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How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
I'd rather have the system just drop them randomly even if it's behind the lines than lose them all together.TheForgivenOne wrote:How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.
TheForgivenOne wrote:How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.
yes it only happend to me one time but that sucked enough..DJ Teflon wrote:Be totally disorganised - get deferred troops (and a potential advantage in freestyle).
Your ISP lets you down as you start your turn - get nothing.
look these for diferent perspective- you start game ,and then you go to ride bycicle,or go to eat something,and leave that yours one hour expire?.rhp 1 wrote:yea, i don't know how they just poof out of existence, makes no sense.. and yes, if it's an adjacent game and they're deployed behind your lines, they most likely are going to be "useless" but at least they don't just turn into ghosts. lol random placement is the only thing that makes sense.


The game engine could just defer them.TheForgivenOne wrote:How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.
I don't have a problem with that. I think it makes more sense with the other rules for troops. You never lose any troops unless you don't deploy when time runs out. Why should that happen if you get deferred troops for missing a turn? It is a little inconsistent.Fazeem wrote:okay I am definitely in the group that feels they should not just disappear but rather be either deferred or disbursed randomly. I know they are totally different game engines but on pogo they have risk and they just randomly disburse if you for some reason you do not place them. just my 3 cents on it lol
while I agree there are plenty of cheap tactics and tht may be one of them there is also a more significant problem of connectivity that cause delays and lost troops whether it is on the end of pc user, the isp or CC it results in game changers. Making the troops deferred or evenly disbursed makes It fair again. deadbeaters are given the benefit of the doubt and so should regular players.greenoaks wrote:waiting until the last seconds of your turn to make your move is a common tactic in Speed.
if you then find you are unable to deploy your troops, that is your bad luck.