[CC11]R3: S&M (25) vs FALL (30) - FALL Wins - Final 10/10/21

Finished challenges between two competitive clans.

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davekettering
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[CC11]R3: S&M (25) vs FALL (30) - FALL Wins - Final 10/10/21

Post by davekettering »

Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


FALL:
mc05025 - First Contact (privs holder)
Goranz - Second Contact
[/spoiler]

The War: Round 2
[spoiler]Set 1 = (5d, 4t, 5q) and Set 2 = (4d, 5t, 4q)
55 Games, including 1 Tie-Breaker Game:
27 Home Games
9 Doubles
9 Triples
9 Quads[/spoiler]

Schedule:
[spoiler]June 27, 2021 - Begin negotiations
June 27, 2021 - Begin 6 week period
July 04, 2021 - Request Privs
July 11, 2021 - Exchange Set 1 games (5d, 4t, 5q)
July 18, 2021 - All players join Set 1 games
July 25, 2021 - Exchange Set 2 games (4d, 5t, 4q)
August 8, 2021 - All players join Set 2 games
August 8, 2021 - 6 week joining period expires[/spoiler]

Clan War Page

Set 1: [created and exchanged by July 11, 2021 (5d, 4t, 5q)]

S&M

Dubs:
D1: [game]21043284[/game] Knights – esc, ch, fog, tr, 30 rnds
D2: [game]21043285[/game] 1982 – ns, para, fog, tr, 30 rnds
D3: [game]21043287[/game] Conquer Rome – ns, ch, fog
D4: [game]21043288[/game] Kings Court 2 – ns, ch, fog
D5: [game]21043290[/game] WW1 Gallipoli – ns, ch, fog

Trips:
T1: [game]21043291[/game] Hive – nuc, unl, sunny
T2: [game]21043294[/game] WW2 Europe – nuc, unl, sunny
T3: [game]21043295[/game] Feudal Epic – ns, ch, fog, tr, 30 rnds
T4: [game]21043296[/game] Waterloo – ns, ch, fog

Quads:
Q1: [game]21043298[/game] Hive – nuc, unl, sunny
Q2: [game]21043299[/game] Conquerman – ns, ch, fog
Q3: [game]21043301[/game] USA 2.1 – ns, adj, fog, tr, 30 rnds
Q4: [game]21043302[/game] World 2.1 – ns, ch, fog
Q5: [game]21043303[/game] Das Schloss – ns, ch, fog, tr, 30 rnds

FALL:

Dubs:
D1: [game]21047914[/game] Hive – esc, ch, sunny
D2: [game]21047919[/game] Spanish Armada – nuc, ch, fog, tr, 30 rnds
D3: [game]21047920[/game] Conquer Rome – ns, ch, fog, tr, 30 rnds
D4: [game]21047921[/game] Treasures of Galapagos – ns, ch, fog
D5: [game]21047926[/game] WWII Gazala – ns, ch, fog

Trips:
T1: [game]21047927[/game] Philadelphia – ns, ch, fog, tr, 30 rnds
T2: [game]21047929[/game] Fractured China – ns, ch, fog, tr, 30 rnds
T3: [game]21047932[/game] Spanish Armada – ns, no reinf, fog, tr, 30 rnds
T4: [game]21047933[/game] Feudal Epic – esc, ch, fog, tr, 30 rnds

Quads:
Q1: [game]21047936[/game] Conquer Rome – ns, ch, fog, tr, 30 rnds
Q2: [game]21047937[/game] Philadelphia – ns, ch, fog, tr, 30 rnds
Q3: [game]21047938[/game] Das Schloss – esc, ch, fog
Q4: [game]21047939[/game] Peloponnesian War – ns, ch, fog, tr, 30 rnds
Q5: [game]21047940[/game] Hive – ns, ch, sunny

Set 2: [created and exchanged by July 25, 2021 (4d, 5t, 4q)]

S&M:

Dubs:
D1: [game]21084195[/game] World 2.1 – ns, ch, fog
D2: [game]21084197[/game] Feudal Epic – ns, ch, fog, tr, 30 rnds
D3: [game]21084199[/game] The Temple of Jinn – nuc, ch, fog, tr, 30 rnds
D4: [game]21084204[/game] Rail South America – esc, para, fog

Trips:
T1: [game]21084207[/game] Eurasia – ns, ch, sunny
T2: [game]21084212[/game] 1982 – ns, para, fog, tr, 30 rnds
T3: [game]21084215[/game] Conquerman – ns, ch, fog
T4: [game]21084219[/game] Rail South America – esc, para, fog
T5: [game]21084222[/game] Salem’s Switch – esc, ch, fog, tr, 30 rnds

Quads:
Q1: [game]21084225[/game] Conquer Rome – ns, ch, fog
Q2: [game]21084227[/game] WW1 Gallipoli – ns, ch, fog
Q3: [game]21084228[/game] Waterloo – ns, ch, fog
Q4: [game]21084231[/game] Labyrinth – esc, para, fog

TB1: [game]21084236[/game] Classic – ns, ch, sunny

FALL:

Dubs:
D1: [game]21088504[/game] City Mogul – ns, adj, fog, tr, 20 rnds
D2: [game]21088506[/game] 1982 – ns, ch, fog, tr, 30 rnds
D3: [game]21088516[/game] Three Kingdoms of Korea – nuc, ch, fog, tr, 20 rnds
D4: [game]21088524[/game] Austerlitz – ns, ch, fog

Trips:
T1: [game]21088523[/game] New World – ns, ch, fog
T2: [game]21088541[/game] Feudal War – esc, ch, fog, tr, 30 rnds
T3: [game]21088542[/game] Das Schloss – esc, ch, fog
T4: [game]21088545[/game] Baltic Crusades – ns, ch, fog, tr, 30 rnds
T5: [game]21088548[/game] Trafalaxy – ns, ch, fog

Quads:
Q1: [game]21088550[/game] Supermax: Prison Riot!! – ns, para, fog, tr, 30 rnds
Q2: [game]21088552[/game] USA 2.1 – ns, ch, fog, tr, 30 rnds
Q3: [game]21088556[/game] Classic Cities: Pot Mosbi – ns, ch, fog
Q4: [game]21089411[/game] Eurasia – ns, para, fog, tr, 30 rnds

Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed
There will be no round limits except for Trench games. 20 to 30 Round limit for Trench games, set by the game creator.
Trench is permitted in a maximum of 60% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect, details to be provided before next turn if broken (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 20 games in total in Round 3
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CC11 Main Thread https://www.conquerclub.com/forum/viewtopic.php?f=441&t=235148:[/spoiler]

Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 3 is 20, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
FALL:[/spoiler]
Last edited by davekettering on Mon Sep 27, 2021 8:42 pm, edited 14 times in total.
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mc05025
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Re: [CC11] Round 3: S&M vs FALL (0 - 0)

Post by mc05025 »

FALL accepts the terms
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shoop76
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Re: [CC11] Round 3: S&M vs FALL (0 - 0)

Post by shoop76 »

davekettering wrote:Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact


FALL:
mc05025 - First Contact (privs holder)
Goranz - Second Contact
[/spoiler]

The War: Round 2
[spoiler]Set 1 = (5d, 4t, 5q) and Set 2 = (4d, 5t, 4q)
55 Games, including 1 Tie-Breaker Game:
27 Home Games
9 Doubles
9 Triples
9 Quads[/spoiler]

Schedule:
[spoiler]June 27, 2021 - Begin negotiations
June 27, 2021 - Begin 6 week period
July 04, 2021 - Request Privs
July 11, 2021 - Exchange Set 1 games (5d, 4t, 5q)
July 18, 2021 - All players join Set 1 games
July 25, 2021 - Exchange Set 2 games (4d, 5t, 4q)
August 8, 2021 - All players join Set 2 games
August 8, 2021 - 6 week joining period expires[/spoiler]

Clan War Page

Set 1: [created and exchanged by July 11, 2021 (5d, 4t, 5q)]

S&M

Dubs:
D1:
D2:
D3:
D4:
D5:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:
Q5:

FALL:

Dubs:
D1:
D2:
D3:
D4:
D5:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:
Q5:

Set 2: [created and exchanged by July 25, 2021 (4d, 5t, 4q)]

S&M:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:
T5:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break: TB1: Classic – ns, ch, sunny

FALL:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:
T5:

Quads:
Q1:
Q2:
Q3:
Q4:


Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed
There will be no round limits except for Trench games. 20 to 30 Round limit for Trench games, set by the game creator.
Trench is permitted in a maximum of 60% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect, details to be provided before next turn if broken (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 20 games in total in Round 3
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CC11 Main Thread https://www.conquerclub.com/forum/viewtopic.php?f=441&t=235148:[/spoiler]

Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.

Usage:
Maximum amount of games a player can participate for round 3 is 20, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

S&M:
FALL:[/spoiler]


Approved
emilywink
Posts: 413
Joined: Mon Apr 04, 2011 5:46 pm

Re: [CC11] Round 3: S&M (6) vs FALL (2 )

Post by emilywink »

I see we are winning so far... but in my games these guys are tough!
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niMic
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Re: [CC11] Round 3: S&M (6) vs FALL (2 )

Post by niMic »

We're winning in the completed games, but I'd love to see a prediction. Not all of my games are looking like wins, let's put it like that.
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rockfist
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Re: [CC11] Round 3: S&M (6) vs FALL (2 )

Post by rockfist »

12-8 or thereabouts with leans?
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MTIceman41
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Re: [CC11] Round 3: S&M (6) vs FALL (2 )

Post by MTIceman41 »

rockfist wrote:12-8 or thereabouts with leans?


My games suck but I’m stubborn

14-14 first set safe bet
28-27 feel
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MTIceman41
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Re: [CC11] Round 3: S&M (6) vs FALL (2 )

Post by MTIceman41 »

rockfist wrote:12-8 or thereabouts with leans?


My games suck but I’m stubborn
14-14 first set 1 seems safe bet
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Re: [CC11] Round 3: S&M (10) vs FALL (9)

Post by rockfist »

Looks about even from the outside.
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emilywink
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Re: [CC11] Round 3: S&M (10) vs FALL (11)

Post by emilywink »

from inside, i feel like i am getting destroyed in all games. these guys are freaking good. And usually for me I never hold an opponent to higher esteem than I do TOFU but these guys are really impressing me and earning my respect.
They are even honoring my dying wishes.

https://www.conquerclub.com/game.php?game=21084236
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mc05025
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Re: [CC11] Round 3: S&M (10) vs FALL (11)

Post by mc05025 »

Pretty close but seems like we are having the edge now. With leans I see +5 for Fall with 8 ambiguous games
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Re: [CC11] Round 3: S&M (10) vs FALL (11)

Post by t4mcr53s2 »

really tight , but I like MC's take :-)
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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t4mcr53s2
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Re: [CC11] Round 3: S&M (15) vs FALL (14)

Post by t4mcr53s2 »

11 games still outrtanding and looks like 7 or 8 for fallen, likely 8
so 22-18 or 21-19 Fallen
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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MTIceman41
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Re: [CC11] Round 3: S&M (15) vs FALL (14)

Post by MTIceman41 »

t4mcr53s2 wrote:11 games still outrtanding and looks like 7 or 8 for fallen, likely 8
so 22-18 or 21-19 Fallen


Yep we need some luck and need to run the board on tossups….
Fall has some beasts and amazing talent… I know I joke and talk smack in game chat but you guys’ have my respect. It’s been a pretty good battle
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kizkiz
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Re: [CC11] Round 3: S&M (10) vs FALL (11)

Post by kizkiz »

emilywink wrote:from inside, i feel like i am getting destroyed in all games. these guys are freaking good. And usually for me I never hold an opponent to higher esteem than I do TOFU but these guys are really impressing me and earning my respect.
They are even honoring my dying wishes.

https://www.conquerclub.com/game.php?game=21084236


Anything for a lady ;)
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GoranZ
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Re: [CC11] Round 3: S&M (23) vs FALL (28)

Post by GoranZ »

Thanks for the war guys, beating you was exhausting!
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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Sanguis
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Re: [CC11] Round 3: S&M (20) vs FALL (24)

Post by Sanguis »

What a result! Exciting!

Congratulations to the Fallen.
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MTIceman41
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Re: [CC11] Round 3: S&M (23) vs FALL (28)

Post by MTIceman41 »

GoranZ wrote:Thanks for the war guys, beating you was exhausting!


You guys earned it…there were some grinders here for sure.

My money is on Fall for the title
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Re: [CC11] Round 3: S&M (24) vs FALL (28) - FALL wins!!

Post by t4mcr53s2 »

great battles, guys and gals... always fun

Once again the CC Gods are on the side of the higher dice
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Re: [CC11] Round 3: S&M (24) vs FALL (28) - FALL wins!!

Post by IcePack »

Awesome job fellas! =D> Cheering you on in the Finals!
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fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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Re: [CC11] Round 3: S&M (25) vs FALL (30) - FALL wins!!

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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