Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by April 10th 23:59 CCT and Round 2 to be exchanged by April 22nd 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ATL)
War Terms
NO manual, freestyle, speed, beta maps or "no reinforcements"
All spoils are allowed except zombie spoils
NO limit on number of trench games
20, 30 or 50 round limit for trench games
Round limits are not allowed
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
At least half of the quads games will be exchanged in the first set
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12 Hour Fog of War Rule in effect, details to be provided before next turn if broken
New settings that are implemented after the start of the Cup will be excluded from wars
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by April 10th 23:59 CCT and Round 2 to be exchanged by April 22nd 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ATL)
War Terms
NO manual, freestyle, speed, beta maps or "no reinforcements"
All spoils are allowed except zombie spoils
NO limit on number of trench games
20, 30 or 50 round limit for trench games
Round limits are not allowed
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
At least half of the quads games will be exchanged in the first set
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12 Hour Fog of War Rule in effect, details to be provided before next turn if broken
New settings that are implemented after the start of the Cup will be excluded from wars
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by April 10th 23:59 CCT and Round 2 to be exchanged by April 22nd 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ATL)
War Terms
NO manual, freestyle, speed, beta maps or "no reinforcements"
All spoils are allowed except zombie spoils
NO limit on number of trench games
20, 30 or 50 round limit for trench games
Round limits are not allowed
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
At least half of the quads games will be exchanged in the first set
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12 Hour Fog of War Rule in effect, details to be provided before next turn if broken
New settings that are implemented after the start of the Cup will be excluded from wars
Game 22403999
Game 22403997
Game 22404003
Game 22404005
Game 22404006
Game 22404011
Game 22404012
Game 22404013
Game 22404014
Game 22404017
Game 22404019
Game 22404020