[CCXV] Rd 2 - REP vs ATL - 0-0 of 49

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Keefie
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[CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by Keefie »

Image vs Image


War Page: To be added
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
Spoiler
[color=#FF0000]REP[/color] 1st contact and privs holder: [player]swimmerdude99[/player] 2nd contact and privs holder: [player]Keefie[/player] [color=#0000FF]ATL[/color] 1st contact and privs holder: [player]queen victorious[/player] 2nd contact and privs holder: [player]Tin Trumpet[/player]
Schedule and Round Breakdown
Spoiler
Two rounds March 16th - 6 week schedule begins 1st Set - Sunday 6th April To be filled by Sunday 13th April [color=#0000FF]2nd Set - Saturday 19th April To be filled by Saturday 26th April[/color] April 20th - 5 week deadline - All 1st set games [b]MUST[/b] be filled by midnight CC Time April 27th - 6 week deadline - All 2nd set games [b]MUST[/b] be filled by midnight CC Time Round One - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan Round Two - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, ns, chained, sunny created by REP
War Terms
Spoiler
[b]The competitions default rules will be unchanged for this war.[/b] [*]Only game types allowed are "Teams". (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy. (no manual) [*]All games must be sequential. (no freestyle) [*]All games must have 24 hour round length. (no speed) [*]All spoils are allowed except zombie spoils. (negotiable) [*]All forts are allowed except "no forts". [*]There is no limit on the number of trench games allowed per war. [*]Round limits are not allowed. [*]Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads) [*]Beta maps are not allowed. [*]Each clan will pick the map and settings for exactly half of the games. [*]Games will be exchanged in 2 sets. [*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". [*]At least half of the quads games will be exchanged in the first set. [*]12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
Player Eligibility:
Spoiler
Maximum games to be played, not counting the tiebreak game, is 18 games.
Image
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groovysmurf
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by groovysmurf »

Since not default, the schedule needs to be colored, please.

Also, as this is Round 2, players are allowed to be in 18 games, not counting the tie-breaker.
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queen victorious
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by queen victorious »

Atlantis has read and agrees to all dates and rules.
Good luck to everyone!
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groovysmurf
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by groovysmurf »

Approved
Keefie wrote:Image vs Image


War Page: To be added
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
Spoiler
[color=#FF0000]REP[/color] 1st contact and privs holder: [player]swimmerdude99[/player] 2nd contact and privs holder: [player]Keefie[/player] [color=#0000FF]ATL[/color] 1st contact and privs holder: [player]queen victorious[/player] 2nd contact and privs holder: [player]Tin Trumpet[/player]
Schedule and Round Breakdown
Spoiler
Two rounds March 16th - 6 week schedule begins 1st Set - Sunday 6th April To be filled by Sunday 13th April [color=#0000FF]2nd Set - Saturday 19th April To be filled by Saturday 26th April[/color] April 20th - 5 week deadline - All 1st set games [b]MUST[/b] be filled by midnight CC Time April 27th - 6 week deadline - All 2nd set games [b]MUST[/b] be filled by midnight CC Time Round One - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan Round Two - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, ns, chained, sunny created by REP
War Terms
Spoiler
[b]The competitions default rules will be unchanged for this war.[/b] [*]Only game types allowed are "Teams". (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy. (no manual) [*]All games must be sequential. (no freestyle) [*]All games must have 24 hour round length. (no speed) [*]All spoils are allowed except zombie spoils. (negotiable) [*]All forts are allowed except "no forts". [*]There is no limit on the number of trench games allowed per war. [*]Round limits are not allowed. [*]Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads) [*]Beta maps are not allowed. [*]Each clan will pick the map and settings for exactly half of the games. [*]Games will be exchanged in 2 sets. [*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". [*]At least half of the quads games will be exchanged in the first set. [*]12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
Player Eligibility:
Spoiler
Maximum games to be played, not counting the tiebreak game, is 18 games.
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