Maps, What do YOU want? (Question 2 - Theme)

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply

Is theme important to what maps you like/play? (Pick your favorite please)

 
Total votes: 0

User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Maps, What do YOU want? (Question 2 - Theme)

Post by Coleman »

Is theme important to what maps you like/play? (Please pick your favorite when you vote)

This may help give map makers more of an idea of what type of maps theme wise they should be designing. I think I covered everything. Happy voting. Thanks for your time.

PS. I really wish there was a way you could check multiple choices, but we don't have that here. And I know some people would just vote all because they could.
Warning: You may be reading a really old topic.
User avatar
Aerial Attack
Posts: 1132
Joined: Mon Jun 04, 2007 8:59 pm
Location: Generation One: The Clan

Post by Aerial Attack »

I like abstract maps. Too bad the ones you chose are also symmetrical, which might cause some people not to vote for them. Abstract does NOT mean symmetrical. It means different from the norm, requiring a different way of thinking. Age of Merchants, whilst a fictional geography map - is probably (at the moment) the most abstract map in production.

Yes, if you had the option to make everything check boxes instead of a radio/option button - I would have checked them all.
User avatar
freezie
Posts: 3901
Joined: Fri Apr 06, 2007 1:18 pm
Gender: Male
Location: Somewhere between here and there.

Post by freezie »

Fictional maps. Abstract aswell.

I don't really like real geography maps. Too boring.
Image
User avatar
EmperorOfDaNorth
Posts: 134
Joined: Fri Aug 17, 2007 2:52 am
Location: Chiang Mai, Siam

Post by EmperorOfDaNorth »

Excellent poll!!!

I like real world geography maps as well as historical geography maps.

I don't ever play abstract, fictional or 'battle themed' maps with weird bonus options.

I realize that most maps aren't historically consistent though. (or geographically consistent, for that matter. :)

I may one day have a go at the Chinese Checkers one though, to see what it's like.
Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?
User avatar
Iliad
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Post by Iliad »

I like fictional the best(Discworld, Middle Earth, Tamriel) but I also like abstrarct
User avatar
Skittles!
Posts: 14575
Joined: Wed Jan 03, 2007 2:18 am
Gender: Male

Post by Skittles! »

Heyyyyyyyyy.. Historical maps, and geography maps, and fictional. Abstract, every so often..
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
User avatar
nagerous
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am
Gender: Male

Post by nagerous »

For me you can't beat the real world geographical maps and historical maps. There aren't enough historical geographical maps at the moment but a healthy blend of all the different types is important too.
Image
User avatar
EmperorOfDaNorth
Posts: 134
Joined: Fri Aug 17, 2007 2:52 am
Location: Chiang Mai, Siam

Post by EmperorOfDaNorth »

I'd really like to do a Siam-map. Not just because I live there, but I think the shape would be interesting too; plenty of territories in the North & North East and then an incredible bottle-neck going South.

It'd actually be a bit similar to the Indo China map in that sense.

http://www.mapsofworld.com/thailand/map ... nd-map.jpg
(Actual provinces, probably too many)

Or based on: http://ww2.lafayette.edu/~stifeld/pics/ ... _large.jpg

And this is cool too, more historical.. http://www.lib.utexas.edu/maps/historic ... a_1886.jpg

Empy
Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

i like fictional geography maps and abstract ones.
i think that's where the map maker can really release his createve spirit and get crazy and do something great. historical maps or real geography ones constrain the map maker and while they can be great i think that constraint can disrupt the creative flow.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Lanceyboyuk
Posts: 259
Joined: Thu Nov 02, 2006 8:34 am
Gender: Male
Location: Cheshunt, Herts, UK

Post by Lanceyboyuk »

What about just keeping the maps simple.
Image
User avatar
insomniacdude
Posts: 634
Joined: Thu Nov 23, 2006 1:14 am

Post by insomniacdude »

I don't submit to one particular branch. My faovirte maps come from all of them. Great Lakes, Pearl Harbor, World 2.1, Battle for Australia, Europe, Age of Merchants, Benelux, Doodle, Space, Tamriel.
User avatar
jako
Posts: 1022
Joined: Sun Jun 03, 2007 5:50 am
Gender: Male
Location: A lost soul with no-one to stalk.

Post by jako »

i like fictional and historical maps (contrasting i know :lol: )
Image

Time to retire this much loved sig of mine with a new clan.
User avatar
VERBATIM666
Posts: 13
Joined: Wed Sep 26, 2007 6:16 pm

Post by VERBATIM666 »

I would like to see a multilevel game.
What is that -take the clasic north america from the game.
Each territory is then sub divided into 20 or 30 sectors.
Giving you about 180 to 210 spots.
Think of it from a 3 dimentional point of veiw.
Would make a game very interesting and long.
Just think you win in one sector then reinforce the others but while still having to hold onto what you have.
Just a thought, we have table version of this at my place but on a world scale.
Average game takes 3 to 4 weeks to play with 6 players. Thats on the smaller maps we use.
User avatar
Dodo C. Snotts
Posts: 66
Joined: Fri Jul 20, 2007 12:46 pm
Location: Texas

Post by Dodo C. Snotts »

Voted "Historical" since I am still hoping for a Roman Empire map
User avatar
Rocketry
Posts: 1416
Joined: Wed May 16, 2007 6:33 pm
Gender: Male
Location: Westminster
Contact:

Post by Rocketry »

risk aint risk without a real world geography map!!!

Rocketry
User avatar
RobinJ
Posts: 1901
Joined: Mon Aug 21, 2006 2:56 pm
Location: Northern Ireland

Post by RobinJ »

My 3 favourites are in the lead! (Real and fictional geography and historic maps). I think the poll shows that the maps people want are ones that they can relate to/know something about. While some abstract maps are nice, I think it is time for some of the foundry map makers to return to reality a bit more...
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
frogger4
Posts: 178
Joined: Tue Aug 14, 2007 4:17 pm
Gender: Male
Location: Denver

Post by frogger4 »

I really like both geo maps and historical maps, but I can't vote twice :(

The geography maps are good because they tend to be closer to original risk, with just regular territories and regions, no extra stuff (like brazil, north america, etc)

Then, historical maps are really cool since it is fun to see how a game of risk compares to real battles (real battles where the commanders play a game with seemingly loaded dice :wink: ). These maps just seem fun since a lot of real battlefields make great risk maps (like WWII eastern front)
User avatar
borox0
Posts: 573
Joined: Fri Jun 29, 2007 4:11 pm
Location: New Zealand
Contact:

Post by borox0 »

Historical.
I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. And I plan on finding out what that is.
User avatar
rebelman
Posts: 2968
Joined: Thu Aug 02, 2007 6:24 pm
Gender: Male
Location: People's Republic of Cork
Contact:

Re: Maps, What do YOU want? (Question 2 - Theme)

Post by rebelman »

Coleman wrote:Is theme important to what maps you like/play? (Please pick your favorite when you vote)

This may help give map makers more of an idea of what type of maps theme wise they should be designing. I think I covered everything. Happy voting. Thanks for your time.

PS. I really wish there was a way you could check multiple choices, but we don't have that here. And I know some people would just vote all because they could.


I genuinely like all map types but as I play here more I like my maps to have something extra that draws me in like the clever bonuses in AoM or to a lesser extent pearl harbor. Now that bombardment has become part of our maps i hope to see this more often.

The real geography ones even though i love many of them now look very dated, I would love to see these in future having a "google earth" type look. Also its time for the maps to move out of 2D and into 3D and virtual reality. The days of flat maps on the page should be slowly moving behind us.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
jiminski
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Gender: Female
Location: London

Post by jiminski »

I voted Real World Geography but i like the variety and quirky variations on gameplay.
Once you get used to the additions, (like in the Age of Merchants and Pearl Harbour) stop being caught by surprise and lose, they are marvelous.

Thanks very much!
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

Looks like my next question should be on game play mechanics. Not sure how I should word it though.
Warning: You may be reading a really old topic.
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 11:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

I like maps that are big, but have 2 mostly-equal parts of the map. I like the ones the most that are centered around a conflict (siege and D-day) that have 2 large sections, split into smaller areas. the maps are big enough that you can get big armies, but small enough that you arent miles away from your next opponent.
Image
User avatar
max is gr8
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Post by max is gr8 »

Coleman For your next one say, Do you prefer a well designed map to a good graphical map
User avatar
Fircoal
Posts: 19422
Joined: Sat Sep 23, 2006 9:53 pm
Location: Abusing Silleh Buizels

Post by Fircoal »

Fictionial, but then I realized that could be taken the wrong way. What I'd love to see is someone like me create a place in their mind and make a map of that. I've done it before with the Ision islands, but no one commented on that. :( Also there was this 120 country map someone made on paper before, and posted. People didn't like it, but I liked the map design, though the graphics, were bad, but it was via paper. I user created maps shouldn't be put down because no one knows what it's from.
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Post Reply

Return to “Conquer Club Discussion”