Ragnars Wolves wrote:Being a long time player, but of a lower rank (now anyway), here is my take if you want a take from those you want to recruit. Clans are fun and the comraderies you make last a long time!! That's the good part!! I have been in a clan and the maps they play (as well as settings) like Antarctica just for example (and many others) are NOT the usual maps people that you are looking for are playing I would suppose (and for the most part people have NO idea they are going to play those maps and only bring the clan down. It isn't fun for them OR the clan members that take the loss. ASK what maps are good for recruits or prospective recruits and place them accordingly. Settings are very important also, for exactly the same reasons. Believe it or not (even in todays world) some do NOT like trench, & some do not like freestyle or escalating. But they are shoved into those games. which hurts the clans chances as well as no fun for the guy that does NOT play or understand the settings. Just my opinion..
Thanks for the feedback. Happy to address the concerns here in this open forum for anyone who is reading as well as yourself. I spent years looking at clans from afar and rejecting invitations to join so I think sometimes my perspective on this is rather different from of those who have been playing in clans for 15 years or whatever.
1. The maps that are played in clans vary. You have home maps, in which you choose your own maps as a team, and you have away maps that other teams choose. I can give you a list of the top ten maps used in Premier Division last year and I think you'd be surprised (Antarctica is not one of them). Point being, sure, the other team might throw maps out there that you don't know but you also have the opportunity to use maps that you DO know. And you have an opportunity to learn maps that you otherwise wouldn't. This has certainly been the case for me.
2.
and for the most part people have NO idea they are going to play those maps and only bring the clan down
A clan with good leadership should never be throwing a player into something that they have no idea is coming. There should be enough players and enough communication to avoid any surprises. Of course you may be needed in a map or maps that you are not overly familiar with but SOMEONE in the game likely will be. So you can follow along with instructions, ask questions and over time you'll learn how to play it. I have multiple examples of maps and settings I was clueless on, I was put in the games, followed along and now I lead games on those same maps. It's all about how it's approached by both you and your leaders.
3. There are no freestyle games in clans.
4. As for settings - this is the same as maps. You choose your settings for half the games, the other team chooses theirs. This is where building a well rounded team comes into play. I do not enjoy escalating games, thus I typically don't play them in clan games because we have plenty of people who DO enjoy them. There are times when I am needed and again, I just do what I'm told and try to learn.
Lastly, I absolutely agree that clans are great fun. If you are a competitive person - you play other games, you play fantasy sports, you like team sports, those kinds of things - then clans are absolutely worth looking into. It's not entirely what it's perceived as and I think many people would be pleasantly surprised at that. Getting in with the right crew who mesh with what you want out of it is critical and I think that's what we are hoping to achieve here. Building some well rounded teams who get along, place some players in existing clans and grow this super engaging and fun part of the site.
Excellent feedback and I hope that alleviates some of what you're concerned about. Please do not hesitate to engage if you're interested, have questions, concerns or anything else that pops up.