Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by May 22nd and Round 2 to be exchanged by June 5th. Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by A^)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
NO limit on number of trench games
30 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect (Meaning BOTH teams must wait 12 hours in fog games unless indicated that a snap has been taken) - Details to be provided before turn of next player if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by May 22nd and Round 2 to be exchanged by June 5th. Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by A^)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
NO limit on number of trench games
30 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect (Meaning BOTH teams must wait 12 hours in fog games unless indicated that a snap has been taken) - Details to be provided before turn of next player if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars