Moderator: Cartographers
thanks. all advices are welcomeCommander9 wrote:All in all, looks like a great project with lots of potential, but there are a few things that do kind of bother me.
I did it so "monotic" because I want so. I saw some medieval maps with such look and I like it. yes, at the first look the castles and towns look the same, but after second look it is clear which is which, I think. but different colours could help, I agree...Commander9 wrote: First of all, it's extremely monotonic and not easy pleasing, although I think this will be worked out Graphics forge. I also think that the castles and towns should look much different (perhaps even different colours) so you would be able to effortlessly notice each one of them separately as right now it takes some time to understand which is which.
the Royal land is clear, I think. it needs any work with Oligarchs land. I can not have the next map full of colours.Commander9 wrote: Also, you might want to emphasize a bit stronger on the differences between King's, Oligarchs and ordinary lands - you can easily read them, but it would look better if the whole land would be of different colour, IMO.
not exactly conquest map. each player will start with his castle and two towns. I think that because there are negative bonuses, there are negative dices and the bonuses are not hard it will not be "deployement" map (so players will only wait and deploy units - what I hate).Commander9 wrote: Gameplay question: How many neutrals are there going to be? Is this going to be a conquest map (people start in castles and expand) or if this is going to be more so like the regular map which has bonuses, which are neutral? Your answer should determine a lot about the gameplay.
what exactly you mean? the playable area or nonplayable? if playable it is impossible to reduce it - as you look at my very first version, you can see that I reduced regions.Industrial Helix wrote:I think its looking a little congested. Maybe merge and eliminate a few places that are redundant?
hm, than there will be only minusesIndustrial Helix wrote: The rules are a little complex as well... all these pluses and minuses make it hard to figure out the gameplay.

thanks natty. so you also like icons for castles and towns?natty_dread wrote:Too much overlapping text... makes me dizzy. Other than that, nice.
take your time. it is long way to go to next stageJatekos wrote:Unfortunately I don't have time to compare each region name with the original maps now, but I have a couple of quick notes:
the font which I used has not these ´ˇ but it is only graphics problem. I agree with you, so later I will anyway to resolve this thing...Jatekos wrote: - I would much more like to see the names as they are written originally in Hungarian, and not in an English format. E.g. "Csongrád", instead of "Csongrad". There are other maps using non-English letters, and this could make the map more unique.
I found it in map posted by you and also in some my maps. I´m sure there could be another name when is needed.Jatekos wrote: - On the East, there is a region called "Kiralyfold". I am not sure how it is written in the original maps, but it literally means King's land in Hungarian. This area could have not belonged to the King's authority, but it is still a bit strange that some other regions are "Royal lands", but this is not. Is there another name that you could use for this region?
yes. but maybe I wrote bad what I thought. these regions with stripes are bases of Oligarchs power and therefore they have negative dice...Jatekos wrote: - A note related to history: At that time, all areas were under someone's authority. If they were not owned by the King, then they belonged to an Oligarch. This means that from a historical perspective all regions should be marked with stripes.
than maybe delete rivers in non playable area could helps? do you mean that gameplay is bad or good or need any balance?Victor Sullivan wrote:Yikes, still really hard to read, but the gameplay intrigues me.
Yeah, definitely delete the nonplayable rivers. I think the gameplay could be really good. I will have to investigate it more, though.theBastard wrote:than maybe delete rivers in non playable area could helps? do you mean that gameplay is bad or good or need any balance?Victor Sullivan wrote:Yikes, still really hard to read, but the gameplay intrigues me.

maybe also add more opacity to text could also helps. to be honest, I can have look of this map very simple.isaiah40 wrote:This is looking good though I have a couple of concerns. First I think you need to put a little outer glow on the territory text so that they are easier to read. Not much just enough for the text to stand out.
yes, there is much colour, ok.isaiah40 wrote: Second I'm thinking that the opacity on the rivers need to be reduced a little which also would help the readability of the text.
Industrial Helix wrote:Alright, the first big problem I see is that the icons are too small with the numbers on top of them, same problem you are facing on Baltic Crusades. Englarge them please.
maybe anlarge the stripes?Industrial Helix wrote: I can't tell where the oligarch or king's regions are... well, I can but its a lot of hard looking. Maybe you could use shades of yellow or brown instead of the stripes.
yes, each player will start with "his" castle, two towns and couple land regions.Industrial Helix wrote: I do not know where the starting points are... do you lose if you have no castle or are there starting positions?
uf, with this I will need a little help. how to explain this in short but clear. you know, my poor English... could you help me?Industrial Helix wrote: You should state right above the castles/towns that as a general rule, you must hold both the castle and the land to receive any bonus. You should also state that castles are completely surrounded by their territory.
forgot, ofcourseIndustrial Helix wrote: Submit a design brief.
ok.Jatekos wrote:The different coloring of the towns makes it much easier to tell the different symbols on the map apart. I would suggest to use different colours for royal and oligarch castles, too.
Andrew III died in the 14 January 1301. so therefore this date as start of game...Jatekos wrote: I think there is a typo in the date. You wrote 1031 AD, but it should be in 1300's.
both mean the same. or again my poor english?Jatekos wrote: Please use 'careful' instead of 'carefull'.
1301, not '1031'.theBastard wrote:Andrew III died in the 14 January 1301. so therefore this date as start of game...Jatekos wrote: I think there is a typo in the date. You wrote 1031 AD, but it should be in 1300's.
Only one of them is grammatically correct. Maybe someone with better English than us needs to review all the texts, and rephrase them, if needed.theBastard wrote:both mean the same. or again my poor english?Jatekos wrote: Please use 'careful' instead of 'carefull'.
I see nowJatekos wrote: 1301, not '1031'.
yes, I allways need help with text...Jatekos wrote: Only one of them is grammatically correct. Maybe someone with better English than us needs to review all the texts, and rephrase them, if needed.