Countdown VI (Ongoing)

Tournaments completed in 2012.

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nebsmith
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Countdown VI (Ongoing)

Post by nebsmith »

edit: mc29. This Tournament has been rescued by Jippd

Scores and updates can be found here: Scores and Updates


Original thread: http://www.conquerclub.com/forum/viewto ... 1&t=161866

Welcome to Countdown!

This tournament is based on the UK game show of the same name.

All players must be Premium (5 games at a time) and have at least 97% attendance.

All games will be 1v1 with default settings: Casual, Automatic, Sequential, Escalating, Chained, No Fog.

The only 3 maps used will be Classic, British Isles and Random.

Tournament Format

Each match in the tournament will be like an episode of the game show. Unfortunately the format of the series competition does not lend itself to a CC tournament, so instead it will be a 16-player random bracket.

All rounds (Round 1, Quarter Finals, Semi Finals and Final) will follow the same format:

Batch 1 - 4 Letters games and 1 Numbers game
Batch 2 - 4 Letters games and 1 Numbers game
Batch 3 - 3 Letters games, 1 Numbers game and 1 Conundrum

Letters games are played on Classic
Numbers games are played on British Isles
Conundrums are played on Random Map

Scoring is as follows:
Letters Scoring
Win in 4 rounds or less: 9x2 points = 18
Win in 5 rounds: 8 points
Win in 6 rounds: 7 points
Win in 7 rounds: 6 points
Win in 8 rounds: 5 points
Win in 9 rounds: 4 points
Win in 10 rounds: 3 points
Win in 11 rounds: 2 points
Win in 12 rounds: 1 point
Game goes to 13 rounds or more: Game is classed as a draw and no points are awarded
Numbers Scoring
Win in 6 rounds or less: 10 points
Win in 7 or 8 rounds: 7 points
Win in 9 or 10 rounds: 5 points
Game goes to 11 rounds or more: Game is classed as a draw and no points are awarded
Conundrum Scoring
Win: 10 points

In each match, the player with the most points from the 15 games will go through to the next round.
If there is a tie, there will be 1 more Conundrum (1 game on Random Map) to decide the winner.

Reserve Policy

In Round 1, any no-shows will be replaced by a reserve (all games must be joined with 3 invitations). In all other rounds, any no-shows will be replaced by the highest-scoring player who lost in the previous round.
For this purpose, any points from tie-break extra conundrums will not count.
Last edited by nebsmith on Sat Jul 14, 2012 11:05 am, edited 4 times in total.
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nebsmith
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Re: Countdown VI (Rescued) please move

Post by nebsmith »

players
harvmax
tycho73
HighlanderAttack
wolphe_ii
dowian2
ejph
Marshallbobby
traffic133
Final - After 5 games
scores
Image
Link to the Final

Link to Semi-Final games

Link to Quarter Final games
Last edited by nebsmith on Sun Jul 22, 2012 6:47 am, edited 1 time in total.
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mcshanester29
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Re: Countdown VI (Rescued) Final

Post by mcshanester29 »

This Tournament is Still Active
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mcshanester29
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Re: Countdown VI (Rescued) Final

Post by mcshanester29 »

This Tournament is Still Active
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mcshanester29
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Re: Countdown VI (Needs Rescued)

Post by mcshanester29 »

This tournament is now labeled "Needing Rescue". If it is not rescued within a week it will be considered abandoned.

If you are interested please check this section of the Tournament Handbook:


Rescued Tournaments Policy

Mcshanester29
Abandoned & Rescued Tournaments
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Jippd
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Re: Countdown VI (Needs Rescued)

Post by Jippd »

I can rescue this
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Jippd
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Re: Countdown VI (Needs Rescued)

Post by Jippd »

Scores after round 2 of the finals


ejph (34) vs. (23) harmax
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Jippd
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Re: Countdown VI (Ongoing)

Post by Jippd »

ejph wins taking 4/5 games in the finals round 3
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