trinicardinal wrote:just because it is extremely unlikely for something to happen doesn't mean that it cannot happen.
Agreed, however, I think what everyone is saying is that those occurrences seem to be occurring more often. Obviously we can say that the dice even out over time, but you also tend to notice an 8v2 loss or a 4v12 win in the earlier stages of the game when those rolls have a large say in the progress on the game, and the significance decreases at the end of the game where you're just clearing up. Obviously a lot of this is just opinion, but I feel that sometimes even the defensive dice are better than should be expected when you have 20/30 stacks only taking 3 or 4 territories of 1/2/3 troops both for yourself and the opponent, and it seems even with 20v15 odds it's rare to be able to guarantee victory. I think this just comes back to what everyone says that they can no longer be comfortable with 8v2's 14v1's etc. They should occur very rarely, but they seem to be occurring often enough as to be noticeable by most, which is a concern, whether it is based on factual evidence or not.
Leehar, I agree with you on that part and I even understand the OP's concern... I just finished a tournament match where it took me 6 rounds to kill off a particular territ of 1 troop because every time I dropped 3-4 and attacked it I lost all. I also have my dice analyzer facts of the dice being a bit more screwy recently (at least for me) albeit over a small sample.... I check my dice stats regularly and because of my settings they are cleared out on a regular basis so I see the short term runs.
My dice stats for 3v2 as of the time of my earlier post was 63-64-62 (like I said, small sample) so basically I've averaged out to almost exactly losing 1 troop for every defending troop killed.... not close to ideal by any means. Now it is 73 / 77 / 67 Actual(33.64% / 35.48% / 30.88%) Ideal(37.17% / 33.58% / 29.26%).
It's starting to level off again.... and will continue to jump around. I deal with figures and understand statistics to an extent. Thing is these things happen.... I'm just going to ride it out. When people get great dice they won't remember they complained about the bad ones either
10:16:35 ‹Ace Rimmer› haven't looked at work in ages 10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
ljex wrote:wait so to increase score you have to play games that have more skill (opponents have lower skill)? Who would have ever guessed that...
Huh?
Team games require more skill than say 1 vs 1 games and freestyle requires more skill to beat anyone good and most of the times your opponents will have less skill so therefore you have better odds to win the game even if dice are not good.
I bet CC loses at least 5-6 premium members over this fiasco (assuming they don't get good runs of dice before premium runs out and forget the whole thing). I honestly don't know how they'll recover.
Geez i dont understand what's up you folks. THE DICE ARE RANDOM!!!!!!!!!!!! Random doesn't mean perfect same roles in a pattern or same probabilty for each roll, it means its 1 or 6, 2 or 5, 3 or 4? I get bad dice slumps and good dice streaks all the time. Why? Because the dice are random. What more needs explaining?
sensfan wrote:Geez i dont understand what's up you folks. THE DICE ARE RANDOM!!!!!!!!!!!! Random doesn't mean perfect same roles in a pattern or same probabilty for each roll, it means its 1 or 6, 2 or 5, 3 or 4? I get bad dice slumps and good dice streaks all the time. Why? Because the dice are random. What more needs explaining?
I understand RANDOM. I don't want RANDOM in this form. I want BALANCED. I want FAIR dice. I want strategy to count for something. If I was looking for horseshoes, clovers and blue moons, I'd open a box of lucky charms not join an online risk club. Last I checked, RANDOM doesn't equal streak.
I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
Unfortunately, I don't know the answer to that question. I was unaware there were old dice.
There was an old system of grabbing random numbers. Now there's a new system of grabbing random numbers. Some people believe the new system is not random, but results in better rolls for their opponents.
thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
Unfortunately, I don't know the answer to that question. I was unaware there were old dice.
Just as a reply to you tgd, if what you say is true, then does that mean we should all start depending on defensive dice more? Just reduce the luck factor in gameplay by not relying on those dice? Would that not perhaps be somewhat counter-productive? It may perhaps just be the safer option
[spoiler]#27 Nobody has a higher score or more medals with less games completed My Dispatch Interview[/spoiler]
drunkmonkey wrote:There was an old system of grabbing random numbers. Now there's a new system of grabbing random numbers. Some people believe the new system is not random, but results in better rolls for their opponents.
I believe the new system is producing a lot more streaks resulting in an increase of unbalanced games.
thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
Unfortunately, I don't know the answer to that question. I was unaware there were old dice.
Just as a reply to you tgd, if what you say is true, then does that mean we should all start depending on defensive dice more? Just reduce the luck factor in gameplay by not relying on those dice? Would that not perhaps be somewhat counter-productive? It may perhaps just be the safer option
I don't think so. Maybe I wasn't clear in my original post. The only way I foresee dice would be unfair is if certain players got better dice than other players. That's really the only way, in a multiplayer game, that dice would be unfair. And even if the dice were unfair in that game towards one player, in other games the dice would be unfair in favor of that player. I guess I'm just not sure how dice could be unfair at all in a multiplayer game such as Conquer Club. And no, I'm not taking a moderator stance here. I've been screwed by the dice on multiple occasions, but I've also been helped by dice. So, given that I've been hurt and helped by dice, I'm not sure I could say the dice were unfair.
thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
Unfortunately, I don't know the answer to that question. I was unaware there were old dice.
Just as a reply to you tgd, if what you say is true, then does that mean we should all start depending on defensive dice more? Just reduce the luck factor in gameplay by not relying on those dice? Would that not perhaps be somewhat counter-productive? It may perhaps just be the safer option
I don't think so. Maybe I wasn't clear in my original post. The only way I foresee dice would be unfair is if certain players got better dice than other players. That's really the only way, in a multiplayer game, that dice would be unfair. And even if the dice were unfair in that game towards one player, in other games the dice would be unfair in favor of that player. I guess I'm just not sure how dice could be unfair at all in a multiplayer game such as Conquer Club. And no, I'm not taking a moderator stance here. I've been screwed by the dice on multiple occasions, but I've also been helped by dice. So, given that I've been hurt and helped by dice, I'm not sure I could say the dice were unfair.
Personally, Im not just mad when i get bad dice, but amazing dice also. Ive only played 100 games or so, mostly 1 vs 1 so im not experienced, but so far maybe 5% of the games I play have relatively even dice, obviously one person will have better but aslong as its close its fine. It sucks when i can take a 10 and beat a 22 with 3 left over aswell as having a 22 and attacking a 10 and having it come down to a 3vs3 or something around there. Thats my problem with this site, i played a lot of risk growing up and we played anywhere from 3 to 6 people and doubles and its the opposite in real life dice, maybe 5% of games have dice like this site...95% are relatively even. just my 2 cents
So not random, right? If I'm understanding this correctly then you want some kind of short-term normalisation occurring every x number of dice rolls. Other than that, I don't really see how you can make a constructive suggestion for the site (or how this would be anything other than a moan).
I just want the old way back. Random to me doesn't mean that I roll consecutive 1's for the first 3 rounds of a game while my opponent rolls 6s. Random to me doesn't mean that I card 1 time in 5 rounds (yeah maybe one game, but this occurs far too frequently). The site may be random over the broad spectrum, but when you take a smaller sample, it seems anything but. How's that for moaning.
jackal31 wrote:i think it was in the right place.....give me a good reason this shouldnt be in the "cheating and abuse" reports......should CC not look into this?
Because it was a test of the emergency thread movement system. It was only a test. If it had been a real emergency the thread would have been locked. I repeat this was only a test.