[CCXV] Second Round: ACES (0) vs FALL (0)

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LFAW
Posts: 1806
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[CCXV] Second Round: ACES (0) vs FALL (0)

Post by LFAW »

ACES vs FALL

The Conqueror's Clan faces off against those seeking revenge...

War Page:

49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES FALL Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by April 6th 23:59 CCT and Round 2 to be exchanged by April 20th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, escalating, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by LFAW on Sun Mar 23, 2025 1:50 pm, edited 2 times in total.
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LFAW
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Re: [CCXV] Second Round: ACES (0) vs FALL (0)

Post by LFAW »

-Reserved-
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TrafalgarLaw01
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Re: [CCXV] Second Round: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

ACES agree to the terms. Looking forward to a good war
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SoN!c
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Re: [CCXV] Second Round: ACES (0) vs FALL (0)

Post by SoN!c »

"The Conqueror's Clan"

I love you guys but that sounds so pompously plomp bird fat "dicking around" - like Fall is already scared shitless now and it's game over already :lol: Some plumpy birdie ate too many Suet Fat balls?

The Conqueror's Clan faces off against those seeking revenge...
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GoranZ
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Re: [CCXV] Second Round: ACES (0) vs FALL (0)

Post by GoranZ »

FALL agrees to the terms
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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groovysmurf
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Re: [CCXV] Second Round: ACES (0) vs FALL (0)

Post by groovysmurf »

Approved
Spoiler
[quote="LFAW"][size=200][b][color=#D10527]ACES[/color] vs [color=#0000FF]FALL[/color][/b][/size] [size=140][b][i]The Conqueror's Clan faces off against those seeking revenge...[/i][/b][/size] War Page: 49 Game War 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game [b]Contacts[/b] [b][color=#D10527]ACES[/color][/b] [list][*]1st contact and privs holder: [player]LFAW[/player] [*] 2nd contact and privs holder: [player]Trafalgarlaw01[/player][/list] [b][color=#0000FF]FALL[/color][/b] [list][*]1st contact and privs holder: [player]GoranZ[/player] [*] 2nd contact and privs holder: [player]Rousseau72[/player][/list] [b]Schedule and Round Breakdown[/b] Two rounds - [b][color=#F9943B]Round 1 to be exchanged by April 6th 23:59 CCT and Round 2 to be exchanged by April 20th 23:59 CCT. Clans will have 1 week to fill the away games. [/color][/b] [list][*]Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan [*]Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, escalating, chained, sunny created by ACES)[/list] [b]War Terms[/b] Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" There is no limit on the number of trench games Round limits are allowed Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged" 12 Hour Fog of War Rule will not be in effect New settings that are implemented after the start of the Cup will be excluded from wars[/quote]
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