FIX - THE - DICE

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Dukasaur
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Re: ANSWER: the sole reason for CC decline

Post by Dukasaur »

jusplay4fun wrote:I did not join CC until June 2013, so why would I read a post when I did not even know the Forum existed?


Nobody is faulting you for not noticing the conversation in 2013. But the link has now been posted twice, while you've been here and active in the forum, so you think you would have taken the opportunity to check it out. For a teacher, you seem strangely reluctant to go back and study the source material.
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Re: ANSWER: the sole reason for CC decline

Post by ConfederateSS »

-------------1st)...Stopping stepping on Pirlo's toes... :)

--------------2nd)...You are right Shannon...About shiny things.... Americans have low attention spans...Like I said ,they can't follow a movie plot , like old movies... Americans need sex, explosions every 5 seconds to keep watching....Like Strategy games...They have no attention span for them...Not everyone, but a huge majority of the American people...
---------------3rd)...Yes, Jp4fun, it is about luck...Even in a Real Life game played on a dinning room table...It comes down to luck...You can have the best strategy....But you keep rolling 1's....and your kids keep rolling 6's....You check the dice to see if they have all 1's or all 6's on them..... :D ....So luck is luck....Like B.B. King says, "IF YOU DIDN'T HAVE BAD LUCK...YOU WOULDN'T HAVE ANY LUCK AT ALL.. 8-) 8-) 8-)

-----------I once lost 70 vs 3...got down to 2 vs 1...1 vs 1...Then He Cash in with having 5 cards...180 armies...Swept me away....But I have had games I shouldn't of won...Came out on top....
-----------BUT IT IS NOT THE DICE....Why people leave....IT IS THE CRY BABIES, YOU ATTACK ME...HOW DARE YOU...YOU TOOK YOUR TURN...HOW DARE YOU......R.I.S.K. is a WAR GAME....So, no one attacks fo 50 turns, then some attacks....Or after 3 turns....OH NO!!!...YOU ATTACK ME and Ruined my plans... :lol: :lol: .....I LOVE HEARING THE CRY BABIES CRY....
--------------WIN a 1,000....Lose a 1,000....Hey, guess what...you can play a 1,000 more...WHY...IT IS JUST A GAME... :D
... O:) ConfederateSS.out!(The Blue and Silver Rebellion)... O:)
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Re: ANSWER: the sole reason for CC decline

Post by degaston »

jusplay4fun wrote:Yes, I am aware that some dice algorithm or method has changed. IF you read more of the MANY threads complaining about dice, you would see that I have been rather consistent in my point of view. Most are JUST complaints about the current streak or pattern of dice the writer is going through at that moment. They fail to look a from a wider and larger perspective. Every now and then, someone posts something that is a bit more insightful or even helpful. Nut Shot Scott has the last such post, as I recall.

The exact nature of what occurred in the past is not a huge concern of mine; as I already said (twice in this thread, as I recall) that the past is "water over the dam." What can I do about it? Does that change my basic premise? (Nothing and NO, to be very lucid here.)

Yes, understanding the past MAY be helpful, but I do not see any of your key points as helpful. As I have posted a while back (and again, on several occasions), the decline of THIS site is not an issue unique to CC. Consider TV viewing as a comparison. Look too at Facebook or any other site you want to mention. Nearly all show decline, if they were significant at one time. I am aware of the decline of CC and Mookie mentioned this to me some 5-7 years ago as I became aware of this Forum and started to think about the relevant issues here.

There are MANY other options; there are many MORE places to play Risk or a variation of this great game. To blame the Dice ONLY is very myopic. I disagree with both degaston and the murphalot on the basic premise of this thread (in its title). The fact that there are many other options available is the BIGGEST reason for the decline of CC and therefore DICE is NOT THE SOLE reason. QED

Just to clarify my positions:
  • I do not agree with the premise of this thread, and I never said that I did.
  • I am well aware that there are more gaming options these days than there were when the site started, and that overall interest in RISK-type board/strategy games is decreasing, and agree that that is the biggest reason for the decline.
  • I don't think that dice are even the second biggest reason for the decline, though they are probably the most complained about.
  • I don't think that the dice are rigged for or against any particular player.
  • At this point, I don't suspect that there is really anything wrong with the dice that affects your long-term success (or lack of it).

I used to think, like you, that there was no problem with the dice and that all the complaints were invalid. Then someone pointed out a problem that was supported by the small amount of concrete data that we have access to. It took a lot of effort to get people to believe that it was real. And though I don't think the problem was big enough to affect anyone's long-term results, it does prove that the dice system is (was?) not as good as it could be, and that causes people not to trust it. So if people are still getting the perception that the dice are unfair, and there is no way to prove that they are wrong, then that is something that hurts the site unnecessarily. Continued secrecy about what method is currently being used combined with the inability to get historical dice data do not help.

My personal opinion as to the second biggest cause of the decline is the death of the foundry. New features, game modes, and maps gave people a reason to come back and try something new when they were bored with their current choices. This place has been stagnant for years. Management doesn't care, and it shows.
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Shannon Apple
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Re: ANSWER: the sole reason for CC decline

Post by Shannon Apple »

degaston wrote:I thought I might be mislabeling Mets, but in any case, he was the closest thing to a site representative in the thread.

I know the difference between pseudorandom and true random, and I don't think this site needs true random or even cryptographically secure pseudorandom, but it should have a much much longer cycle length than 50,000. That's great if they've changed the method, but it shouldn't need to be a secret. If it's a good RNG, there shouldn't be any need for "restrictions" on the dice or trying to make them "as random as possible" (whatever the hell that means.)

Providing a way for people to get a history of their dice rolls would also be a way to shut up the complainers, but I know that's not going to happen.

I didn't know what it meant myself. I'm kinda like "ah, sure look, it'll be grand. :lol:

As for mods, I wouldn't quote any of them, myself included, in an official capacity over things regarding the game itself. We're front of house and deal with user behaviour, on the forums, chat and in-game, depending on our department. Some of them might have talked to admins and know more than others, but you get what I mean.

I didn't even know about the 50,000 thing til this thread, so there ya go.
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
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Re: ANSWER: the sole reason for CC decline

Post by jusplay4fun »

Dukasaur wrote:
jusplay4fun wrote:I did not join CC until June 2013, so why would I read a post when I did not even know the Forum existed?


Nobody is faulting you for not noticing the conversation in 2013. But the link has now been posted twice, while you've been here and active in the forum, so you think you would have taken the opportunity to check it out. For a teacher, you seem strangely reluctant to go back and study the source material.


and so what did I miss not reading this post from 2013? As I said, I NO compelling reason to check it out UNLESS its importance is at least hinted at by those who reference it. Twice in 9 years is not what I call frequent. And are all teachers supposed to know or read ALL? I doubt it. It the source material by Isaac Newton or Albert Einstein? If not, I need a reason to look for "water over the dam" that I figured was no longer valid, based on the discussion of the 50,000. And I have assumed up to now that the valued source material is about the 50,000 that is no longer used. If not, what did I miss? Again, I see no compelling reason to investigate moldy, oldy, and especially, (and apparently) irrelevant material.
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Re: ANSWER: the sole reason for CC decline

Post by Murphalot »

Incredible.

Like many websites nowadays, it appears CC has its' own brainwashed brigade of ass kissing minions leaping into action to run damage control at the first microscopic sign of dissent/questioning.
Even when provided with historical demonstrative proof of Dice dynamics, the yuppies persist with their distraction lingo. .....is this a gaming website or an offshoot of high-level government?
This is revealing, in the sense that Mods have allowed CC to gradually devolve into a quasi-woke atmosphere of intellectual pussies. There are a multitude of other threads I've scrolled through to catch up over the past 100 days, and holy christ, what a god damn mess. Every legitimate concept espoused by good-intentioned members is flung with shit by a bunch of self-assigned thought police. How the f*ck is that tolerated, did CC mods neuter themselves?

The dice are fucked. Period. The place is overrun by a small handful of woketard assholes who make it their mission to minimize key issues and dismiss pertinent troubleshooting. The opposite of a fair forum of discussion.
...you don't need to gallop the Cavalry over the hillside to run interference against me for bringing these basic concerns to the front stage.

Here is the bottom line:

We are being DENIED a clear explanation of HOW the Dice operate.
Doesn't matter if we're right or wrong or in-between. The site owners are choosing to remain secretive about the MOST important tool needed to run every match, while that very tool is ruining games before players can even begin making headway on their 1st turn.

Reluctance to address our questions and remain in hiding, or worse - in continual denial, is a :!: HUGE Red flag :!: . This is worse than we thought.
I really was super excited to join as a Premium here and only wanted to start the journey of making maps, helping on Beta runs, sprucing things up. Designing a tourny, and really dig my heels in. But the most crucial aspect of this website is fudged and we're collectively being kept in the dark.

What an emblematic disservice to all the longer-term loyal members, whom deserve explanations considering all they have invested. I was like a kid on Christmas when I paid for that 3-months of unlimited games and trying all the maps. That enthusiasm was destroyed in less than 30 days for a problem that these people are too chickenshit to acknowledge.
I will never give another penny to this shithole again. :cry:
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Re: ANSWER: the sole reason for CC decline

Post by Murphalot »

another beauty. faintly 1 hour after my above response.

Game #21615239 round 16

I had x14 armies on Chicago (placed 13 there), enemy had x4 sitting on Montreal. The result??

5,3,2 vs 6,4
1,5,1 vs 6,3
2,2,2 vs 2,6
1,2,2 vs 2,2
3,2,1 vs 4,6
6,2,5 vs 3,5
2,3,1 vs 2,3

x12 lost, x2 killed.

f*cking clownshow
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Re: ANSWER: the sole reason for CC decline

Post by Shannon Apple »

Murphalot wrote:...QQ...

We are being DENIED a clear explanation of HOW the Dice operate.
Doesn't matter if we're right or wrong or in-between. The site owners are choosing to remain secretive about the MOST important tool needed to run every match, while that very tool is ruining games before players can even begin making headway on their 1st turn.


I would never have expected the site owners to be like "oh, here's the dice algorithm we use" that would be just calling on people to find a way to manipulate it. There's a reason game devs don't give these kind of details. From what I gather, the way this was done with the 50k numbers, it couldn't be manipulated anyway. And before you say anything, I have absolutely no idea what they do now. Even the mods don't know.

I've had a bad run of dice myself today, and it sucks, I know it sucks. But making demands like "tell us how it works or I'm leaving" is a bit weird. It wouldn't hurt for them to change things up, and if people made a decent suggestion to the site admin, he might consider it. All I see here is a rant of shouts and demands, not a single workable solution.

How is you knowing the dice algorithm going to change anything about the sucky dice streaks that happen every once in a while?
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
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00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
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Re: ANSWER: the sole reason for CC decline

Post by jusplay4fun »

Murphalot wrote:another beauty. faintly 1 hour after my above response.

Game #21615239 round 16

I had x14 armies on Chicago (placed 13 there), enemy had x4 sitting on Montreal. The result??

5,3,2 vs 6,4
1,5,1 vs 6,3
2,2,2 vs 2,6
1,2,2 vs 2,2
3,2,1 vs 4,6
6,2,5 vs 3,5
2,3,1 vs 2,3

x12 lost, x2 killed.

f*cking clownshow


If you do not like how dice determine the outcome, go play chess. Risk always had, and CC continues, the use of DICE (ODDS, probability, LUCK) to determine outcome of battles. Come back here and complain when the Dice grant you an improbable win and let me hear you complain about HOW good dice (for YOU) was UNFAIR to your opponent. You win some, you lose some, you play lots. And sometimes, you get "rained out". It's called a GAME. And there is the element of LUCK in real life, too.
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Re: ANSWER: the sole reason for CC decline

Post by Torbjorn666 »

I had one interaction with mods/admin and decided not to renew my subscription for the first time in a decade. I doubt they're fussed about any of this.
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Re: ANSWER: the sole reason for CC decline

Post by owenshooter »

Murphalot wrote:not enoughSNACKS

I agree 100%, been saying it for years.

the black jesus has spoken...-Jesus noir
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Re: ANSWER: the sole reason for CC decline

Post by 2dimes »

owenshooter wrote:
Murphalot wrote:not enoughSNACKS

I agree 100%, been saying it for years.

the black jesus has spoken...-Jesus noir


I told Lack to program a pizza button.
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Re: ANSWER: the sole reason for CC decline

Post by jusplay4fun »

2dimes wrote:
owenshooter wrote:
Murphalot wrote:not enoughSNACKS

I agree 100%, been saying it for years.

the black jesus has spoken...-Jesus noir


I told Lack to program a pizza button.


I was told it was the LACK of a SURRENDER Button..! :lol:
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Re: ANSWER: the sole reason for CC decline

Post by Drahmee »

Shannon Apple wrote:I joined this site in 2009 and back then, there were threads like this "hurr durr, the dice are broken." I've had games where the dice screwed me over, but so what? Shit happens.

IT IS A GAME OF LUCK, and strategy, but it's 50% luck and the more people realise that the happier they'll be. A really good player can sometimes offset bad luck with good strategy and still win a game, but sometimes, there's no coming back from a slew of terrible rolls. Do you really expect the rolls to go your way every time you sit around a table and play a physical board game. I remember playing games as simple as Ludo and couldn't feckin roll a 6 to get onto the board, when everyone else is running away with it. Were the dice broken? I mean, they were being thrown out of a container. It's just shitty luck. Sometimes you have it, sometimes you don't. Are you happy when that 10 stack of yours knocks down a 28? I bet you are. But it doesn't happen that often. At least I don't see it happening often enough to make me rage.

The important thing in this game is if the dice go against you, know when to stop attacking.

1v1 games are more about luck than any other type. If you have two players who are equally skilled at the game facing off against each other, that's going to get decided by dice.

I'm not saying the dice are perfect, but we all get the same deal, so I don't see the issue.

Literally every Risk game I've come across online have people complaining about the dice. I've played some of them purely out of curiosity, same deal. You have dice streaks.

It's not the dice that is losing us players. Unfortunately youngsters like shiny things, and CC looks like the internet did when I was a teen myself in 00s. They want it to look more like candy crush or something, except with tanks. :P


I played here back in '06-'07 and the dice have always been like that. I've also worked in a casino for 28 years, and I've seen statistical anomalies so many times. Standard deviations can occasionally be off the charts. So is life.
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Re: ANSWER: the sole reason for CC decline

Post by jusplay4fun »

Drahmee wrote:
Shannon Apple wrote:I joined this site in 2009 and back then, there were threads like this "hurr durr, the dice are broken." I've had games where the dice screwed me over, but so what? Shit happens.

IT IS A GAME OF LUCK, and strategy, but it's 50% luck and the more people realise that the happier they'll be. A really good player can sometimes offset bad luck with good strategy and still win a game, but sometimes, there's no coming back from a slew of terrible rolls. Do you really expect the rolls to go your way every time you sit around a table and play a physical board game. I remember playing games as simple as Ludo and couldn't feckin roll a 6 to get onto the board, when everyone else is running away with it. Were the dice broken? I mean, they were being thrown out of a container. It's just shitty luck. Sometimes you have it, sometimes you don't. Are you happy when that 10 stack of yours knocks down a 28? I bet you are. But it doesn't happen that often. At least I don't see it happening often enough to make me rage.

The important thing in this game is if the dice go against you, know when to stop attacking.

1v1 games are more about luck than any other type. If you have two players who are equally skilled at the game facing off against each other, that's going to get decided by dice.

I'm not saying the dice are perfect, but we all get the same deal, so I don't see the issue.

Literally every Risk game I've come across online have people complaining about the dice. I've played some of them purely out of curiosity, same deal. You have dice streaks.

It's not the dice that is losing us players. Unfortunately youngsters like shiny things, and CC looks like the internet did when I was a teen myself in 00s. They want it to look more like candy crush or something, except with tanks. :P


I played here back in '06-'07 and the dice have always been like that. I've also worked in a casino for 28 years, and I've seen statistical anomalies so many times. Standard deviations can occasionally be off the charts. So is life.


Well said, by both Shannon and Drahmee.
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Re: ANSWER: the sole reason for CC decline

Post by Nut Shot Scott »

i agree with everyone who says that dice are the major reason for players leaving. i dunno if i can do it anymore.

the conspiracies are wrong. but the way this shit works is so fucked, what's the fucking point of even playing the game when you have weeks on end of shit dice. and yes. i know. there are times when you get good dice. but you shouldn't. you should never roll shit for days on end. i'm about done here.
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Re: ANSWER: the sole reason for CC decline

Post by The ram »

I always take my turns naked sitting in my neighbours garden ( she's a yoga teacher with huge knockers) and I never get bad dice. Try it, I guarantee your fortune will change.
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Re: ANSWER: the sole reason for CC decline

Post by Nut Shot Scott »

The ram wrote:I always take my turns naked sitting in my neighbours garden ( she's a yoga teacher with huge knockers) and I never get bad dice. Try it, I guarantee your fortune will change.


Pictures or it isn't real.
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Re: ANSWER: the sole reason for CC decline

Post by mookiemcgee »

Nut Shot Scott wrote:
The ram wrote:I always take my turns naked sitting in my neighbours garden ( she's a yoga teacher with huge knockers) and I never get bad dice. Try it, I guarantee your fortune will change.


Pictures or it isn't real.



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Re: ANSWER: the sole reason for CC decline

Post by Nut Shot Scott »

Touche
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Re: ANSWER: the sole reason for CC decline

Post by The ram »

mookiemcgee wrote:
Nut Shot Scott wrote:
The ram wrote:I always take my turns naked sitting in my neighbours garden ( she's a yoga teacher with huge knockers) and I never get bad dice. Try it, I guarantee your fortune will change.


Pictures or it isn't real.



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Surely Mookie posting his stash of gay porn is a banning offence. There's little kiddies play here. Perish the thought they turn out like him.
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Re: FIX - THE - DICE

Post by jimboston »

Cry more.

:-({|=
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Shannon Apple
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Re: FIX - THE - DICE

Post by Shannon Apple »

Just reading through your recent posts, ALL of them are pretty toxic, and you being angry about something other than the dice. Take a chill pill.
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
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Re: FIX - THE - DICE

Post by jusplay4fun »

Yes, Shannon, I had noticed all the vitriol posted by Murphalot. You offer good advice; perhaps now Murphalot needs to re-assess why he has ALL this anger and is so full of negative emotions.

Murphalot, go have a beer or two and relax; Summer is here. Chill and watch a little television; I am sure you can find a good relaxing show somewhere. Better yet, find a few friends and share a few laughs.

ALSO:
It seems that Murphalot has WON a few games since he posted his initial tirade about the dice: Winning soothes lots of pain, RIGHT?

Monster Eggz! - Round 3
#[game]21656154[/game]
Easter

Monster Eggz! - Round 2
#[game]21656139[/game]
Easter

Monster Eggz! - Round 1
#[game]21656093[/game]
Easter

2022-04-18 12:32:10 - murphy16 lost 19 points
2022-04-18 12:32:10 - Murphalot gained 19 points

Jamaica Round Robin - Game 1 of 15
#[game]21629321[/game]
Jamaica

And losing lots brings out the worse in some people, RIGHT?

Username: Murphalot
Rank: Sergeant Sergeant
Score:1331 (Range: 1226-2262)
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Re: FIX - THE - DICE

Post by SaviorShot »

Just had a 20v3 end with 4 troops left ... 0-2 .... 020202 .... Can you say 0-2 .... 0-2-02-oh two o two ole TEW
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