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going back to dice that aren't run by random.org, was just the beginning of the end... and seriously, how could anyone have thought that using the term "DICE" was going to land this site in deep water with HASBRO? really? they OWN the rights to dice? they INVENTED dice?! really? *eyes rolling*... it was dumb then, but i really miss the intensity cubes now... maybe they'll bring them back, after they put the freestyle rules back to how they were, before the mass exodus...-Jésus noirDukasaur wrote:I really do. I think they were one of CC's great points of uniqueness. Going back to just dice is, well, dreary.

I think when lack got the cease and desist about the map, he was simply making a clean sweep and changing everything. It's true that in and of itself, there's no way anyone could copyright as universal a concept as "dice", but it was the whole package of the Risk game that was the issue, and lack was trying to change each and every part of the package. Maybe he needed to, maybe he didn't. We'll never know.owenshooter wrote:and seriously, how could anyone have thought that using the term "DICE" was going to land this site in deep water with HASBRO? really? they OWN the rights to dice? they INVENTED dice?! really? *eyes rolling*... it was dumb then, but i really miss the intensity cubes now...Dukasaur wrote:I really do. I think they were one of CC's great points of uniqueness. Going back to just dice is, well, dreary.
The thing about language though is that we all tend to use the same words for the same things. If you go around making up their own words then no one knows what you are talking aboutDukasaur wrote:... To me, "intensity cubes" was a cool and clever use of language...
I only found that out now after reading your entire post. I have never heard of them and never seen them beforeDukasaur wrote: Obviously they were dice,
Nom bader din soomDukasaur wrote: I get tired of seeing the same words over and over again
That's weird, because you joined in 2007, three years before me. Which means you would have been here in October of 2008 when the debate about the sudden change in the map and dice terminology was all the rage in the forums.BrutalBob wrote:I only found that out now after reading your entire post. I have never heard of them and never seen them beforeDukasaur wrote: Obviously they were dice,
In fact, once they merged all the threads about it into one, it was the largest thread in GD up to that time.GrimReaper. wrote:II. Assaulting Your Enemies
You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:
Pathetic
Sad
Decent
Strong
Awesome
Heroic
The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.
The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.
tell me that means that the dice are still random...
ohh and attacks are now called assualts
BrutalBob wrote:The thing about language though is that we all tend to use the same words for the same things. If you go around making up their own words then no one knows what you are talking aboutDukasaur wrote:... To me, "intensity cubes" was a cool and clever use of language...
I only found that out now after reading your entire post. I have never heard of them and never seen them beforeDukasaur wrote: Obviously they were dice,
Nom bader din soomDukasaur wrote: I get tired of seeing the same words over and over again
