[ACC2] TNC vs. UM8 [Points - 37-22] - Final 12/12

Finished challenges between two competitive clans.

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mcshanester29
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[ACC2] TNC vs. UM8 [Points - 37-22] - Final 12/12

Post by mcshanester29 »

TNC CONTACT: Mcshanester29

UM8 CONTACT: crazy4catnip

MAIN THREAD: http://www.conquerclub.com/forum/viewto ... 1&t=174682

Both Clans agree to waive the 12hr fog rule!!
Rules
  • All clans entering must adhere to the 1 competetive clan rule.

    Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games.

    For each mini clan war, the clan drawn first must setup and update a thread to run that particular war.

    Best-of-2 singles involve head-to-head bouts, i.e. the same two opponents play each other twice. For each singles series both clans have 1 'home' and 1 'away' game (with the same 2 opponent players in both games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are PM'd to the Tournament Organiser in advanceof game creation and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (1-1), then neither clan wins a point for that bout.

    A round limit of 20 rounds (for singles and doubles) and 30 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.

    12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans in the war thread).

    One Quadruples game will be Random, escalating, chained, sunny, no trench.

    If points are equal after all games are concluded then then following methods of determining the winner will apply (in this order):
      • Clan with most wins in team games.
      • Clan with most wins in triples and quadruples games.
      • Clan with most wins in quadruples games.
      • Clan with fewest transgressions (e.g. a game being declared a draw due to FOW violation / timing-out abuse / overuse of settings or players etc.).
      • Clan meeting deadlines for game creation.
      • A Random escalating doubles tie-break game.


    In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers.

    When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join.

    Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games).

    If deadlines are not met for creating games then the Tournament Organiser may create random games (escalating, chained, sunny) and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition.

    If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default.

    Player Usage
      • Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final).
      • Individual players can only play in one 1 v 1 bout per round.


    Maps
      • Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads).
      • No Beta maps.
      • 'Random' Map can be used unlimitedly.


    Settings
      • No freestyle
      • No speed
      • No manual deployments
      • No Beta maps.
      • Nuclear spoils games are only allowed in 1 v 1 and doubles games.
      • Unlimited reinforcements are only allowed in triples and quadruples games. No more than 4 games per round per clan can involve unliminted reinforcements.
      • Trench settings can be used although no more than 4 games per round per clan can involve trench settings in team games (there is no limit for 1 v 1 games).


    If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.

    Missed Deadlines
    If there is any lateness on the creation of games, and the opposing MOW/captain can at that time request that random games be created and random clan members from the opposing clan be invited to those games. In addition, if there is any lateness accepting invites (the second invite at worst must be accepted), and the opposing MOW/captain can at that time request that the game be declared a victory in their favour. No further repercussions then occur once the games have started.

    Missed Turns in a No Spoils Game
    Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).

    Deadbeating
    Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided.

    Agreements
    Any agreements (such as both clans agreeing to forgo the FOW rule), changes, official statements, and/or conflict resolution discussions need to include pm's to TOs and be approved before finalized and accepted. These must have the MOW/clan rep making the pm to the Tournament Organiser. Clans cannot agree to restart games alone - this will only happen with Tournamanet Organiser approval in extreme circumstances.

    Reporting Violations
    If there are any suspected rule violations, they would need to be reported promptly for consideration.

    • Fog of War Courtesy Rule - Detailed Explanation
      A similar interpretation to the CLA rule will be applied:
      "If a team joining second starts first then they must either, wait for 12 hours, wait until their opponent states (in game chat) that they have seen the board, or take a turn without conquering or annihilating of their oppoinents' regions."

      • Therefore, these examples show no violation of the rule:
        Game 9710587 - Player waited more than 12 hours
        Game 9703286 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9734213 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9718975 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region


        Here are examples of violations:
        Game 9698818 - Player conquered opponent region with 12 hours
        Game 9697012 - Player conquered opponent region with 12 hours
        Game 9703288 - Player conquered opponent region with 12 hours
        Game 9703292 - Player conquered opponent region with 12 hours


      In 1 v 1 matches, this will apply to whichever player goes first. Even if the player joining first goes first, he must wait or take a turn which doesn't conquer or annihilate an opponents' position (this is due to invites being sent simultaneously for 1 v 1 and thereby a lack of evidence available to confirm which player actually joined second).

      • Therefore, these examples show no violation of the rule in 1 v 1:
        Game 9758032 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9758028 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region


        Here are examples of violations:
        Game 9758030 - Player conquered opponent region with 12 hours
        Game 9758111 - Player conquered opponent region with 12 hours


      FOW violations need to be reported, by the opposing MOW to the TOs, by the 3rd turn of turn of the affected game. Failure to do so implies consent to the move and will not be considered a violation.


TNC HOME GAMES


UM8 HOME GAMES

1 vs 1 bouts

tiebreaker


TNC Players
Spoiler
Argaroth - 0
BGtheBrain - 5
BlackKnight_6 - 4
ckyrias - 4
Clacie - 3
Claudard - 3
cooldeals - 3
dana1971 - 4
ejph - 5
EminenceGrise - 4
Epitaph1 - 4
francisco969 - 0
ironmanbravo - 3
jbfloyd - 4
jemal_fixit - 3
jonofperu - 3
mcshanester29 - 3
MoB Deadly - 4
noddy_nuts - 3
pershy - 3
pretender77 - 4
pricejam2 - 3
Ragian - 4
tenbar - 3
TheCrown - 6
TheJonah - 4
thunderhue - 5
tokle - 3
uyumaykimaw - 3
Walslaf - 5
WinstonTurqhill - 3


UM8 Players
Spoiler
Caminolento - 7
Ciglione - 7
crazy4catnip - 7
eagles5o7 - 7
Fabiocaesar - 7
GrudgeBringer_ - 7
hardius - 8
Jerz - 7
jesuso 1 - 7
Jueltomten - 7
peacemakers - 7
Pepe5058 - 7
protogenitor - 8
Riverrun - 8
yatti - 7
Last edited by mcshanester29 on Fri Dec 28, 2012 12:10 am, edited 32 times in total.
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crazy4catnip
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Re: [ACC2] TNC vs. UM8

Post by crazy4catnip »

I agree on waiving the "12 hour fog of war rule".

-- crazy4catnip
"Who cares about geopolitical issues when the f*****g walls are melting."
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mcshanester29
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Re: [ACC2] TNC vs. UM8

Post by mcshanester29 »

All team games have been joined!!! Thanks to Benga for compiling our 1 vs 1 bouts - all singles game invites have been sent!!

Good luck UM8's!!
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TheCrown
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Re: [ACC2] TNC vs. UM8

Post by TheCrown »

Good luck my friends... It hurts me to have to hunt you down and slaughter you all... but... gotta do what I gotta do. :P
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mcshanester29
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Re: [ACC2] TNC vs. UM8 [8-6]

Post by mcshanester29 »

All 1 vs 1 games have been finished and all but 1 matchup were draws. TNC gets 1 point for thunderhue winning both his matches!!
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crazy4catnip
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Re: [ACC2] TNC vs. UM8 [8-6]

Post by crazy4catnip »

Singles (if both won) and doubles are worth 1 point, but trips and quads are worth 2 points. I believe the totals are undercounted right now.

-- crazy4catnip
"Who cares about geopolitical issues when the f*****g walls are melting."
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mcshanester29
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Re: [ACC2] TNC vs. UM8 [8-6]

Post by mcshanester29 »

crazy4catnip wrote:Singles (if both won) and doubles are worth 1 point, but trips and quads are worth 2 points. I believe the totals are undercounted right now.

-- crazy4catnip
Yes I just had the wins posted...it has been changed to the points system now
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mcshanester29
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Re: [ACC2] TNC vs. UM8 [Points - 27-18]

Post by mcshanester29 »

Scores updated!!
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mcshanester29
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Re: [ACC2] TNC vs. UM8 [Points - 33-22]

Post by mcshanester29 »

Scores update only 2 more games left!!
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crazy4catnip
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Re: [ACC2] TNC vs. UM8 [Points - 33-22]

Post by crazy4catnip »

Thanks for the war, TNC!

-- crazy4catnip
"Who cares about geopolitical issues when the f*****g walls are melting."
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mcshanester29
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Re: [ACC2] TNC vs. UM8 [Points - 37-22] [Complete]

Post by mcshanester29 »

Great war UM8's!!!
chemefreak
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Re: [ACC2] TNC vs. UM8 [Points - 37-22] - Final 12/12

Post by chemefreak »

Moved to completed. Privs removed. Dropbox updated. Medals issued.
:twisted: ChemE :twisted:
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