*leans over to avatar*
What's that Kermit?
*leans back*
Kermit likes the idea too...
![Razz :P](./images/smilies/icon_razz.gif)
Moderator: Community Team
sdkenned wrote:
Concise description:
At the start of the game, rather than receiving random starting territories, players take turns drafting territories.
Specifics/Details:
The boardgame RISK allowed gamers to choose whether starting territories would be randomly distributed or drafted deliberatly by players, in turn.
How this will benefit the site and/or other comments:
An initial territory draft would add a huge strategic component to Conquer Club otherwise lacking.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
yeti_c wrote:I believe the better suggestions were that the first turn of each game you had X in hand - and you deployed them all to wherever you wanted - only seeing a sea of 1's on eveyone else's territories - once everyone had chosen their territories then the game begins...
I believe also that an extra DB rule was added - i.e. if you missed your deploy turn - you were booted from the game and 1 player was removed... I can't remember how this was to work for team games tho!
C.
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