Moderator: Cartographers
I know that a parallelepiped is a 3-dimensional figure from 6 parallelograms as its faces. But what is that weird little 3 character?natty_dread wrote:What the F is a зarallelepiped?
looks like a cyrillic z to me.what is that weird little 3 character?




It may indeed, but really I think it could clutter the map. This map's charm for me is partly its simplicity. Plus, adding stuff on the layers would methinks be a bit difficult to pull off without ruining the perspective...ender516 wrote:In fact, that suggests more decoration: pallets of equipment or cargo could be sitting (or strapped) on the layers.
You're probably right about that, but there seem to be a lot of Foundry folks who feel no space should be left unfilled, so I thought an idea for that might come in handy. Personally, I like the clean look.MarshalNey wrote:whoa, *loving* the layers, as Ender says they look like plexiglass or something. Under no circumstances should they be changed
It may indeed, but really I think it could clutter the map. This map's charm for me is partly its simplicity. Plus, adding stuff on the layers would methinks be a bit difficult to pull off without ruining the perspective...ender516 wrote:In fact, that suggests more decoration: pallets of equipment or cargo could be sitting (or strapped) on the layers.

paulk wrote:If this is getting the ok, then I will move the region names around.
I agree. The earlier version with the bolder version is much preferable in my opinion. In that one, the numerals appear about as dense as the shading at the edges of the layers, which seems appropriate.MarshalNey wrote:keep the layer numerals strong- a three-D coordinate system will already have plenty of opportunities for mis-deploys and confusion without trying to make the layers names look as unobtrusive and 'nice' as possible.