New map ideah

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What do you think? Should somone give this one a go?

 
Total votes: 0

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gimil
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Post by gimil »

yuo should of posted the letter to the forum before sending it of, no offence but its not formal enuff i think
What do you know about map making, bitch?

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Wisse
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Post by Wisse »

gimil wrote:yuo should of posted the letter to the forum before sending it of, no offence but its not formal enuff i think

hmm ok, i do that next time
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Wisse
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Post by Wisse »

woot got a reply!


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Yeah, feel free to edit it.

Cya,

JMA
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i will work on it now
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Wisse
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Post by Wisse »

andy/keyogi is it possible to have a map with these formats:
865px x 1000px (for the large one) because i can't lower the size more than this
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nagerous
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Post by nagerous »

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thegeneralpublic
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Post by thegeneralpublic »

Personally I think a TP map would be awesome...however, I think to make it more than "just another map" you should add some really unique play feature to it...maybe you can make the warp points from the game connect to each other? And if you'll let me be really anal-retentive for a second, technically the Wii TP map is incorrect. They flipped the original GC map so that Link could be right-handed for easier gameplay. It's not that big of an issue, but it would be cool to have it flipped the correct way. (Note: This all makes a lot more sense if you've played the game.) Also, just thinking ahead, there do seem to be a lot of one-way areas (the desert, Snowpeak, starting area, etc.). If you do fix that, certain areas could be fixed to reflect the gameplay. For example, Snowpeak could have a one-way territory (since you can only go downhill in the last portion). Would there be any way to make it so that there aren't a lot of territories with just one way in? Another idea for a bonus (sorry about the lack of cohesive thought; I'm just typing what pops into my head), what if you got a bonus for holding a dungeon? Since you get an increased life total at them, it sort of makes sense that you should get like a +1 bonus or something. What about the cannons at Lake Hylia? I think it would be cool if you could have the cannon actually take you to the desert and the other landing pad. Okay, I'm seriously done now. Just coming up with some ways to make the map unique.
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Wisse
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Post by Wisse »

thegeneralpublic wrote:Personally I think a TP map would be awesome...however, I think to make it more than "just another map" you should add some really unique play feature to it...maybe you can make the warp points from the game connect to each other?

already thought at that ;)
And if you'll let me be really anal-retentive for a second, technically the Wii TP map is incorrect. They flipped the original GC map so that Link could be right-handed for easier gameplay. It's not that big of an issue, but it would be cool to have it flipped the correct way. (Note: This all makes a lot more sense if you've played the game.)

i also knew that, but didn't thought of it yet, i will flip it to the other side
Also, just thinking ahead, there do seem to be a lot of one-way areas (the desert, Snowpeak, starting area, etc.). If you do fix that, certain areas could be fixed to reflect the gameplay. For example, Snowpeak could have a one-way territory (since you can only go downhill in the last portion). Would there be any way to make it so that there aren't a lot of territories with just one way in?

thnx for the suggestion will look at it
Another idea for a bonus (sorry about the lack of cohesive thought; I'm just typing what pops into my head), what if you got a bonus for holding a dungeon? Since you get an increased life total at them, it sort of makes sense that you should get like a +1 bonus or something.

yeah but the only thing is, that a temple (they are called temples in the tp) also has those bosses and creatures, so i don't know if i should give them -1 or +1
What about the cannons at Lake Hylia? I think it would be cool if you could have the cannon actually take you to the desert and the other landing pad. Okay, I'm seriously done now. Just coming up with some ways to make the map unique.

already thought of that ;)
but i don't know what i can do with the temple of the sky (the other canon) where must it be and i don't have any map of it, also the hyrule temple is not on the map
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OnlyAmbrose
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Post by OnlyAmbrose »

An OOT map would definitely have my full backing, great idea! :D
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thegeneralpublic
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Post by thegeneralpublic »

OnlyAmbrose wrote:An OOT map would definitely have my full backing, great idea! :D

OoT would be cool, but it's on the small side.
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Wisse
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Post by Wisse »

i could make that after tp
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thegeneralpublic
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Post by thegeneralpublic »

...how goes? I was psyched about this map/=.
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Coleman
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Post by Coleman »

Rallion did this before he was stopped by copyright problems:
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Lufsen75
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Post by Lufsen75 »

I think it seems pretty messy. I cant see the clear borders and stuff like it,
rufio933
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Post by rufio933 »

thegeneralpublic wrote:...how goes? I was psyched about this map/=.


Mee too, this could be the best map on CC if someone could just pull it off!
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Unit_2
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Post by Unit_2 »

looks good. but you ned to find away to make red atackable from the back.
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tash90
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Post by tash90 »

its a good idea but im not sure it would work. I Dont think there is enough teratories and dividing up into regens would be unorthidox. I would think maybe the new Legend of Zelda: Twilight Princeses map might work a little better. :-^
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Night Strike
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Post by Night Strike »

You could connect the Lost Woods and Goron "Village" (correct name) b/c there's a path there in the game. Same between Lost Woods and Zora's River.

You could also connect all the temples b/c they have the Ocarina Warp Pads.
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thegeneralpublic
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Post by thegeneralpublic »

tash90 wrote:its a good idea but im not sure it would work. I Dont think there is enough teratories and dividing up into regens would be unorthidox. I would think maybe the new Legend of Zelda: Twilight Princeses map might work a little better. :-^

That's what he was doing. Someone else posted the OoT map to show what had been done before. Look on the first page; the basic map is already there.
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