21 cards, 7 cash-in test - [Complete]

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sully800
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Post by sully800 »

Well, we have all the cards that we need- the right numbers and the right colors. Everyone looks to be in a good position for the action to work. Let's just hope there are no miracle dice and we don't see 20 defeat 45 or something like that! :P

It all begins on Scotts next turn if you would like to follow along.
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maniacmath17
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Post by maniacmath17 »

there really isn't any way that the dice can prevent this from happening. Even if someone loses like a 45 v 20 or something, we can simply let the player time out, fort some more troops to him and try again next round.
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Post by chessplaya »

AK_iceman wrote:Nah, I'm looking to have 21 cards in my hand at the same time. And then cashing them all in a row.



:roll: :roll: :roll: :roll: :roll: :roll:


the max cards u can hold without having to cash is 9....so what r u trying to figure out ? :? :? ....and maniac math i thought he was smarter then this..

Edit:
then when he holds the 9 cards he lets the time ran off...and the next player eliminates him and lets the time ran off thats 13 cards ....etc. etc.

this actually would work....amazing!!! good luck guys :lol: :lol:
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maniacmath17
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Post by maniacmath17 »

Well it's AK's turn right now and whenever he goes he will have those 7 cashes so stay tuned!
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Post by RobinJ »

Would this not have been a whole lot easier if you had made it escalating cards?
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sully800
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Post by sully800 »

RobinJ wrote:Would this not have been a whole lot easier if you had made it escalating cards?


It wouldn't really have mattered since in theory no one would have cashed up to this point. Keep in mind that the person who is collecting the cards never gets to cash until we've reached our goal....maniac can cash because he is the bystander and not involved in the actual process. Scott misunderstood us one round and attacked so he had too many cards and had to cash.

I originally thought we would make it escalating to get the sets high in the beginning and have some enormous cash in at the end. Having high sets could have made balancing the armies easier but it would have just taken longer.
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Post by JupitersKing »

This reminds me of the Mormon, John Smith episode of South Park.

Dumb, dumb, dumb, dumb, dumb.
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Post by Optimus Prime »

Joseph Smith, get it right. I don't care if you agree with LDS beliefs but at least show some respect for the man's name. :x
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Post by nietzsche »

you might all get banned.. wicked doesn't like that many cards hold by a single player
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AK_iceman
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Post by AK_iceman »

Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:

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Post by yeti_c »

AK_iceman wrote:Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:



This one will be a touch slower though...

And is new to the site - as until very recently the DB Card swap wasn't implemented...

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Post by RobinJ »

Well done, I guess... :roll:
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Post by SirSebstar »

AK_iceman wrote:Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:



that be freestyle. sweet.

but eh how,
5 and 4,4,4, and your 4 = 21, how to go to 23 before the need to cash in?
Otherwise 25 is possible, but eh how 23??
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sully800
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Post by sully800 »

SirSebstar wrote:
AK_iceman wrote:Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:



that be freestyle. sweet.

but eh how,
5 and 4,4,4, and your 4 = 21, how to go to 23 before the need to cash in?
Otherwise 25 is possible, but eh how 23??


In a team game, if you deadbeat your partner inherits your cards (fairly new rule).

So you have

1- 5
2- 5
3- 4

4- 5
5- 5
6- anything

1 and 4 deadbeat which gives player 2 ten cards and player 5 ten cards.

Then player 3 takes both of them out and has 24 total.
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wicked
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Post by wicked »

nerds. :lol:
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Post by DiM »

24 cards don't guarantee 8 sets. what will you do if player 3 ends up with just 7 sets? will you repeat the experiment? :roll:
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sully800
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Post by sully800 »

DiM wrote:24 cards don't guarantee 8 sets. what will you do if player 3 ends up with just 7 sets? will you repeat the experiment? :roll:


It doesn't guarantee it, but its possible. That's why you name what cards you have and if it doesn't yield the right number of sets, someone cashes.
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DiM
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Post by DiM »

sully800 wrote:
DiM wrote:24 cards don't guarantee 8 sets. what will you do if player 3 ends up with just 7 sets? will you repeat the experiment? :roll:


It doesn't guarantee it, but its possible. That's why you name what cards you have and if it doesn't yield the right number of sets, someone cashes.


well if you guys are really unlucky you could end up cashing dozens of sets before the right combination comes along and when it does crappy dice spoil the atacks :twisted:
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Post by Gilligan »

are they doing 24 cards?
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Post by AAFitz »

sir, youre talking to yourself a bit here...lol

work it out in your head...then post.... :wink:
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AK_iceman
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Post by AK_iceman »

sully800 wrote:In a team game, if you deadbeat your partner inherits your cards (fairly new rule).

So you have

1- 5
2- 5
3- 4

4- 5
5- 5
6- anything

1 and 4 deadbeat which gives player 2 ten cards and player 5 ten cards.

Then player 3 takes both of them out and has 24 total.

That scenario wouldn't exactly work in that order. Once player 1 deadbeated then player 2 would have to cash before he'd be able to play again. What we would need to do is have player 4 deadbeat first which would give player 5 10 cards. Then Player 2 eliminates player 5 and that gives him 14 cards. then player 1 and 3 deadbeat giving player 2 a total of 24 cards and 8 cash ins.
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maniacmath17
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Post by maniacmath17 »

yeah AK's right on this one, can't have someone kill 2 people since after killing 1 person that player would be forced to cash before making any more attacks.
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