u choose it manually and and it implies a lot of tatics by mayby choosing the least likly one and making the enemy think it's another one wasting all there troops while u nail there supposed captiol
Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.
I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)
How about everyone choses a capitol at the start and it's kept secret. Then you play the game just as would any other game but, if someone captures your capitol you get eliminated and all your armies go to them.
When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
Good idea but keeping the capitol secret or not would eventually be known anyway. Any player would fort a little bit of units from time to time onto it and expand from it so the secret couldnt be kept long enough.
I'd definitely play it, but this game type would be useless in several maps since it's more of a world map type of gameplay. I wouldnt play capitol mode in AoR for instance because it already features capitals...
it could be done in classic and 2.1 with the casual or speed. But can it be done with team games? Also u should have a medal for the game
When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
well I think each player should have their own captiol in the team games but if partners dont say where their captiol is to their partner they could eliminate each other on accedient so it might not be a good idea for team games. It should be its own non team game option.
When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.
I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)
Maybe you did, his suggestion is still valid though.
To Hsur: Yea it would but as has been discussed earlier the whole "choosing your territs" idea is a big complex mess and no one has been able to come up with a good enough idea on how to make it work here yet.
NatNat wrote:yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is
A multi can easly missuse this even tough, its 2-3 turns. Lets see end turn, end turn..end turn, end turn. Choose capital. Norway, Choose Capital Sweden. Norway attacks sweden. Player red wins.
NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
As i said a multi, or a friend will know that. Abuseing on its finest.
NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
Oh get with it, it was in reference to multis...
To Androidz:
This makes little difference to how easy it is for a multi to win a 1v1 game (or most others too) though so I can't see that being an issue here.
NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
He's talking about multis/secret alliances.
And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.
blakebowling wrote:And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.