After I paid for Premium, I saw some interesting games in speed games section with these settings: Doodle Earth, 8 Players, Assassin, Freestyle
These games are really fun, though I lost a lot of points in them!
They are based on luck and then speed and skills, but first of all it is luck that where you and your target and your assassin are dropped and how you roll.
Then I thought to a map with only 8 territories for players in start and 1 natural in center.
I came up with 2 styles, I don't know if it's possible or not, but I'm sure it will be a really good map for people who love to play games that are based on luck like those speed Assassin games. Also these maps could be fun in terminator and team games.
greenoaks wrote:the first would work, the 2nd would not
Agreed - well, the first is better, anyhow.
ISN, I'm not anti-small maps by any means, in fact I actually think CC needs more small maps, but your concept needs a theme and more territories, IMHO. And think about the potential 12-player expansion, too - you want it to be 12-player friendly, too. The minimum number of territories a map should have is probably 16.
The absolute minimum number of territories for a map is 16. Even that is considered too few by many, including me. I would suggest at least 24 territories.
Furthermore, "having few territories" should not be your only gameplay idea.
natty_dread wrote:The absolute minimum number of territories for a map is 16. Even that is considered too few by many, including me. I would suggest at least 24 territories.
Furthermore, "having few territories" should not be your only gameplay idea.
Indeed.... in the usual way, I would go so far to insist that a map has a minimum of 24 territories in order to minimise the risk of first-round eliminations...
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
natty_dread wrote:The absolute minimum number of territories for a map is 16. Even that is considered too few by many, including me. I would suggest at least 24 territories.
Furthermore, "having few territories" should not be your only gameplay idea.
Indeed.... in the usual way, I would go so far to insist that a map has a minimum of 24 territories in order to minimise the risk of first-round eliminations...
What if the map purpose is for fast eliminations? Isn't there any exceptions?
Thing is, with the really small ones like this, the gameplay comes down to luck, who gets the drop, who gets the dices (and in case of freestyle, who makes the fastest assaults) etc. There's no strategy involved. Sure, we already have assdoodle and asslux games but both of those maps (Doodle earth, Luxembourg) have the defense that they can also be played in more sensible game styles, like escalating standard with 4-6 players, or no spoils 4p dubs, etc. etc.
The problem with luck-based game types is they can easily be abused for point dumping: a high ranking player plays a few "gambling" speed games to get his score down, then when he wins on his other games he can cash in big time in points.
But, the smallness is not the only problem here. Seriously... I have to say this bluntly, so apologies in advance if I'm offending anyone.
We get these kinds of ideas in the foundry all the time. They never go anywhere. There's a reason why: no substance, a one trick gameplay, no theme...
Anyone can put 9 circles or squares together and call it a map draft. ISN2, your other map draft (the lorn empire one) shows you are capable of designing a decent theme and gameplay. Why dabble with these simplistic ideas that a trained monkey could do?
A map needs to be interesting in both theme and gameplay, and both theme and gameplay need to work together and support each other. A map with 9 squares just doesn't cut it. Even if you add more territories and come up with a theme, it doesn't work unless you can come up with a gameplay that is consistent with the theme.
Sorry if I come off like an asshole, but I think it's better someone tells you all this honestly before you waste too much more time with a map idea that has a 99% certainty of never going anywhere...