

Random21 – 5
killmanic – 5
denthefrog – 5

G0rogatr0n – 4
Ghow – 4
Zidane – 21 – 4
ender_w99 – 4 (1)
skillfull – 4 (1)
Fishydance – 4
[/spoiler]
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elddir
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by elddir »

A^ agrees. Good luck and have fun, S&M!!!
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iAmCaffeine
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by iAmCaffeine »

dudududududu
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shoop76
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by shoop76 »

davekettering wrote:Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


RET/ Retribution:
Itake- First Contact (privs holder)
elddir - Second Contact
[/spoiler]

The War: Round 1
[spoiler]Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads[/spoiler]

Schedule:
[spoiler]March 29, 2020 - Begin 6 week period
April 5, 2020 - Request Privs
April 12, 2020 - Exchange Round 1 games (4d, 4t, 4q)
April 16, 2020 - All players join Round 1 games
April 26, 2020 - Exchange Round 2 games (4d, 4t, 4q)
April 30, 2020 - All players join Round 2 games
May 10, 2020 - 6 week joining period expires[/spoiler]

Clan War Page Insert Here

Set 1: [created and exchanged by April 12, 2020 (4d, 4t, 4q)]

S&M
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

A^:
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by April 26, 2020 (4d, 4t, 4q)]

S&M:
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break:
TB1: Classic – ns, ch, sunny

A^:
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 30 Round limit for Trench games.
Trench is permitted in a maximum of 68% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:[/spoiler]

Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
A^:[/spoiler]


Approved, gl to both clans.
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hopalong
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by hopalong »

In please
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Jdsizzleslice
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by Jdsizzleslice »

hopalong wrote:In please

I'm not sure we can approve that.
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hopalong
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by hopalong »

Jdsizzleslice wrote:
hopalong wrote:In please

I'm not sure we can approve that.

Only if it's consensual.
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Extreme Ways
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by Extreme Ways »

I'm sorry hop but I'm rooting or S&M in this one. I desire a TOFU-S&M final for old time's sake. And If TOFU isn't going to win this cup, then I hope S&M gets another win. They're 'due' a cup.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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hopalong
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Re: CCX Round 2 S&M (0) vs A^ (0)

Post by hopalong »

live in the now, not the then! KORT's dead, baby. those daze are long gone, maybe never even happened.
:D

we can still be friends, though.

Extreme Ways wrote:I'm sorry hop but I'm rooting or S&M in this one. I desire a TOFU-S&M final for old time's sake. And If TOFU isn't going to win this cup, then I hope S&M gets another win. They're 'due' a cup.
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Masli
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Re: CCX Round 2 S&M (1) vs A^ (0)

Post by Masli »

Moooooo
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josko.ri
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Re: CCX Round 2 S&M (1) vs A^ (0)

Post by josko.ri »

Masli wrote:Moooooo

Hi Masli, nice to see you around. I cannot reply to your wall message because you have been inactive.
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Re: CCX Round 2 S&M (26) vs A^ (11) S&M Wins!!!

Post by MTIceman41 »

Thanks Ascension for a good war...lots of intense battles and dice were kind to us.
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rockfist
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Re: CCX Round 2 S&M (27) vs A^ (11) S&M Wins!!!

Post by rockfist »

It looks like two rematches of last years Semi-finals are in the cards. I had S&M winning this, but the margin surprised me. You guys look to be in very good form.
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hopalong
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Re: CCX Round 2 S&M (27) vs A^ (11) S&M Wins!!!

Post by hopalong »

thanks for the spanking - cum back anytime.
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emilywink
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Re: CCX Round 2 S&M (27) vs A^ (12) S&M Wins!!!

Post by emilywink »

hop!

thanks for playing all! those were some fun games
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Jdsizzleslice
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Re: CCX Round 2 S&M (34) vs A^ (15) S&M Wins!!!

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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