[CCXIV] R2: ACES (28) vs FALL (21) - ACES Win - Final 7/2/24

Finished challenges between two competitive clans.

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[CCXIV] R2: ACES (28) vs FALL (21) - ACES Win - Final 7/2/24

Post by LFAW »

ACES vs FALL

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"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."

War Page: https://www.conquerclub.com/public.php? ... WarId=4730
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES FALL Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits are allowed
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by LFAW on Tue Jul 02, 2024 9:58 am, edited 45 times in total.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by LFAW »

Games

Round One

ACES Home

Dubs
Game 23116815 FALL
Game 23116819 FALL
Game 23116820 ACES
Game 23116821 FALL

Trips
Game 23116826 FALL
Game 23116831 ACES
Game 23116832 ACES
Game 23116834 FALL

Quads
Game 23116838 ACES
Game 23116843 FALL
Game 23116847 FALL
Game 23116850 ACES

FALL Home

Dubs
Game 23116776 FALL
Game 23116777 ACES
Game 23116778 FALL
Game 23116781 FALL

Trips
Game 23116782 FALL
Game 23116784 FALL
Game 23116785 ACES
Game 23116787 FALL

Quads
Game 23116789 ACES
Game 23116790 FALL
Game 23116791 ACES
Game 23116792 FALL

Round Two

ACES Home

Dubs
Game 23135351 ACES
Game 23143677 ACES
Game 23143679 FALL
Game 23143680 ACES

Trips
Game 23143688 ACES
Game 23143690 FALL
Game 23143694 ACES
Game 23143696 ACES

Quads
Game 23143697 FALL
Game 23143698 ACES
Game 23143699 ACES
Game 23143701 ACES

FALL Home

Dubs
Game 23143717 FALL
Game 23143719 ACES
Game 23143721 ACES
Game 23143722 ACES

Trips
Game 23143724 ACES
Game 23143725 FALL
Game 23143720 FALL
Game 23143727 ACES

Quads
Game 23143729 ACES
Game 23143734 ACES
Game 23143735 ACES
Game 23143736 ACES

Tiebreaker

Game 23143703 ACES
Last edited by LFAW on Tue Jul 02, 2024 9:59 am, edited 36 times in total.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

ACES agrees to the terms and we are looking forward to facing FALL

Spoiler
[quote="LFAW"][size=150][b][color=#D10527]ACES[/color] vs [color=#0000FF]FALL[/color][/b][/size] War Page: TBA 49 Game War 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game [b]Contacts[/b] [b][color=#D10527]ACES[/color][/b] [list][*]1st contact and privs holder: [player]LFAW[/player] [*] 2nd contact and privs holder: [player]Trafalgarlaw01[/player][/list] [b][color=#0000FF]FALL[/color][/b] [list][*]1st contact and privs holder: [player]GoranZ[/player] [*] 2nd contact and privs holder: [player]Rousseau72[/player][/list] [b]Schedule and Round Breakdown[/b] Two rounds - [b][color=#F9943B]Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT Clans will have 1 week to fill games (both home and away).[/color][/b] [list][*]Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan [*]Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)[/list] [b]War Terms[/b] [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*]All spoils are allowed except zombie spoils [*]All forts are allowed except "no forts" [*]There is no limit on the number of trench games [*][color=#FF0000]Round limits are allowed[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged" [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars[/list][/quote]
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by GoranZ »

FALL agrees to terms
Spoiler
[quote="LFAW"][size=200][b][color=#D10527]ACES[/color] vs [color=#0000FF]FALL[/color][/b][/size] [size=120][b][i]"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."[/i][/b][/size] War Page: TBA 49 Game War 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game [b]Contacts[/b] [b][color=#D10527]ACES[/color][/b] [list][*]1st contact and privs holder: [player]LFAW[/player] [*] 2nd contact and privs holder: [player]Trafalgarlaw01[/player][/list] [b][color=#0000FF]FALL[/color][/b] [list][*]1st contact and privs holder: [player]GoranZ[/player] [*] 2nd contact and privs holder: [player]Rousseau72[/player][/list] [b]Schedule and Round Breakdown[/b] Two rounds - [b][color=#F9943B]Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT Clans will have 1 week to fill games.[/color][/b] [list][*]Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan [*]Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)[/list] [b]War Terms[/b] [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*]All spoils are allowed except zombie spoils [*]All forts are allowed except "no forts" [*]There is no limit on the number of trench games [*][color=#FF0000]Round limits are allowed[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged" [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars[/list][/quote]
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by Caymanmew »

LFAW wrote:ACES vs FALL

"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."

War Page: TBA
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES FALL Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits are allowed
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars

Approved
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by groovysmurf »

Please add the clan war page to the OP.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by rockfist »

Just beat them! That is the best punishment for when they pull that.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

rockfist wrote:Just beat them! That is the best punishment for when they pull that.
We wouldnt have done this vs any other clan (or maybe just 1 other clan). But we found this is FALL modus operandi. We dont feel its a good thing they got to get away with it time and time again.

We really dont have much problem posting our games. ACES has never failed to meet a deadline and we often post first. But we took the descition we were not gonna let FALL keep having it their way
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by rockfist »

I don’t think it’s good either, but I’m not involved in rule enforcement. Do everyone a favor and end them.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by IcePack »

….$hj
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fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

All games for the first set have been created. Looking forward to a fun war against FALL
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by LFAW »

All invites for ACES sent in Home and Away games. This is gona be fun!
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by Chariot of Fire »

rockfist wrote:I don’t think it’s good either, but I’m not involved in rule enforcement. Do everyone a favor and end them.
=D> =D> =D>

We went through the same crap with them didn't we! So frustrating :evil:

Thanks for the well wishes. See you in the final ;)
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by detlef »

It would be really swell if they filled our round 1 home games. I know they're not too busy since they're playing their home games very quickly. Goranz took about 5 minutes after we went to take his latest turn. What say you channel some of that "Johnny on the spot" towards filling your away games?
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by rockfist »

I, for one, am stunned that they would fail to meet another deadline after being chastised for failing to meet earlier ones. Perhaps something more punitive would motivate them?
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by detlef »

tick tock...
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

ACES draws first blood Game 23116777 =D> =D> =D>
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by Chariot of Fire »

TrafalgarLaw01 wrote:ACES draws first blood Game 23116777 =D> =D> =D>
\:D/ \:D/ \:D/ \:D/ \:D/

ACES GO PLACES =D>
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by SoN!c »

Chariot of Fire wrote:
TrafalgarLaw01 wrote:ACES draws first blood Game 23116777 =D> =D> =D>
\:D/ \:D/ \:D/ \:D/ \:D/

ACES GO PLACES =D>
No surprise when CoF, Traf and Iceman are the tourleaders :D and the one who's name doesn't get spoken out (NNS :D, great player btw and tbh)

Go easy on FALL, they might have lots of stuff going on and besides, who else would you play against otherwise?

Something more punitive than defeat would not motivate them
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by GoranZ »

TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same
Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by SoN!c »

GoranZ wrote:
TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same
Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!
This doesnt sound like Traf Goranz - playing dirty is more LFAW style - i invited him to 5 games after his pompous post but he declined all 5..

https://www.conquerclub.com/forum/viewt ... n#p5301384

So don't worry but CaF, Traf and Iceman amongst other are great players and more upright than Luke
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by SoN!c »

GoranZ wrote:
TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same
Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!
This doesnt sound like Traf Goranz - playing dirty is more LFAW style - i invited him to 5 games after his pompous post but he declined all 5..and did not changed his post in the forum either after it was locked


https://www.conquerclub.com/forum/viewt ... n#p5301384

So don't worry but CaF, Traf and Iceman amongst other are great players and more upright than MOD EDIT: Personal details REMOVED

Let history be known that GoN has unsurprisingly backed down from a challenge where every other clan stepped up to fight. A fitting end to a ridiculous series of posts done by you last night.

"Deleting the posts on some of the threads won't help your reputation either SoN!c. Perhaps you'll learn not to start a dispute next time."

Not accepting the 5 game invites, not even 1, after saying you would look like a chicken was the same.. But I kept it private instead of public you chickened out LFAW
Last edited by SoN!c on Wed Apr 03, 2024 4:07 pm, edited 1 time in total.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

GoranZ wrote:
TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same
Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!
As I said, we did send our games teams and palyers to CD 2 days before u even posted urs, because we knew u were not gonna meet deadline (As usua). Same u didnt to fill away games in time either. But don't you worry we will send our second set on time. Couse its gonna be 5 weeks then (I suggest U reading CC rules just in case you intend to be late again). But we didnt change a thing for what we had to waht we posted. But seems u only read what u want.
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Re: [CCXIV] R2: ACES (1) vs FALL (0)

Post by SoN!c »

Re: Invite
Sent: Wed Mar 27, 2024 4:06 am
by SoN!c

so you chicken out? and that after your pompous post in the forum a while back?
Re: Invite
Sent: Wed Mar 27, 2024 1:42 am
by LFAW

Why are the games on your settings? and why would you send them as the war with Fall starts? :lol:

I'll play them one at a time if you wish so we can have the five games but certainly not all in one go. I have a war to run ;)

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