Moderator: Cartographers
I don't see it as a big issue? Why someone would attack the capital in the first round while it does not bring any bonuses?00iCon wrote:I think that the capitals only having 5 troops is too few. Since regions will be distributed randomly, on the first turn, one player can deploy his 3 on a region, 3, next to a capital, 5. 3+3>5 and you can lose your capital on the first turn! Pehaps just one more for each capital.
We can raise a Wales neutrals to 4, but +2 I think +2 is well justified bonus for that, giving the objectives side of the play in the long run.00iCon wrote: Problem with England getting a bonus of 2 on turn 2 could be resolved by giving London+Wales a bonus of one, then maybe a total of 4 for holding Normandy later.

Unfortunately the current XML does not support a way of checking for the ORIGINAL starting position.Industrial Helix wrote:I have a question about the objective victory... Is your original starting position required for the win or can a player just take any European starting point?

http://en.wikipedia.org/wiki/Kingdom_of_JerusalemAt first the Muslim world had little concern for the fledgling kingdom, but as the 12th century progressed, the kingdom's increasingly-united Muslim neighbours vigorously began to recapture lost territory. Jerusalem itself was lost to Saladin in 1187, and by the 13th century the Kingdom was reduced to a small strip of land along the Mediterranean coast, dominated by a few cities. In this period, the kingdom, sometimes referred to as the "Kingdom of Acre", was dominated by the Lusignan dynasty of the crusader Kingdom of Cyprus, and ties were also strengthened with Tripoli, Antioch, and Armenia. The kingdom was also increasingly dominated by the Italian city-states of Venice and Genoa, as well as the imperial ambitions of the Holy Roman Emperors.
I think that the 'one-way attack' is referred more as an ability that region has, than an occurrence. Like: Castile can 'one-way attack' Malta... well, I've seen it like this in some maps. But like I've said before English is not my first language. So I'm probably wrongIndustrial Helix wrote:Your statemnt about Malta down there... I think attack ought to have an s at the end. It seems kind of ambiguous as I was a tad confused at first. I presume Castille attacks Malta which attacks place in the Holy Land. The directions just need a tad clarification.


I agree about the small version, but I think that with all the graphics in the oceans and non-playable areas, the plain colours in the territories make a good contrast. Plus, the text stays clear on a solid colour. I recommend that you leave things as they are graphically.00iCon wrote:When I saw the small version, I thought it was really high quality.
I'd like to repost the suggestion of textures/gradients in the territories.
after the game commences, are the starting points treated as normal regions in all respects (no special bonus or auto-deploy for holding them)? if a game has only 2 players, then do u intend the remaining 6 starting points to start neutral?AndrewB wrote:I don't see it as a big issue? Why someone would attack the capital in the first round while it does not bring any bonuses?00iCon wrote:I think that the capitals only having 5 troops is too few. Since regions will be distributed randomly, on the first turn, one player can deploy his 3 on a region, 3, next to a capital, 5. 3+3>5 and you can lose your capital on the first turn! Pehaps just one more for each capital.
Kabanellas wrote:As for England – we could do that, drop the motherland bonus to 1 and give a +2 in Normandy
00iCon wrote: Problem with England getting a bonus of 2 on turn 2 could be resolved by giving London+Wales a bonus of one, then maybe a total of 4 for holding Normandy later.
normandy looks a bit better now! i notice that limoges has been kept a non-border region: not historically accurate, but it makes some gameplay sense. i certainly prefer +1 for london & wales, with an extra +2 if normandy is also held. this prevents london from building so easily while gaining a constant +2 in a multiplayer game, knowing that he is safe from attack. obviously, the neutrals for wales and cyprus will need to be reduced slightly if u do this.AndrewB wrote:We can raise a Wales neutrals to 4, but +2 I think +2 is well justified bonus for that, giving the objectives side of the play in the long run.
1. Starting points do not have any special bonuses.iancanton wrote:after the game commences, are the starting points treated as normal regions in all respects (no special bonus or auto-deploy for holding them)? if a game has only 2 players, then do u intend the remaining 6 starting points to start neutral?AndrewB wrote:I don't see it as a big issue? Why someone would attack the capital in the first round while it does not bring any bonuses?00iCon wrote:I think that the capitals only having 5 troops is too few. Since regions will be distributed randomly, on the first turn, one player can deploy his 3 on a region, 3, next to a capital, 5. 3+3>5 and you can lose your capital on the first turn! Pehaps just one more for each capital.
