Conquer Club Bracket

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply

Do you like?

 
Total votes: 0

bspride
Posts: 416
Joined: Sat Oct 06, 2007 9:18 am
Location: Big Spring, Texas

Conquer Club Bracket

Post by bspride »

here is a bracket for conquer club map. Thought it would be cool.
Image
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

could be cool, as long as everything but round 1 was neutral.
User avatar
Aerial Attack
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan

Post by Aerial Attack »

I think this is an interesting idea. Nice first draft. Here are a few things you'll want to keep in mind:

1) This draft is a lot wider than 800 pixels. I'm guessing you'll get the figured out.

2) I like mibi's idea of making subsequent rounds neutral. A guess a bonus for the final four?

3) Speaking of bonuses - rather than making two 32 terr sides, how about four 16 terr regions [like the NCAA]. That way you can also make bonuses for holding each region.

4) You need to come out with names for all subsequent rounds and differentiate the left side and right side [going with idea #3 solves this].
Image
My Conquer Club Scripts | Bests: 2133, #205
ps2civxr20
Posts: 49
Joined: Tue Sep 11, 2007 5:21 pm

Post by ps2civxr20 »

also if you can't go to the next bracket unless you have conquired the person next to you (like if they played a game and one lost) and the person next to you you could only conqier if it was not neutral
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

You don't need the brackets to be that large. Just enough for a label (like the numbers in Round 1) and a Army Number.

If you're not planning on finishing this yourself I want to take it.
Warning: You may be reading a really old topic.
User avatar
Aerial Attack
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan

Post by Aerial Attack »

ps2civxr20 wrote:also if you can't go to the next bracket unless you have conquired the person next to you (like if they played a game and one lost) and the person next to you you could only conqier if it was not neutral


Definitely an interesting idea. Alas, I think that falls under the category of dynamic borders - which (I think) the XML engine can't currently handle. Plus, it's really tough to code.
Image
My Conquer Club Scripts | Bests: 2133, #205
ps2civxr20
Posts: 49
Joined: Tue Sep 11, 2007 5:21 pm

Post by ps2civxr20 »

:( you burst my bubble
bspride
Posts: 416
Joined: Sat Oct 06, 2007 9:18 am
Location: Big Spring, Texas

Post by bspride »

coleman took of with idea,so all subject will go to him here is http://www.conquerclub.com/forum/viewtopic.php?t=30740
Post Reply

Return to “Melting Pot: Map Ideas”