Ticma wrote:I think he ment only for "END attacks" and "END Fortifications".
Correct. If I hit the button to attack, I meant to attack. It's just the "end attacks" and "end fortifications" buttons that are mussing up my moves. And it happened to me again today for the 4th time, this time costing me a game, so I'm a bit miffed.
cyberdaniel wrote:This is a stupid idea. I don't know how people can mistake the attack button with the end attack button. I've played a lot of real time games and I never had a problem with this. Just pay more attention on what you're doing.
Thanks for the vote of confidence. Your point would be valid if a) it weren't a statement based on a personal reaction to a personal experience and b) this was not a fast-paced real-time game. You have 24 hours to begin your move, and an hour to complete your move. I doubt lackattack had envisioned people would be racing to make moves like in most online version of Risk-based games, but that he wanted a game where people had time to make decisions.
Herakilla wrote:i use 1280 by 1024 pix and with some maps even then i have to scroll to the side to get to the end button so if you are still hitting these get glasses or something
I hope your resolution is working out for you. However, as any experienced web developer would tell you, "optimizing" a site for a certain resolution, browser, OS, or anything else of this nature is bad practice. One of the big pros the web has to offer is that no matter which of these you have, there is a common language spoken around the world: HTML. Besides, since when do you read a button anyway? I click a lot on each button, so every once in a while, I get them mixed up. And regardless, I don't need glasses, my vision is just fine. Thanks for the cop-out, though.
I'm also receiving a lot of criticism to "get a life", which is exactly the reason that I'm often hurried on here. I have a life, and I often am in a hurry because I have other things to do.
The debate here should not be "slow down," but "how can we better improve usability and KISS?" (Keep it simple, stupid.) I've been doing web development since the 90's, and have even worked for companies like Honeywell, so web design is nothing new to me. One of the more important rules of web design is that if the user has an action available to them that cannot be undone (usually deletion of an object), be sure they that's what they meant to do. A "mis-click" should rarely be irreversible. In this game, most actions cannot be undone, so there is a bit of wiggle room here.
However, given that I'm most probably not the only person dealing with this problem, I ask that a checkbox be placed nearby the "End Fortifications" and "End Attacks" buttons. Hell, if people don't want to have the checkbox, perhaps making it an option in user preferences would be the best option. This doesn't even have to be default, but it would be great as an option. I realize that not everyone wants to click on a checkbox twice each turn, but
I, a consumer who has donated to the continuation of the game, would simply
appreciate this little extra. Thanks.