[CC11] R2: S&M (30) vs OSA (19) - S&M Wins - Final 6/29/21

Finished challenges between two competitive clans.

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davekettering
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[CC11] R2: S&M (30) vs OSA (19) - S&M Wins - Final 6/29/21

Post by davekettering »

Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


One Step Ahead (OSA):
Benga - First Contact (privs holder)
[/spoiler]

The War: Round 2
[spoiler]Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads[/spoiler]

Schedule:
[spoiler]March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires[/spoiler]

Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1: [game]20819296[/game] WW1 Gallipoli – ns, ch, fog, tr, 20 rnds
D2: [game]20819298[/game] 1982 – ns, para, fog, tr, 20 rnds
D3: [game]20819300[/game] World 2.1 – ns, ch, fog
D4: [game]20819301[/game] Conquer Rome – ns, ch, fog

Trips:
T1: [game]20819302[/game] Eurasia – ns, ch, sunny
T2: [game]20819304[/game] Feudal Epic – ns, ch, fog, tr, 20 rnds
T3: [game]20819305[/game] Waterloo – ns, ch, fog
T4: [game]20819308[/game] First Nations America – nuc, unl, sunny

Quads:
Q1: [game]20819310[/game] USA 2.1 – ns, adj, fog, tr, 20 rnds
Q2: [game]20819312[/game] Hive – nuc, unl, sunny
Q3: [game]20819313[/game] Das Schloss – ns, ch, fog, tr, 20 rnds
Q4: [game]20819314[/game] Peloponnesian War – ns, ch, fog

OSA:

Dubs:
D1: [game]20804698[/game] 13 Colonies – ns, ch, fog
D2: [game]20804697[/game] Napoleonic Europe – ns, ch, fog
D3: [game]20804696[/game] Austro-Hungarian Empire – ns, ch, fog, tr, 20 rnds
D4: [game]20804695[/game] Czecho Slovak Fragmentation – ns, ch, fog, tr, 20 rnds


Trips:
T1: [game]20804694[/game] Feudal War – esc, ch, fog
T2: [game]20804692[/game] Jamaica – ns, para, fog, tr, 20 rnds
T3: [game]20804689[/game] Trafalgar – ns, adj, fog, tr, 20 rnds
T4: [game]20804688[/game] Napoleonic Europe – ns, ch, fog, tr, 20 rnds

Quads:
Q1: [game]20804686[/game] NYC – ns, adj, sunny
Q2: [game]20804685[/game] Vancouver – ns, adj, sunny
Q3: [game]20804684[/game] Bamboo Jack – ns, ch, fog, tr, 20 rnds
Q4: [game]20804681[/game] First Nations America – ns, ch, fog, tr, 20 rnds

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1: [game]20866549[/game] Knights – esc, ch, fog, tr, 20 rnds
D2: [game]20866552[/game] Feudal Epic – ns, ch, fog, tr, 20 rnds
D3: [game]20866555[/game] The Temple of Jinn – nuc, ch, fog, tr, 20 rnds
D4: [game]20866558[/game] Kings Court II – ns, ch, fog

Trips:
T1: [game]20866559[/game] Hive – nuc, unl, sunny
T2: [game]20866561[/game] WWII Europe – nuc, unl, sunny
T3: [game]20866562[/game] Conquerman – ns, ch, fog
T4: [game]20866564[/game] 1982 – ns, para, fog, tr, 20 rnds

Quads:
Q1: [game]20866565[/game] WWI Gallipoli – ns, ch, fog
Q2: [game]20866566[/game] Conquer Rome – ns, ch, fog
Q3: [game]20866567[/game] World 2.1 – ns, ch, fog
Q4: [game]20866568[/game] Waterloo – ns, ch, fog

Tie Break:

TB1: [game]20866577[/game] Classic – ns, ch, sunny

OSA:

Dubs:
D1: [game]20868008[/game] King of the Mountains - ns, ch, fog
D2: [game]20868009[/game] Kingdom of Denmark - ns, ch, fog
D3: [game]20868011[/game] Malta - ns, ch, fog, tr, 20 rnds
D4: [game]20868018[/game] Das Schloss - ns, ch, fog, 20 rnds

Trips:
T1: [game]20868020[/game] Bamboo Jack - ns, ch, fog, tr, 20 rnds
T2: [game]20868025[/game] France 2.1 - ns, ch, fog, tr, 20 rnds
T3: [game]20868032[/game] Northwest Passage - ns, ch, fog, tr, 20 rnds
T4: [game]20868034[/game] Tribal War - Florida - esc, ch, fog, 20 rnds

Quads:
Q1: [game]20868729[/game] France 2.1 - ns, ch, fog, tr, 20 rnds
Q2: [game]20868042[/game] Northwest Passage - ns, ch, fog, tr, 20 rnds
Q3: [game]20868046[/game] Feudal Epic - esc, ch, fog, 20 rnds
Q4: [game]20868047[/game] Stalingrad - ns, ch, fog


Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:[/spoiler]

Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
OSA:[/spoiler]
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benga
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: [CC11] Round 2: S&M vs OSA (0 - 0)

Post by benga »

davekettering wrote:Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


One Step Ahead (OSA):
Benga - First Contact (privs holder)
[/spoiler]

The War: Round 2
[spoiler]Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads[/spoiler]

Schedule:
[spoiler]March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires[/spoiler]

Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break:
TB1: Classic – ns, ch, sunny

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:


Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:[/spoiler]

Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
OSA:[/spoiler]


agreed
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shoop76
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Posts: 5590
Joined: Tue Mar 18, 2008 10:44 am
Gender: Male

Re: [CC11] Round 2: S&M vs OSA (0 - 0)

Post by shoop76 »

benga wrote:
davekettering wrote:Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


One Step Ahead (OSA):
Benga - First Contact (privs holder)
[/spoiler]

The War: Round 2
[spoiler]Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads[/spoiler]

Schedule:
[spoiler]March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires[/spoiler]

Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break:
TB1: Classic – ns, ch, sunny

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:


Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:[/spoiler]

Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
OSA:[/spoiler]


agreed


Approved
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rockfist
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by rockfist »

What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
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willedtowin1
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by willedtowin1 »

rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......
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MTIceman41
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Location: Orange County, CA

Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by MTIceman41 »

willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......


MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard
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willedtowin1
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by willedtowin1 »

MTIceman41 wrote:
willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......


MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard


Image
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MTIceman41
Posts: 1104
Joined: Tue Jul 01, 2008 1:16 am
Location: Orange County, CA

Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by MTIceman41 »

willedtowin1 wrote:
MTIceman41 wrote:
willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?

Whos Yo Daddy.......


MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard


Image


:lol: :lol: :lol: So wrong but that’s funny
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willedtowin1
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Re: [CC11] Round 2: S&M (7) vs OSA (5)

Post by willedtowin1 »

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josko.ri
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Re: [CC11] Round 2: S&M (7) vs OSA (6)

Post by josko.ri »

TX AG 90 has less than hour left in Hive
20866559
Can someone sit for him?
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benga
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Re: [CC11] Round 2: S&M (7) vs OSA (6)

Post by benga »

josko.ri wrote:TX AG 90 has less than hour left in Hive
20866559
Can someone sit for him?


thanks
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willedtowin1
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by willedtowin1 »

Nice to see such a good battle going here.
Unfortunately, we have a minor crisis unfolding.
Always a pleasure to battle a good group like S & M
We Apologize for a few missed turns S&M.
We Still hope to make it a good old fashion Battle........
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willedtowin1
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by willedtowin1 »

Oh and don't forget............
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Arama86n
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by Arama86n »

Is this as close as the score implies?
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IcePack
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by IcePack »

willedtowin1 wrote:Nice to see such a good battle going here.
Unfortunately, we have a minor crisis unfolding.
Always a pleasure to battle a good group like S & M
We Apologize for a few missed turns S&M.
We Still hope to make it a good old fashion Battle........


Sorry to hear about the crisis, hope whatever it is ends up ok.

Good to see these fun and close battles they're fun to watch :)
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fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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josko.ri
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Re: [CC11] Round 2: S&M (9) vs OSA (8)

Post by josko.ri »

I have it at 28v21 for S&M.
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benga
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by benga »

Arama86n wrote:Is this as close as the score implies?


they sure have an upper hand
we will try to break tradition, like we did vs LOW
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willedtowin1
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Re: [CC11] Round 2: S&M (9) vs OSA (8)

Post by willedtowin1 »

josko.ri wrote:I have it at 28v21 for S&M.

Are you saying you have your Finger on our Jugular?
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josko.ri
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Re: [CC11] Round 2: S&M (13) vs OSA (11)

Post by josko.ri »

Celioti 1 hour left in impirtant turn 20868046
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willedtowin1
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Re: [CC11] Round 2: S&M (13) vs OSA (13)

Post by willedtowin1 »

Fe Fi Fo Fum
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willedtowin1
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by willedtowin1 »

MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.



Image
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MTIceman41
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by MTIceman41 »

willedtowin1 wrote:
MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.



Image


Osa just a solid clan; very well fought in this war. Every game a battle and always respectful. Nothing official here but appreciate the battle and especially wille flinging the Willy :lol:
Josko’s a bitter so watch out
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benga
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Re: [CC11] Round 2: S&M (20) vs OSA (16)

Post by benga »

if it wasn't sure yet, now with loss of classic it is
well played s&m
emilywink
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Re: [CC11] Round 2: S&M (20) vs OSA (16)

Post by emilywink »

i got very lucky in classic, it was a bit silly how lucky my turn was.
great war so far OSA
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Re: [CC11] Round 2: S&M (25) vs OSA (18) - S&M wins!!!

Post by willedtowin1 »

Well played S & M
Always a Pleasure
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