Clicking scripts

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Kemmler
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Re: Clicking scripts

Post by Kemmler »

oggiss wrote:Why don't we make a script that makes you win the game, wouldn't that be good as well?

GREAT IDEA!

Or at least one that can attack for you and do your turns for 10-15 minutes so you can take a shit during the speed games.

Clickable map scripts SUCKS DONKEY DICK


I already made one, except the mods kept deleting the link. guess i'm the only one who can use it...
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BaldAdonis
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Re: Clicking scripts

Post by BaldAdonis »

BENJIKAT IS DEAD wrote:I find it means that I'm able to take turns on large maps, which often have annoying names in a timely way.

Actium is a mess...
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Kemmler
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Re: Clicking scripts

Post by Kemmler »

yep, so's waterloo, they're all messed. you NEED the scripts for those ones.
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BaldAdonis
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Re: Clicking scripts

Post by BaldAdonis »

Kemmler wrote:yep, so's waterloo, they're all messed. you NEED the scripts for those ones.

I meant as far as names between the map and the XML. The map only gives the ships name, so you have to associate colours with letters to find the right territory on the xml list. Waterloo names the territories in a pretty efficient way (except for using "M" for Imperial when "I" is not in use).

And the connections are pretty clear, you shouldn't need scripts for that. Maybe just glasses.
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mibi
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Re: Clicking scripts

Post by mibi »

yeti_c wrote:
oggiss wrote:
Ogrecrusher wrote:Better these things are publicly available than have a select few very clever people make their own!


Everyone can use them.


I think he meant - "He's glad they're in the public eye instead of being held back by the authors to use privately!!"

C.



I got this script from this guy who is no longer on CC, but it allows me to un-hide FoW armies. I don't use it though because i'd rather not cheat, and I don't like FoW games anyways.
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